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grad-affordance毕业生可供性

Agent Skill

grad-affordance 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

380

周安装

16

GitHub Stars

125

下载量

133
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:grad-affordance(毕业生可供性)
来源仓库:https://github.com/asgard-ai-platform/skills
仓库路径:skills/grad-affordance
安装命令:
npx skills add https://github.com/asgard-ai-platform/skills --skill grad-affordance
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/asgard-ai-platform/skills --skill grad-affordance

简介

grad-affordance 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中快速定位候选结果。

  • 适用于基于关键词或任务场景的信息检索与筛选需求。
  • 支持按来源仓库和关键词匹配,返回相关候选内容。
  • 安装方式:npx skills add https://github.com/asgard-ai-platform/skills --skill grad-affordance
  • 建议确认权限范围、维护状态,以及是否涉及联网或文件操作。

SKILL.md

Affordance Theory (Gibson / Norman)

Overview

Affordance Theory explains how actors perceive and realize action possibilities offered by objects or environments. Gibson's ecological view holds that affordances are relational properties existing between actor and environment, independent of perception. Norman adapted the concept for design — perceived affordances guide user interaction, and signifiers communicate where action is possible. In IS research, affordance theory explains how technology enables (or constrains) organizational action.

When to Use

  • Analyzing why users can or cannot effectively use a technology
  • Designing interfaces that communicate functionality clearly
  • Explaining how the same technology produces different outcomes in different organizations
  • Bridging the gap between technology features and organizational practices

When NOT to Use

  • Predicting adoption likelihood (use TAM/UTAUT)
  • Measuring usability metrics quantitatively (use SUS or heuristic evaluation)
  • When the focus is purely on aesthetic design without functional implications

Assumptions

IRON LAW: An affordance exists in the RELATION between actor and artifact —
it is neither a property of the object alone nor of the user alone.

Key assumptions:

  1. Affordances are relational — they depend on both artifact properties and actor capabilities
  2. Affordance existence differs from affordance perception differs from affordance actualization
  3. The same technology affords different actions to different actors (role, skill, goal-dependent)
  4. Constraints are the complement of affordances — what the artifact prevents or discourages

Methodology

Step 1 — Identify actors and artifacts

Specify the technology artifact and the actor groups. Characterize actor capabilities, goals, and context. The same artifact affords different things to a novice versus an expert.

Step 2 — Enumerate affordances

For each actor-artifact pair, identify:

Affordance TypeDescription
ExistenceWhat action possibilities objectively exist in the relation
PerceptionWhich affordances actors actually perceive (Norman's focus)
ActualizationWhich perceived affordances actors act upon

Include constraints (actions the artifact prevents) alongside affordances.

Step 3 — Analyze gaps

Identify three critical gaps:

  • Perception gap: affordances that exist but are not perceived (design/signifier problem)
  • Actualization gap: affordances perceived but not actualized (motivation/skill/resource problem)
  • False affordance: actions perceived as possible but that do not actually exist

Step 4 — Recommend design or organizational interventions

For perception gaps: improve signifiers, onboarding, or documentation. For actualization gaps: provide training, resources, or remove organizational barriers. For false affordances: fix misleading cues in the interface.

Output Format

## Affordance Analysis: [Artifact] x [Actor Group]

### Actor Profile
- Role: ...
- Capabilities: ...
- Goals: ...

### Affordance Map
| Affordance | Exists? | Perceived? | Actualized? | Gap Type |
|-----------|---------|------------|-------------|----------|
| | | | | |

### Constraints
- [constraint]: [effect on actor behavior]

### Gap Analysis
- Perception gaps: ...
- Actualization gaps: ...
- False affordances: ...

### Recommendations
1. [Gap type]: [intervention]
2. ...

Gotchas

  • Do not conflate Gibson's affordances (relational, objective) with Norman's perceived affordances (subjective, design-focused) — state which lens you are using
  • "Feature" is not "affordance" — features are artifact properties; affordances emerge from the actor-artifact relation
  • Affordance theory is explanatory, not predictive — it helps interpret why things happen, not forecast adoption rates
  • In IS research, affordance actualization depends on organizational context (norms, routines, power structures), not just individual perception
  • Beware affordance creep — listing every conceivable action possibility without prioritizing those relevant to the research question
  • Norman later preferred "signifier" over "perceived affordance" to reduce confusion — use current terminology

References

  • Gibson, J. J. (1979). *The Ecological Approach to Visual Perception*. Houghton Mifflin.
  • Norman, D. A. (1988). *The Design of Everyday Things*. Basic Books.
  • Markus, M. L., & Silver, M. S. (2008). A foundation for the study of IT effects: A new look at DeSanctis and Poole's concepts of structural features and spirit. *Journal of the AIS*, 9(10/11), 609-632.
  • Volkoff, O., & Strong, D. M. (2013). Critical realism and affordances: Theorizing IT-associated organizational change processes. *MIS Quarterly*, 37(3), 819-834.

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02

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平台分布

Codex

37.56%
按下载量换算50

Claude

32.78%
按下载量换算44

Cursor

17.42%
按下载量换算23

Gemini CLI

9.33%
按下载量换算12

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权限和风险

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安装前确认

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