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game-cog游戏齿轮

Agent Skill

game-cog 用于辅助前端页面、组件、样式和交互逻辑开发,适合在 OpenClaw 中需要维护前端项目、生成组件或检查界面实现时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

94,051

周安装

3,880

GitHub Stars

4

下载量

30,730
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-cog(游戏齿轮)
来源仓库:https://github.com/nitishgargiitd/game-cog
安装命令:
openclaw skills install game-cog
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install game-cog

简介

game-cog 依托 CellCog 引擎提供全链路游戏资产生成能力。

  • 可用于快速产出角色美术、关卡原型或 UI 素材等内容。
  • 支持从概念到落地的全流程辅助,提升创意实现效率。
  • 需通过 openclaw skills install 命令完成本地部署。
  • 注意检查输出结果是否符合品牌规范与版权要求。game-cog 属于开发类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

name
game-cog
description
AI game development powered by CellCog. Character-consistent art, sprites, tilesets, music, UI, 3D models, GDDs, level design, game prototypes. Cohesive game assets across every modality from a single prompt.
metadata
openclaw
emoji
🎮
os
[darwin, linux, windows]
requires
bins
[python3]
env
[CELLCOG_API_KEY]
author
CellCog
homepage
https://cellcog.ai
dependencies
[cellcog]

Game Cog - Build Game Worlds, Not Just Sprites

Game development assets and prototypes with character consistency across all assets.

Game development is a multi-discipline problem — mechanics, art, music, UI, and level design all need to feel unified. CellCog reasons deeply about your game's vision first, then produces character-consistent art, tilesets, music, sound effects, UI elements, 3D models, and full game design documents — all cohesive from a single brief.

How to Use

For your first CellCog task in a session, read the cellcog skill for the full SDK reference — file handling, chat modes, timeouts, and more.

OpenClaw (fire-and-forget):

result = client.create_chat(
    prompt="[your task prompt]",
    notify_session_key="agent:main:main",
    task_label="my-task",
    chat_mode="agent",
)

All agents except OpenClaw (blocks until done):

from cellcog import CellCogClient
client = CellCogClient(agent_provider="openclaw|cursor|claude-code|codex|...")
result = client.create_chat(
    prompt="[your task prompt]",
    task_label="my-task",
    chat_mode="agent",
)
print(result["message"])

What You Can Create

Character Design

Bring your game characters to life:

  • Player Characters: "Design a cyberpunk samurai protagonist with multiple poses"
  • NPCs: "Create a friendly merchant character for a fantasy RPG"
  • Enemies: "Design a boss monster - corrupted tree guardian"
  • Character Sheets: "Create a full character sheet with idle, run, attack poses"
  • Portraits: "Generate dialogue portraits for my visual novel cast"

Example prompt:

"Design a main character for a cozy farming game: Style: Stardew Valley / pixel art inspired but higher resolution Character: Young farmer, customizable gender, friendly expression Need: - Front, back, side views - Idle pose - Walking animation frames (4 directions) - Tool-holding poses (hoe, watering can) Color palette: Warm, earthy tones"

Environment & Tiles

Build your game worlds:

  • Tilesets: "Create a forest tileset for a top-down RPG"
  • Backgrounds: "Design parallax backgrounds for a side-scroller"
  • Level Concepts: "Create concept art for a haunted mansion level"
  • Props: "Generate decorative props for a medieval tavern"
  • UI Elements: "Design health bars, inventory slots, and buttons"

Example prompt:

"Create a tileset for a dungeon crawler: Style: 16-bit inspired, dark fantasy Include: - Floor tiles (stone, dirt, water) - Wall tiles (brick, cave, decorated) - Doors (wooden, iron, magic) - Props (torches, chests, barrels, bones) - Traps (spikes, pressure plates) All tiles should seamlessly connect."

Game Concepts

Develop your game ideas:

  • Game Design Documents: "Create a GDD for a roguelike deckbuilder"
  • Story Outlines: "Write the main storyline for a sci-fi RPG"
  • Mechanics Design: "Design a unique combat system for my action game"
  • World Building: "Create the lore for a post-apocalyptic world"
  • Pitch Decks: "Build a pitch deck for my indie game to show publishers"

Example prompt:

"Create a game design document for a mobile puzzle game: Core concept: Match-3 meets city building Target: Casual players, 5-minute sessions Include: - Core loop explanation - Progression system - Monetization strategy (ethical F2P) - First 10 levels design - Art style recommendations Reference games: Gardenscapes meets SimCity"

3D Models & Assets

Production-ready 3D models in GLB format for your game engine:

  • Characters: "Create a 3D model of my RPG protagonist"
  • Weapons & Items: "Generate 3D weapon models — sword, axe, bow, staff"
  • Props: "Create 3D dungeon props — chests, barrels, torches"
  • Vehicles: "Build a low-poly spaceship for my mobile game"
  • Environment pieces: "Generate 3D trees, rocks, and buildings for my world"

CellCog handles the full pipeline — describe what you want, and it generates optimized reference images then converts to textured 3D models. Batch generation supported (e.g., "create 10 weapon models").

