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experiment-design实验设计

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

717

周安装

29

GitHub Stars

33

下载量

225
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:experiment-design(实验设计)
来源仓库:https://github.com/assimovt/productskills
仓库路径:skills/experiment-design
安装命令:
npx skills add https://github.com/assimovt/productskills --skill experiment-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/assimovt/productskills --skill experiment-design

简介

experiment-design 提供清晰的实验假设模板与统计设计原则,提升 A/B 测试有效性。

  • 适用于需要验证具体改动对关键指标影响的场景,如转化率、留存等。
  • 要求预先定义分析计划,避免中途更改指标或提前查看结果。
  • 强调小步快跑与多轮迭代,反对一次性大规模发布。
  • 输出包含样本量估算、对照组设置与显著性检验方法。

SKILL.md

Design experiments that actually prove something. Most A/B tests fail because they test vague ideas, run too short, or peek at results. A well-designed experiment has a clear hypothesis, adequate power, and a pre-committed analysis plan.

Hypothesis Template

Every experiment starts with a written hypothesis before any work begins:

"If we [make this specific change] for [this audience], then [this metric] will [change in this direction] by [this amount], because [this reason based on evidence]."

Example:

"If we replace the 5-step onboarding wizard with a single guided first-project flow for new signups, then 7-day activation rate will increase from 23% to 35%, because 4/6 interviewed users said they wanted to 'just start using it' not 'set everything up first.'"

Every part matters:

  • Specific change: Not "improve onboarding" — the exact change
  • Audience: Who sees this? New users only? Free tier only?
  • Metric + direction + amount: A number you'll measure
  • Because: The evidence-based reason. No evidence = no experiment.

Experiment Design

1. Primary Metric

One metric the experiment is designed to move. Not three. One. Additional metrics are guardrails.

2. Guardrail Metrics

Metrics that must NOT degrade. These prevent "winning" by breaking something else.

3. Sample Size

Calculate BEFORE running. Use a sample size calculator with:

  • Baseline conversion rate (current number)
  • Minimum detectable effect (smallest change worth caring about)
  • Statistical significance (95% is standard)
  • Power (80% minimum)

If you need 50,000 users and you get 500/week, the experiment will take 100 weeks. Either increase the MDE or don't run the experiment.

4. Duration

Run for at least one full business cycle (usually 1-2 weeks minimum) to capture day-of-week effects. NEVER run less than 7 days.

5. Analysis Plan

Write BEFORE launching: what metric, what threshold, what you'll do if it wins/loses/is inconclusive. Pre-commit to avoid post-hoc storytelling.

Common Mistakes

  • Peeking: Checking results daily and stopping when you see significance. This inflates false positive rates. Set a duration and don't peek until it's done.
  • Underpowered tests: Running a test with too few users to detect a meaningful effect. The result is "inconclusive" which teaches you nothing.
  • Testing too many things: Changing 5 things at once means you don't know what worked. One change per experiment.
  • No guardrails: Increasing signups by removing the password field "works" but breaks everything else.
  • Post-hoc storytelling: The test was inconclusive but "we noticed an interesting trend in the 25-34 age group." That's noise, not signal.

Guidelines

  • CRITICAL: Write the hypothesis and analysis plan BEFORE building anything. If you can't state what you're testing and how you'll decide, you're not ready.
  • NEVER peek at results before the pre-determined end date. Statistical significance at day 3 of a 14-day test is meaningless.
  • NEVER run an experiment without calculating required sample size first.
  • ALWAYS include guardrail metrics. Winning the primary metric while tanking retention is not a win.
  • NEVER test more than one major change per experiment. Isolate variables.
  • ALWAYS document learnings from inconclusive tests. "We couldn't detect an effect with N=5,000 users" is still useful information — it suggests the effect is small or nonexistent.

*Built on controlled experimentation methodology (Kohavi, Tang, Xu). Skills from productskills.*

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

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按下载量换算69

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按下载量换算45

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按下载量换算21

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该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

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