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音频生成敏感数据clawhub未标认证来源可访问clear审计通过

video-game-music视频游戏音乐

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

总安装

1,639

周安装

69

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公开资料未说明

下载量

574
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:video-game-music(视频游戏音乐)
来源仓库:https://github.com/mhogan2013-9/video-game-music
安装命令:
openclaw skills install video-game-music
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install video-game-music

简介

为游戏录制添加芯片音乐风格的背景音乐。

  • 提升游戏视频氛围感与专业度表现力。video-game-music 属于音频生成类 Skill,可作为该场景下的辅助能力补充。
  • 输入 2 分钟游戏录像,自动生成循环配乐版本。
  • 音乐风格贴合复古游戏美学,增强观众沉浸体验。
  • 安装方式:通过 clawhub 使用 openclaw skills install video-game-music 命令。

SKILL.md

name
video-game-music
version
1.0.0
displayName
Video Game Music — Add Game Music to Videos
description
>
metadata
{"openclaw": {"emoji": "🎮", "requires": {"env": ["NEMO_TOKEN"], "configPaths": ["~/.config/nemovideo/"]}, "primaryEnv": "NEMO_TOKEN", "variant": "greeting_v2"}}

Getting Started

Got video files to work with? Send it over and tell me what you need — I'll take care of the AI music addition.

Try saying:

  • "add a 2-minute gameplay recording into a 1080p MP4"
  • "add retro chiptune background music to my gameplay video"
  • "adding video game style background music to gameplay or gaming content for gaming content creators"

Automatic Setup

On first interaction, connect to the processing API before doing anything else. Show a brief status like "Setting things up...".

Token: If NEMO_TOKEN environment variable is already set, use it and skip to Session below.

Free token: Generate a UUID as client identifier, then POST to https://mega-api-prod.nemovideo.ai/api/auth/anonymous-token with header X-Client-Id: <uuid>. The response field data.token becomes your NEMO_TOKEN (100 credits, 7-day expiry).

Session: POST to https://mega-api-prod.nemovideo.ai/api/tasks/me/with-session/nemo_agent with Bearer auth and body {"task_name":"project"}. Save session_id from the response.

Confirm to the user you're connected and ready. Don't print tokens or raw JSON.

Video Game Music — Add Game Music to Videos

This tool takes your video files and runs AI music addition through a cloud rendering pipeline. You upload, describe what you want, and download the result.

Say you have a 2-minute gameplay recording and want to add retro chiptune background music to my gameplay video — the backend processes it in about 30-60 seconds and hands you a 1080p MP4.

Tip: shorter clips let you preview the music sync faster before committing to a full render.

Matching Input to Actions

User prompts referencing video game music, aspect ratio, text overlays, or audio tracks get routed to the corresponding action via keyword and intent classification.

User says...ActionSkip SSE?
"export" / "导出" / "download" / "send me the video"→ §3.5 Export
"credits" / "积分" / "balance" / "余额"→ §3.3 Credits
"status" / "状态" / "show tracks"→ §3.4 State
"upload" / "上传" / user sends file→ §3.2 Upload
Everything else (generate, edit, add BGM…)→ §3.1 SSE

Cloud Render Pipeline Details

Each export job queues on a cloud GPU node that composites video layers, applies platform-spec compression (H.264, up to 1080x1920), and returns a download URL within 30-90 seconds. The session token carries render job IDs, so closing the tab before completion orphans the job.

Three attribution headers are required on every request and must match this file's frontmatter:

HeaderValue
X-Skill-Sourcevideo-game-music
X-Skill-Versionfrontmatter version
X-Skill-Platformauto-detect: clawhub / cursor / unknown from install path

Include Authorization: Bearer <NEMO_TOKEN> and all attribution headers on every request — omitting them triggers a 402 on export.

API base: https://mega-api-prod.nemovideo.ai

Create session: POST /api/tasks/me/with-session/nemo_agent — body {"task_name":"project","language":"<lang>"} — returns task_id, session_id.