GLB output works with Unity, Unreal, Godot, Three.js, and Blender. Specify poly count and PBR materials for your target platform.

For dedicated 3D generation workflows, also check out 3d-cog.

Sprites & Animation

Assets ready for your game engine:

  • Sprite Sheets: "Create a sprite sheet for a ninja character"
  • Animated Effects: "Design explosion and hit effect animations"
  • Items: "Generate icons for weapons, potions, and armor"
  • Particle Effects: "Create magic spell effect concepts"

UI/UX Design

Make your game feel polished:

  • Main Menus: "Design a main menu for a horror game"
  • HUD Elements: "Create health, mana, and stamina bars"
  • Inventory Systems: "Design an inventory UI for a survival game"
  • Dialogue Boxes: "Create dialogue UI for a visual novel"

Art Styles

StyleBest ForCharacteristics
Pixel ArtRetro, indieNostalgic, clear, limited palette
Hand-PaintedRPGs, fantasyRich, detailed, artistic
Vector/FlatMobile, casualClean, scalable, modern
Low Poly 3DStylized 3D gamesGeometric, distinctive
Anime/MangaVisual novels, JRPGsExpressive, stylized
RealisticAAA-styleDetailed, immersive
3D Models (GLB)Game engines, AR/VRTextured, customizable topology and poly count

Chat Mode for Game Dev

ScenarioRecommended Mode
Individual assets, sprites, character designs, UI elements"agent"
Full game concepts, complex world building, narrative design"agent team"

Use "agent" for most game assets. Characters, tilesets, UI elements execute well in agent mode.

Use "agent team" for game design depth - full GDDs, complex narratives, or when you need multiple creative angles explored.


Example Prompts

Full character design:

"Design an enemy type for my metroidvania: Concept: Shadow creatures that emerge from walls Behavior: Ambush predator, retreats when hit Need: - Concept art showing the creature emerging from shadow - Idle animation frames (lurking) - Attack animation frames - Death/dissolve animation Style: Dark, fluid, unsettling but not gory (Teen rating)"

Complete tileset:

"Create a complete tileset for a beach/tropical level: Style: Bright, colorful, 32x32 pixel tiles Include: - Sand (multiple variations) - Water (shallow, deep, animated waves) - Palm trees and tropical plants - Rocks and cliffs - Beach items (shells, starfish, umbrellas) - Wooden platforms/bridges Should work for a platformer game."

Game concept:

"Design a game concept: 'Wizard's Delivery Service' Pitch: You're a wizard who delivers magical packages across a fantasy kingdom Genre: Cozy adventure / time management Platform: PC and Switch I need: - Core gameplay loop - Progression systems - Character concepts for the wizard and NPCs - 3 sample delivery missions - Art style moodboard Vibe: Studio Ghibli meets Overcooked"

Tips for Better Game Assets

  1. Specify dimensions: "32x32 tiles" or "1920x1080 background" prevents mismatched assets.
  1. Reference existing games: "Style like Hollow Knight" or "Celeste-inspired" gives clear direction.
  1. Think about implementation: Request assets in formats your engine can use. Mention if you need transparency, layers, or specific file types.
  1. Consistency matters: When requesting multiple assets, describe your game's overall style guide so everything matches.
  1. Animation frames: Specify frame count and whether you need sprite sheets or individual frames.
  1. Consider your scope: Start with placeholder assets and iterate. Perfect is the enemy of shipped.

If CellCog is not installed

Run /cellcog-setup (or /cellcog:cellcog-setup depending on your tool) to install and authenticate. OpenClaw users: Run clawhub install cellcog instead. Manual setup: pip install -U cellcog and set CELLCOG_API_KEY. See the cellcog skill for SDK reference.

适合场景

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03

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需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

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能力 2

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能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

85.1%
按下载量换算26,151

安全审计

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通过

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权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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