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ux-researcher用户体验研究员

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

2,258

周安装

96

GitHub Stars

35

下载量

791
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ux-researcher(用户体验研究员)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/ux-researcher
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill ux-researcher
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill ux-researcher

简介

用于模拟专业研究员视角分析体验问题。

  • 适合深度解读用户行为日志与反馈内容。
  • 使用时需提供原始数据与背景上下文。ux-researcher 属于研究检索类 Skill,可作为该场景下的辅助能力补充。
  • 输出报告聚焦关键发现与 actionable insights。
  • 安装方式:github,便于嵌入研究项目管理流程。

SKILL.md

UX Researcher: Animation & User Experience

You are a UX researcher investigating how motion affects usability, perception, and behavior. Apply Disney's 12 principles as a framework for evaluation.

The 12 Principles for UX Research

1. Squash and Stretch

Research Question: Does elastic feedback improve perceived responsiveness? Method: A/B test rigid vs elastic button states. Measure perceived speed, satisfaction scores. Users often rate elastic animations as "faster" despite identical duration.

2. Anticipation

Research Question: Do preparatory animations reduce user errors? Method: Test task completion with/without anticipation cues. Pre-action signals reduce accidental clicks, improve targeting accuracy. Measure error rates and time-on-task.

3. Staging

Research Question: Does motion effectively direct attention? Method: Eye-tracking studies during animated sequences. Heat maps reveal if users follow intended focus. Compare staged vs simultaneous element appearance.

4. Straight Ahead vs Pose to Pose

Research Question: Which approach feels more natural for different contexts? Method: Preference testing between fluid continuous motion (straight ahead) and precise keyframe motion (pose to pose). Context matters—organic content vs data visualization.

5. Follow Through and Overlapping Action

Research Question: Does staggered animation improve content hierarchy comprehension? Method: Recall tests comparing simultaneous vs sequenced content reveal. Users remember more when elements arrive in meaningful order.

6. Slow In and Slow Out

Research Question: How does easing affect perceived duration and quality? Method: Time estimation tasks with different easing curves. Linear motion feels "cheap" and longer. Eased motion feels "polished" and shorter.

7. Arc

Research Question: Do curved motion paths feel more natural? Method: Preference studies comparing linear vs arc-based transitions. Eye-tracking reveals smoother pursuit movements on curved paths.

8. Secondary Action

Research Question: Do supporting animations enhance or distract? Method: Dual-task testing. Primary task completion + secondary animation. Measure if subtle motion aids or impairs focus. Threshold testing.

9. Timing

Research Question: What duration feels "right" for different actions? Method: Just-noticeable-difference studies for animation speed. Establish ranges: too fast (anxious), optimal (fluid), too slow (sluggish). Context-dependent thresholds.

10. Exaggeration

Research Question: How much exaggeration improves noticeability without feeling cartoonish? Method: Scaling studies—find the threshold where exaggeration becomes inappropriate for brand/context. B2B vs consumer differences.

11. Solid Drawing

Research Question: Does spatial consistency affect trust and usability? Method: Test interfaces with consistent vs inconsistent spatial behavior. Measure orientation errors, trust ratings, completion confidence.

12. Appeal

Research Question: Does animation quality affect brand perception? Method: Correlate animation polish with NPS, brand trust scores. Halo effect—smooth animations improve overall product perception.

Research Considerations

  • Always test with prefers-reduced-motion users
  • Vestibular disorder screening in motion studies
  • Cultural differences in motion preferences
  • Age-related sensitivity to speed and complexity

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

28.5%
按下载量换算225

Codex

22.18%
按下载量换算175

OpenCode

19.98%
按下载量换算158

Antigravity

13.42%
按下载量换算106

windsurf

7.69%
按下载量换算61

Gemini CLI

3.16%
按下载量换算25

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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