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writing-specs-designs编写规格设计

Agent Skill

用于辅助文档、README、Markdown、说明文和内容稿件的整理与改写。它适合让 Agent 提炼结构、补齐章节、统一术语、检查链接或把零散材料整理成可读文档。使用时应保留项目已有事实、命令和路径,不要把未确认的信息写成确定结论;涉及对外文案时,还需要控制语气,避免过度营销或夸大能力。

总安装

25,872

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CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:writing-specs-designs(编写规格设计)
来源仓库:https://github.com/refoundai/lenny-skills
仓库路径:skills/writing-specs-designs
安装命令:
npx skills add https://github.com/refoundai/lenny-skills --skill writing-specs-designs
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/refoundai/lenny-skills --skill writing-specs-designs

简介

七位产品领导者编写规范和设计文档的框架驱动指南。

  • 预先确定保真度级别:用于对齐的低保真草图,用于实现细节的高保真规格
  • 比起静态文档,更喜欢原型;使用真实软件而不是屏幕截图来测试手感
  • 使用粗标记草图和面包板以避免卡在颜色或间距等 UI 细节上
  • 认识到临时的设计捷径往往会成为永久性的产品决策;设计时考虑到长期影响
  • 优化每次交互(尤其是移动交互)的效率;每次点击都必须为用户提供直接价值

SKILL.md

Writing Specs & Designs

Help the user write effective specs and design documents using frameworks and insights from 7 product leaders.

How to Help

When the user asks for help with specs and design docs:

  1. Determine the fidelity level - Ask if they need conceptual alignment (low-fi) or detailed implementation guidance (high-fi)
  2. Encourage prototyping over polish - Push toward functional prototypes where possible rather than static documentation
  3. Focus on moving pieces - Help them identify the key affordances, connections, and system behaviors
  4. Consider long-term implications - Remind them that temporary shortcuts often become permanent design decisions

Core Principles

Low-fidelity sketches drive collaboration

Christina Wodtke: "If I got on the whiteboard and drew really badly, somebody else will go, 'No, no, no, it doesn't work that way. Give me this pen.' It gets you so fast to a shared vision." Drawing 'badly' invites participation and corrections, accelerating alignment.

Well-shaped specs clarify without over-specifying

Ryan Singer: "The output of the shaping session is some kind of drawing or diagram where engineers, product, and design are all saying, 'I know exactly what to go build.'" Aim for a level of detail where the team sees the 'electricity in the walls' without prescribing UI details.

Prototype to feel the product

Tamar Yehoshua: "I can't tell you if this is going to work. I have to feel it. I have to try it. A mock-up doesn't tell you what it's going to feel like." Push for prototypes with real data to test experience, not just static screenshots.

Code prototypes over static mocks

Noah Weiss: "We stopped spending cycles on design explorations of static mocks and said, 'How quickly can we get into prototyping the path in real software, even if it's messy and throwaway?'" Move to real software prototypes as quickly as possible.

Products live in the pixels

Nikita Bier: "You should be designing the hierarchy, the pixels, the flows, everything. Products live and die in the pixels." For zero-to-one products, own the granular design details; every tap is precious.

Optimize every tap

Nikita Bier: "Every tap on a mobile app is a miracle. Users will turn and bounce to their next app very quickly." Design with extreme efficiency; each interaction must provide immediate value.

Use fat marker sketches

Ryan Singer: "Use breadboarding and fat marker sketching. We're going to hit this button, go to here, this calculation runs, then we get this answer." Fat markers prevent getting bogged down in UI details like colors or spacing.

Shortcuts become permanent

Tom Conrad: "Temporary design shortcuts often become permanent product legacies that persist through multiple technical rewrites." Be mindful that early implementation details may define long-term user expectations.

PMs should learn to sketch

Ravi Mehta: "Learn how to sketch, learn Balsamiq. Having that ability to think at a conceptual level about how UI and UX works is a critical part of being a PM." Develop self-sufficiency in creating conceptual wireframes.

Questions to Help Users

  • "Do you need team alignment (low-fi sketch) or implementation guidance (high-fi spec)?"
  • "Could you prototype this instead of documenting it?"
  • "What are the 10 or fewer moving pieces in this solution?"
  • "Have you tested this design with real users, not just stakeholders?"
  • "What temporary shortcuts might become permanent decisions?"
  • "Is every tap in this flow providing clear value to the user?"

Common Mistakes to Flag

  • Over-specified wireframes - High-fidelity mockups can slow collaboration; start with fat marker sketches
  • Static mocks for complex interactions - Test the feel with real prototypes, not screenshots
  • Ignoring pixel-level details - For consumer products, every tap and transition matters
  • Specs that no one reads - If engineers aren't using the document, it's the wrong format or fidelity
  • Temporary decisions that persist - Recognize that early shortcuts may last decades

Deep Dive

For all 10 insights from 7 guests, see references/guest-insights.md

Related Skills

  • Writing PRDs
  • Usability Testing
  • Stakeholder Alignment
  • Shipping Products

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02

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

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按下载量换算3,326

Claude

31.75%
按下载量换算2,878

Cursor

19.24%
按下载量换算1,744

Gemini CLI

9.1%
按下载量换算825

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安装前确认

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