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cachingcaching 开发

Agent Skill

caching 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

734

周安装

30

GitHub Stars

10

下载量

235
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:caching(caching 开发)
来源仓库:https://github.com/yanko-belov/code-craft
仓库路径:skills/caching
安装命令:
npx skills add https://github.com/yanko-belov/code-craft --skill caching
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/yanko-belov/code-craft --skill caching

简介

caching 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中快速定位候选结果。

  • 它根据关键词或任务场景提供信息聚合与筛选支持,适用于研究类任务。
  • 通过 npx skills add 命令从 GitHub 仓库安装,具体功能请查阅原始文档。
  • 使用前建议确认权限范围、项目维护状态及是否触发联网或文件读写。
  • caching 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Caching

Overview

Cache aggressively, but always have an invalidation strategy.

Caching improves performance dramatically, but stale data causes bugs. Every cache needs a plan for freshness.

When to Use

  • Same data fetched repeatedly
  • Expensive computations
  • Slow database queries
  • External API rate limits
  • Asked to "just add caching"

The Iron Rule

NEVER add a cache without defining its invalidation strategy.

No exceptions:

  • Not for "it rarely changes"
  • Not for "TTL is enough"
  • Not for "we'll figure it out later"
  • Not for "users can refresh"

Detection: Cache Without Strategy Smell

If cache has no invalidation plan, STOP:

// ❌ VIOLATION: Cache without invalidation strategy
const cache = new Map();

async function getUser(id: string) {
  if (cache.has(id)) {
    return cache.get(id);  // Could be stale forever!
  }

  const user = await db.users.findById(id);
  cache.set(id, user);  // When does this expire? When user updates?
  return user;
}

Problems:

  • User updates name → cache shows old name
  • No memory limit → memory leak
  • No TTL → stale forever
  • Distributed system → multiple stale copies

The Correct Pattern: Cache with Strategy

// ✅ CORRECT: Cache with TTL and invalidation

interface CacheEntry<T> {
  data: T;
  expiresAt: number;
}

class UserCache {
  private cache = new Map<string, CacheEntry<User>>();
  private TTL_MS = 5 * 60 * 1000; // 5 minutes

  async get(id: string): Promise<User> {
    const cached = this.cache.get(id);

    if (cached && cached.expiresAt > Date.now()) {
      return cached.data;
    }

    const user = await db.users.findById(id);
    this.set(id, user);
    return user;
  }

  set(id: string, user: User): void {
    this.cache.set(id, {
      data: user,
      expiresAt: Date.now() + this.TTL_MS
    });
  }

  // Explicit invalidation on updates
  invalidate(id: string): void {
    this.cache.delete(id);
  }

  invalidateAll(): void {
    this.cache.clear();
  }
}

// Usage with invalidation on write
async function updateUser(id: string, data: UpdateUserDto) {
  const user = await db.users.update(id, data);
  userCache.invalidate(id);  // Clear stale cache
  return user;
}

Cache Invalidation Strategies

1. Time-Based (TTL)

// Good for: data that can be slightly stale
const TTL = 60 * 1000; // 1 minute
cache.set(key, value, { ttl: TTL });

2. Write-Through

// Good for: data you control writes for
async function updateProduct(id, data) {
  const product = await db.products.update(id, data);
  await cache.set(`product:${id}`, product);  // Update cache on write
  return product;
}

3. Event-Based

// Good for: distributed systems
eventBus.on('user.updated', (userId) => {
  cache.delete(`user:${userId}`);
});

eventBus.on('product.priceChanged', (productId) => {
  cache.delete(`product:${productId}`);
});

4. Cache-Aside (Lazy)

// Good for: read-heavy, tolerance for staleness
async function getProduct(id) {
  let product = await cache.get(`product:${id}`);
  if (!product) {
    product = await db.products.findById(id);
    await cache.set(`product:${id}`, product, { ttl: 300 });
  }
  return product;
}

What to Cache

Good to CacheBad to Cache
User profilesSession tokens
Product catalogPayment status
ConfigurationReal-time inventory
API responsesUser-specific calculations
Computed aggregatesRapidly changing data

Redis Example

import Redis from 'ioredis';

const redis = new Redis();

class ProductCache {
  private prefix = 'product:';
  private ttl = 300; // 5 minutes

  async get(id: string): Promise<Product | null> {
    const cached = await redis.get(this.prefix + id);
    return cached ? JSON.parse(cached) : null;
  }

  async set(id: string, product: Product): Promise<void> {
    await redis.setex(
      this.prefix + id,
      this.ttl,
      JSON.stringify(product)
    );
  }

  async invalidate(id: string): Promise<void> {
    await redis.del(this.prefix + id);
  }

  async invalidatePattern(pattern: string): Promise<void> {
    const keys = await redis.keys(this.prefix + pattern);
    if (keys.length) await redis.del(...keys);
  }
}

Pressure Resistance Protocol

1. "It Rarely Changes"

Pressure: "This data almost never updates"

Response: "Almost never" still means sometimes. When it does, stale cache = bugs.

Action: Add TTL at minimum. Add invalidation on write.

2. "TTL Is Enough"

Pressure: "We'll just expire after 5 minutes"

Response: 5 minutes of stale data might be unacceptable. User updates profile, sees old data.

Action: TTL + write-through invalidation.

3. "We'll Figure It Out Later"

Pressure: "Just add caching, we'll handle staleness if it's a problem"

Response: Staleness bugs are hard to debug. Design invalidation upfront.

Action: No cache without invalidation strategy defined.

Red Flags - STOP and Reconsider

  • Cache with no TTL
  • No invalidation on data updates
  • "Users can refresh to see new data"
  • In-memory cache in distributed system
  • Cache without memory limits

All of these mean: Define invalidation strategy.

Quick Reference

PatternUse WhenInvalidation
TTL onlyStaleness OKAutomatic expiry
Write-throughYou control writesUpdate cache on write
Event-basedDistributed systemPub/sub on changes
Cache-asideRead-heavyTTL + manual invalidate

Common Rationalizations (All Invalid)

ExcuseReality
"Rarely changes"Rarely ≠ never. Plan for it.
"TTL is enough"TTL + invalidation is better.
"Figure it out later"Staleness bugs are hard to trace.
"Users can refresh"That's a bug, not a feature.
"It's just for performance"Stale data breaks functionality.

The Bottom Line

Every cache needs: TTL, size limit, and invalidation strategy.

Cache aggressively for performance. But always know how the cache gets invalidated when data changes. "It rarely changes" is not a strategy.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

29.81%
按下载量换算70

Claude Code

26.41%
按下载量换算62

windsurf

18.01%
按下载量换算42

Antigravity

12.57%
按下载量换算30

trae

7.36%
按下载量换算17

OpenCode

3.57%
按下载量换算8

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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