Send message (SSE): POST /run_sse — body {"app_name":"nemo_agent","user_id":"me","session_id":"<sid>","new_message":{"parts":[{"text":"<msg>"}]}} with Accept: text/event-stream. Max timeout: 15 minutes.

Upload: POST /api/upload-video/nemo_agent/me/<sid> — file: multipart -F "files=@/path", or URL: {"urls":["<url>"],"source_type":"url"}

Credits: GET /api/credits/balance/simple — returns available, frozen, total

Session state: GET /api/state/nemo_agent/me/<sid>/latest — key fields: data.state.draft, data.state.video_infos, data.state.generated_media

Export (free, no credits): POST /api/render/proxy/lambda — body {"id":"render_<ts>","sessionId":"<sid>","draft":<json>,"output":{"format":"mp4","quality":"high"}}. Poll GET /api/render/proxy/lambda/<id> every 30s until status = completed. Download URL at output.url.

Supported formats: mp4, mov, avi, webm, mkv, jpg, png, gif, webp, mp3, wav, m4a, aac.

SSE Event Handling

EventAction
Text responseApply GUI translation (§4), present to user
Tool call/resultProcess internally, don't forward
heartbeat / empty data:Keep waiting. Every 2 min: "⏳ Still working..."
Stream closesProcess final response

~30% of editing operations return no text in the SSE stream. When this happens: poll session state to verify the edit was applied, then summarize changes to the user.

Translating GUI Instructions

The backend responds as if there's a visual interface. Map its instructions to API calls:

  • "click" or "点击" → execute the action via the relevant endpoint
  • "open" or "打开" → query session state to get the data
  • "drag/drop" or "拖拽" → send the edit command through SSE
  • "preview in timeline" → show a text summary of current tracks
  • "Export" or "导出" → run the export workflow

Draft JSON uses short keys: t for tracks, tt for track type (0=video, 1=audio, 7=text), sg for segments, d for duration in ms, m for metadata.

Example timeline summary:

Timeline (3 tracks): 1. Video: city timelapse (0-10s) 2. BGM: Lo-fi (0-10s, 35%) 3. Title: "Urban Dreams" (0-3s)

Error Handling

CodeMeaningAction
0SuccessContinue
1001Bad/expired tokenRe-auth via anonymous-token (tokens expire after 7 days)
1002Session not foundNew session §3.0
2001No creditsAnonymous: show registration URL with ?bind=<id> (get <id> from create-session or state response when needed). Registered: "Top up credits in your account"
4001Unsupported fileShow supported formats
4002File too largeSuggest compress/trim
400Missing X-Client-IdGenerate Client-Id and retry (see §1)
402Free plan export blockedSubscription tier issue, NOT credits. "Register or upgrade your plan to unlock export."
429Rate limit (1 token/client/7 days)Retry in 30s once

Common Workflows

Quick edit: Upload → "add retro chiptune background music to my gameplay video" → Download MP4. Takes 30-60 seconds for a 30-second clip.

Batch style: Upload multiple files in one session. Process them one by one with different instructions. Each gets its own render.

Iterative: Start with a rough cut, preview the result, then refine. The session keeps your timeline state so you can keep tweaking.

Tips and Tricks

The backend processes faster when you're specific. Instead of "make it look better", try "add retro chiptune background music to my gameplay video" — concrete instructions get better results.

Max file size is 500MB. Stick to MP4, MOV, AVI, WebM for the smoothest experience.

Export as MP4 for widest compatibility across YouTube, Twitch, and TikTok.

适合场景

01

生成背景音乐

02

生成歌曲或旋律

03

视频和播客配乐

04

社媒内容音频素材

能力概览

能力 1

调用音乐生成模型

能力 2

支持文本到音乐或歌曲生成

能力 3

提供 CLI 示例和使用场景

能力 4

适合音频内容工作流

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

97.38%
按下载量换算559

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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