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remix-shop-items混音商店物品

Agent Skill

remix-shop-items 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

636

周安装

26

GitHub Stars

9

下载量

206
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:remix-shop-items(混音商店物品)
来源仓库:https://github.com/farworld-labs/remix-skills
仓库路径:skills/remix-shop-items
安装命令:
npx skills add https://github.com/farworld-labs/remix-skills --skill remix-shop-items
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/farworld-labs/remix-skills --skill remix-shop-items

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态或协作事项进行整理。
  • 通过 npx skills add 命令从指定仓库安装并使用。
  • 建议确认权限范围和维护状态,避免触发不必要的联网或文件操作。
  • remix-shop-items 属于开发类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Manage Shop Items Workflow

Overview

This skill guides you through creating, managing, and integrating shop items for games on the Remix platform.

Prerequisites

  • A game must already exist.
  • Reuse gameId from task context first, then .remix-cli.json, then legacy .remix-mcp.json when available.
  • Use the official CLI or MCP toolchain when possible instead of handwritten HTTP.

Steps

1. Check for Existing Game ID

Read task context or prior tool results first. Otherwise, read .remix-cli.json or legacy .remix-mcp.json in the current directory. If either exists and contains a gameId, use that value.

Only if neither file exists or neither has a gameId should you follow the upload-game workflow to create one.

2. Manage Shop Items

List All Items

Always list current items first so you reuse the right itemId, avoid duplicate slugs, and see whether an item is already PENDING, ACTIVE, or INACTIVE.

Create an Item

POST https://api.remix.gg/v1/games/{gameId}/items
Authorization: Bearer $REMIX_API_KEY
Content-Type: application/json

{
  "name": "Extra Life",
  "slug": "extra-life",
  "itemType": "CONSUMABLE",
  "bitsCost": 50,
  "description": "Spend one to restore a life after game over.",
  "iconUrl": "https://asset-url.png"
}
  • itemType is one of CONSUMABLE, ONE_TIME, or TIER_UNLOCK
  • bitsCost is required for CONSUMABLE and ONE_TIME
  • tier is required for TIER_UNLOCK
  • new items start as PENDING
  • when using MCP, createShopItem can auto-generate an icon if iconUrl is omitted for CONSUMABLE or ONE_TIME

Update an Item

POST https://api.remix.gg/v1/games/{gameId}/items/{itemId}
Authorization: Bearer $REMIX_API_KEY
Content-Type: application/json

{ "bitsCost": 75, "name": "Extra Life Pack" }

Accepts a partial body -- only include fields you want to change.

Delete an Item

DELETE https://api.remix.gg/v1/games/{gameId}/items/{itemId}
Authorization: Bearer $REMIX_API_KEY

3. Integrate Shop Items in Game Code

Add the RemixSDK shop integration to your game:

const sdk = window.RemixSDK
await sdk.ready()

function getConsumableBalance(slug, spentKey) {
  const purchased = sdk.getItemPurchaseCount(slug)
  const spent = Number(sdk.gameState?.[spentKey] || 0)
  return Math.max(0, purchased - spent)
}

async function buyExtraLife() {
  const result = await sdk.purchase({ item: 'extra-life' })
  if (!result.success) showPurchaseError()
}

sdk.onPurchaseComplete(({ success, item }) => {
  if (!success || item !== 'extra-life') return

  const currentState = sdk.gameState || {}
  const spent = Number(currentState.extraLivesSpent || 0)
  sdk.singlePlayer.actions.saveGameState({
    gameState: {
      ...currentState,
      extraLivesSpent: Math.max(0, spent - 1),
    },
  })
})

Wrong Patterns

Do NOT do any of the following:

  • Granting items without listening to onPurchaseComplete. Always wait for the callback before giving the player anything. The purchase may fail or be cancelled.
  • Using singlePlayer.actions.purchase(...) in new code. Call sdk.purchase({item: 'slug'}).
  • Using localStorage to track purchases. The platform handles purchase state. Use hasItem(), getItemPurchaseCount(), inventory, and shopItems.
  • Hardcoding prices or item metadata in game state. Read item metadata from the platform and only persist usage counters in gameState.

Tips

  • Use CONSUMABLE for repeatable purchases, ONE_TIME for permanent unlocks, and TIER_UNLOCK for progression-style items.
  • Run sdk.onPurchaseComplete(...) even if you also await sdk.purchase(...).
  • Use sdk.getShopItem(slug) or sdk.shopItems when the game needs current price or icon metadata.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.32%
按下载量换算77

Claude

31.05%
按下载量换算64

Cursor

19.78%
按下载量换算41

Gemini CLI

9.14%
按下载量换算19

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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