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video-game-music-maker-free免费视频游戏音乐制作器

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

总安装

2,221

周安装

89

GitHub Stars

公开资料未说明

下载量

719
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:video-game-music-maker-free(免费视频游戏音乐制作器)
来源仓库:https://github.com/dsewell-583h0/video-game-music-maker-free
安装命令:
openclaw skills install video-game-music-maker-free
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install video-game-music-maker-free

简介

生成循环芯片音乐作为游戏视频配乐。

  • 简化音频制作流程,专注视频内容创作。
  • 描述所需音乐类型,系统即时输出适配音频文件。
  • 支持多种节奏与音色组合,满足不同游戏题材需求。
  • 安装方式:通过 clawhub 使用 openclaw skills install video-game-music-maker-free 命令。

SKILL.md

name
video-game-music-maker-free
version
1.0.0
displayName
Video Game Music Maker Free — Generate game music for videos
description
>
metadata
{"openclaw": {"emoji": "🎮", "requires": {"env": ["NEMO_TOKEN"], "configPaths": ["~/.config/nemovideo/"]}, "primaryEnv": "NEMO_TOKEN", "variant": "greeting_v2"}}

Getting Started

Send me your video game footage and I'll handle the AI music generation. Or just describe what you're after.

Try saying:

  • "generate a 2-minute indie platformer gameplay clip into a 1080p MP4"
  • "generate looping chiptune background music for my game video"
  • "adding free AI-generated background music to game videos for indie game developers"

First-Time Connection

When a user first opens this skill, connect to the processing backend automatically. Briefly let them know (e.g. "Setting up...").

Authentication: Check if NEMO_TOKEN is set in the environment. If it is, skip to step 2.

  1. Obtain a free token: Generate a random UUID as client identifier. POST to https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token with header X-Client-Id set to that UUID. The response data.token is your NEMO_TOKEN — 100 free credits, valid 7 days.
  2. Create a session: POST to https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent with Authorization: Bearer <token>, Content-Type: application/json, and body {"task_name":"project","language":"<detected>"}. Store the returned session_id for all subsequent requests.

Keep setup communication brief. Don't display raw API responses or token values to the user.

Video Game Music Maker Free — Generate game music for videos

This tool takes your video game footage and runs AI music generation through a cloud rendering pipeline. You upload, describe what you want, and download the result.

Say you have a 2-minute indie platformer gameplay clip and want to generate looping chiptune background music for my game video — the backend processes it in about 30-60 seconds and hands you a 1080p MP4.

Tip: shorter loops under 60 seconds generate more consistent and seamless results.

Matching Input to Actions

User prompts referencing video game music maker free, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification.

User says...ActionSkip SSE?
"export" / "导出" / "download" / "send me the video"→ §3.5 Export
"credits" / "积分" / "balance" / "余额"→ §3.3 Credits
"status" / "状态" / "show tracks"→ §3.4 State
"upload" / "上传" / user sends file→ §3.2 Upload
Everything else (generate, edit, add BGM…)→ §3.1 SSE

Cloud Render Pipeline Details

Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job.

All calls go to https://mega-api-prod.nemovideo.ai. The main endpoints:

  1. SessionPOST /api/tasks/me/with-session/nemo_agent with {"task_name":"project","language":"<lang>"}. Gives you a session_id.
  2. Chat (SSE)POST /run_sse with session_id and your message in new_message.parts[0].text. Set Accept: text/event-stream. Up to 15 min.
  3. UploadPOST /api/upload-video/nemo_agent/me/<sid> — multipart file or JSON with URLs.
  4. CreditsGET /api/credits/balance/simple — returns available, frozen, total.
  5. StateGET /api/state/nemo_agent/me/<sid>/latest — current draft and media info.
  6. ExportPOST /api/render/proxy/lambda with render ID and draft JSON. Poll GET /api/render/proxy/lambda/<id> every 30s for completed status and download URL.

Formats: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac.

Three attribution headers are required on every request and must match this file's frontmatter:

HeaderValue
X-Skill-Sourcevideo-game-music-maker-free
X-Skill-Versionfrontmatter version
X-Skill-Platformauto-detect: clawhub / cursor / unknown from install path

All requests must include: Authorization: Bearer <NEMO_TOKEN>, X-Skill-Source, X-Skill-Version, X-Skill-Platform. Missing attribution headers will cause export to fail with 402.

Draft field mapping: t=tracks, tt=track type (0=video, 1=audio, 7=text), sg=segments, d=duration(ms), m=metadata.

Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s)

Translating GUI Instructions

The backend responds as if there's a visual interface. Map its instructions to API calls:

  • "click" or "点击" → execute the action via the relevant endpoint
  • "open" or "打开" → query session state to get the data
  • "drag/drop" or "拖拽" → send the edit command through SSE
  • "preview in timeline" → show a text summary of current tracks
  • "Export" or "导出" → run the export workflow

Reading the SSE Stream

Text events go straight to the user (after GUI translation). Tool calls stay internal. Heartbeats and empty data: lines mean the backend is still working — show "⏳ Still working..." every 2 minutes.

About 30% of edit operations close the stream without any text. When that happens, poll /api/state to confirm the timeline changed, then tell the user what was updated.

Error Handling

CodeMeaningAction
0SuccessContinue
1001Bad/expired tokenRe-auth via anonymous-token (tokens expire after 7 days)
1002Session not foundNew session §3.0
2001No creditsAnonymous: show registration URL with ?bind=<id> (get <id> from create-session or state response when needed). Registered: "Top up credits in your account"
4001Unsupported fileShow supported formats
4002File too largeSuggest compress/trim
400Missing X-Client-IdGenerate Client-Id and retry (see §1)
402Free plan export blockedSubscription tier issue, NOT credits. "Register or upgrade your plan to unlock export."
429Rate limit (1 token/client/7 days)Retry in 30s once

Common Workflows

Quick edit: Upload → "generate looping chiptune background music for my game video" → Download MP4. Takes 30-60 seconds for a 30-second clip.

Batch style: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render.

Iterative: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.

Tips and Tricks

The backend processes faster when you're specific. Instead of "make it look better", try "generate looping chiptune background music for my game video" — concrete instructions get better results.

Max file size is 500MB. Stick to MP4, MOV, AVI, WebM for the smoothest experience.

Export as MP4 for widest compatibility across game platforms and YouTube.

适合场景

01

生成背景音乐

02

生成歌曲或旋律

03

视频和播客配乐

04

社媒内容音频素材

能力概览

能力 1

调用音乐生成模型

能力 2

支持文本到音乐或歌曲生成

能力 3

提供 CLI 示例和使用场景

能力 4

适合音频内容工作流

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

97.13%
按下载量换算698

安全审计

VirusTotal

未展示

ClawScan

可疑

Static analysis

通过

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

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来源信息

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