- name
- skill-builder
- description
- >
Skill Builder
Use this skill when the job is to decide, build, or audit a skill itself.
This is a narrow builder, not a meta-agent and not a skill factory. Prefer the smallest useful answer.
Modes
- Decide — choose between plain edit, existing tool/skill, subagent, or a lean skill
- Build — draft a minimal skill skeleton only when a skill is justified
- Audit — tighten or lightly restructure an existing skill
Use when
- deciding whether a new skill is justified at all
- drafting a lean new skill skeleton after deciding a skill is warranted
- tightening an existing skill's trigger description or scope
- moving detail out of
SKILL.mdintoreferences/ - auditing a skill for bloat, stale instructions, duplicate content, or spec drift
Do not use when
- a plain file edit will solve the problem faster
- an existing tool or installed skill already covers the work
- the problem is implementation labor across many files rather than reusable guidance
- you are inventing process theater to justify a skill
- you are trying to generate a large framework of boilerplate, governance, or publishing machinery
Default workflow
- Run the decision tree first
Read references/decision-tree.md and choose between plain edit, existing tool/skill, subagent, or a lean skill.
- If the answer is not "use a skill," stop there
Prefer the honest recommendation over unnecessary skill creation.
- If a skill is justified, build the smallest workable skeleton
Read references/supporting-files-guide.md and produce only what is earned: - skill folder - SKILL.md - references/ with 1-3 files only if they reduce context load or hold optional detail - assets/ only if the skill produces output that depends on bundled files - scripts/ stub only if deterministic execution is clearly warranted
- Write the skill body well
Read references/writing-patterns.md for guidance on voice, examples, output templates, and explaining the why behind instructions.
- Keep
SKILL.mdminimal
Include only: - clear frontmatter (name, description) — see references/frontmatter-patterns.md - scope and non-scope - default workflow - reference pointers when optional detail is useful
- Smoke test before shipping
Try 2-3 realistic prompts against the skill before calling it done: - one clear trigger (should activate the skill) - one edge case (should activate but tests a boundary) - one near-miss (should *not* activate — tests specificity)
If any of these behave wrong, revisit the description or workflow before shipping.
- Audit before expanding
Use references/audit-checklist.md to remove bloat, stale claims, weak triggers, duplicate guidance, and files that do not earn their keep.
- Apply the Tool Addition Gate lightly
If the proposed skill is compensating for a missing primitive, check this order: existing tools → lean skill → subagent/retrieval pattern → new tool only if clearly needed.
Build output
When building, produce the smallest useful package in this order:
- Recommendation
State whether the answer is: - Use a skill - Use the existing tool/skill - Use a subagent - Do nothing special; just edit it
- Folder tree
Show a minimal tree such as:
skill-name/
├── SKILL.md
└── references/
└── optional-file.md- Draft frontmatter
Provide only: - name - description
SKILL.mdoutline
Include only the sections the skill actually needs.
- Optional additions
Suggest 1-3 references/ files if justified. Suggest an assets/ folder only if the skill needs bundled templates or static files. Suggest a scripts/ stub only if exact repeatable execution matters. Optionally suggest publish metadata ideas (description/tags), but do not package or publish.
Minimal build example
Recommendation: Use a skill
skill-name/
├── SKILL.md
└── references/
└── checklist.mdname: skill-name
description: Helps with X. Use when the user asks for Y or needs Z.SKILL.md should then contain only:
- scope / non-scope
- default workflow
- pointer to
references/checklist.md
Good outcomes
- A plain edit stays a plain edit
- An existing skill gets tightened instead of replaced
- A new skill has a sharp trigger description and a short
SKILL.md - A new skill skeleton is minimal and immediately editable
- Supporting files exist only when they reduce context load or improve reliability
- The skill triggers correctly on natural phrasings (not just its literal name)
Avoid
- turning one-off work into a permanent skill
- adding README, changelog, install notes, or setup clutter inside the skill unless publishing truly needs it
- stuffing examples, schemas, and edge cases into
SKILL.md - creating scripts for things that are better as instructions
- inventing governance layers, registries, dashboards, or lifecycle systems
- writing ALWAYS/NEVER/CRITICAL in all caps instead of explaining reasoning
Works well with
This skill handles the pre-flight phase: deciding if a skill is warranted and structuring the smallest viable version. For testing, iteration, and benchmarking of a built skill, hand off to skill-creator (if available), which provides eval runners, comparison viewers, and description optimization loops.
References
references/decision-tree.md— choose skill vs tool vs subagent vs plain editreferences/frontmatter-patterns.md— lean frontmatter, description patterns, and pushy trigger guidancereferences/writing-patterns.md— voice, examples, output templates, and instruction stylereferences/supporting-files-guide.md— progressive disclosure model and what belongs in each folderreferences/audit-checklist.md— fast bloat/spec-drift review
Output style
Lead with the recommendation, then provide only the smallest justified build or edit plan.