- name
- game-compare-backends
- description
- Run a narrow compare between two or three backend profiles when architecture uncertainty is real. Use carefully, because it usually costs more tokens and time.
- license
- MIT
- compatibility
- Claude Code and Codex. Best results with file read/write access and the ability to build/test prototypes.
- metadata
- author
- game-superpowers
- version
- 1.1.0
- domain
- game-development
Game Compare Backends
Goal
Help choose between backend profiles when the choice is genuinely uncertain.
Important warning
Compare mode usually costs more tokens and time than a single recommended route. Say this explicitly before or while using it.
Good use cases
- greenfield work where two routes appear plausibly viable
- UI-first vs world-first uncertainty
- 2D vs lightweight 3D preview uncertainty
Bad use cases
- obvious stack choice
- live-product iteration
- post-architecture situations where the real blocker is not the backend
Deliverable
Update docs/game-studio/backend-decision.md with:
- compared options
- criteria
- result
- why the winner won
- token / cost note