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wow-api-encountersWOW API encounters 搜索

Agent Skill

用于辅助 API 设计、接口文档、请求响应结构和服务集成说明。它适合让 Agent 梳理 endpoint、生成 OpenAPI 草稿、检查字段命名、整理错误码或辅助前后端联调。使用时需要确认真实业务语义、鉴权方式、分页和错误处理规则;涉及生成接口文档时,应避免凭空补字段,最好从现有代码、schema 或接口样例中提取事实。

总安装

27

周安装

8

GitHub Stars

22

下载量

65
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:wow-api-encounters(WOW API encounters 搜索)
来源仓库:https://github.com/jburlison/wowaddonapiagents
仓库路径:skills/wow-api-encounters
安装命令:
npx skills add https://github.com/jburlison/wowaddonapiagents --skill wow-api-encounters
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/jburlison/wowaddonapiagents --skill wow-api-encounters

简介

wow-api-encounters 用于辅助 API 设计、接口文档和错误码整理,适合生成 OpenAPI 草稿或联调支持。

  • 适用于前后端协作场景,如梳理 endpoint 或验证字段命名。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装并使用。
  • 使用时需确认业务语义和鉴权规则,避免凭空补字段。
  • 建议结合现有代码或接口样例提取事实信息。

SKILL.md

Encounters API (Retail — Patch 12.0.0)

Comprehensive reference for encounter journal, mythic+, instances, scenarios, raid locks, and seasons.

Source: https://warcraft.wiki.gg/wiki/World_of_Warcraft_API Current as of: Patch 12.0.0 (Build 65655) — January 28, 2026 Scope: Retail only.

Scope

  • Encounter Journal — Boss database, loot tables, abilities
  • C_ChallengeMode — M+ keystones, affixes, timers
  • C_MythicPlus — Weekly M+ runs, rating, seasonal
  • ScenarioInfo — Scenarios, delves, stages
  • InstanceLeaverInfo — Deserter/leaver info
  • Raid Locks — Saved instance lockouts
  • C_SeasonInfo — Seasonal content

Encounter Journal

Instance Navigation

FunctionReturnsDescription
EJ_GetNumTiers()numTiersNumber of expansion tiers
EJ_GetTierInfo(tierIndex)name, linkTier name and link
EJ_SelectTier(tierIndex)Select expansion tier
EJ_GetCurrentTier()tierIndexCurrent selected tier
EJ_GetInstanceByIndex(index, isRaid)instanceID, name, description, bgImage, buttonImage1, loreImage, buttonImage2, dungeonAreaMapID, link, shouldDisplayDifficultyInstance at index
EJ_GetNumInstances()Not a function; iterate EJ_GetInstanceByIndex until nil
EJ_SelectInstance(instanceID)Select instance
EJ_GetInstanceInfo(instanceID)name, description, bgImage,...Instance info
EJ_InstanceIsRaid()isRaidSelected is raid?

Encounter (Boss) Data

FunctionReturnsDescription
EJ_GetEncounterInfoByIndex(index)name, description, journalEncounterID, rootSectionID, link, journalInstanceID, dungeonEncounterID, instanceIDBoss at index
EJ_GetEncounterInfo(encounterID)name, description, journalEncounterID, rootSectionID, link, journalInstanceID, dungeonEncounterID, instanceIDBoss info
EJ_SelectEncounter(encounterID)Select encounter
EJ_GetNumEncountersForLootByIndex(index)numEncountersBosses with loot
EJ_GetCreatureInfo(index, encounterID)id, name, description, displayInfo, iconImage,...Creature info

Section (Ability) Data

FunctionReturnsDescription
EJ_GetSectionInfo(sectionID)infoSection/ability info
EJ_GetNumSectionsForEncounter(encounterID)numSectionsNumber of sections

Section Info Fields

  • title — Section title
  • description — Section text
  • headerType — Header type enum
  • abilityIcon — Icon texture
  • creatureDisplayID — Display ID
  • siblingSectionID — Next sibling
  • firstChildSectionID — First child
  • filteredByDifficulty — Hidden by difficulty filter?
  • link — Journal link
  • startsOpen — Default expanded?

Loot

FunctionReturnsDescription
EJ_GetLootInfoByIndex(index)name, icon, slotFilter, armorType, itemID, link, encounterIDLoot at index
EJ_GetNumLoot()numLootNumber of loot items
EJ_SetLootFilter(classID, specID)Filter by class/spec
EJ_GetLootFilter()classID, specIDCurrent filter
EJ_SetSlotFilter(slotFilter)Filter by slot
EJ_GetSlotFilter()slotFilterCurrent slot filter
EJ_ResetLootFilter()Clear all filters
EJ_IsLootListOutOfDate()isOutOfDateNeeds refresh?

Difficulty

FunctionReturnsDescription
EJ_SetDifficulty(difficultyID)Set EJ difficulty
EJ_GetDifficulty()difficultyIDCurrent EJ difficulty
EJ_GetNumEncountersByDifficulty(difficultyID)numEncountersBosses at difficulty

Search

FunctionReturnsDescription
EJ_SetSearch(text)Set search text
EJ_GetSearchResult(index)resultInfoSearch result
EJ_GetNumSearchResults()numResultsNum results
EJ_IsSearchFinished()isFinishedSearch done?
EJ_ClearSearch()Clear search

C_ChallengeMode — Mythic+ Keystones

Keystone Info

FunctionReturnsDescription
C_ChallengeMode.GetActiveKeystoneInfo()activeKeystoneLevel, activeAffixIDs, wasActiveKeystoneChargedActive keystone
C_ChallengeMode.GetActiveChallengeMapID()mapIDActive M+ map
C_ChallengeMode.GetActiveKeystoneLink()linkKeystone hyperlink
C_ChallengeMode.GetSlottedKeystoneInfo()mapID, affixIDs, keystoneLevelSlotted keystone
C_ChallengeMode.HasSlottedKeystone()hasKeystoneKeystone slotted?
C_ChallengeMode.SlotKeystone()slottedSlot keystone
C_ChallengeMode.RemoveKeystone()removedRemove keystone

Map & Affix Data

FunctionReturnsDescription
C_ChallengeMode.GetMapTable()mapIDsAll M+ maps
C_ChallengeMode.GetMapUIInfo(mapID)name, id, timeLimit, texture, backgroundTextureMap info
C_ChallengeMode.GetAffixInfo(affixID)name, description, filedataidAffix info
C_ChallengeMode.GetCurrentAffixes()affixesThis week's affixes

Completion & Records

FunctionReturnsDescription
C_ChallengeMode.GetMapPlayerStats(mapID)durationSec,...Personal best
C_ChallengeMode.GetGuildLeaders()guildLeadersGuild best runs
C_ChallengeMode.GetCompletionInfo()mapID, level, time, onTime, keystoneUpgradeLevels, practiceRun, oldOverallDungeonScore, newOverallDungeonScore, IsMapRecord, IsAffixRecord, PrimaryAffix, isEligibleForScore, membersRun completion data
C_ChallengeMode.IsChallengeModeActive()isActiveIn active M+?
C_ChallengeMode.GetDeathCount()numDeaths, timeLostDeaths and penalty
C_ChallengeMode.GetActiveChallengeModeLevel()levelCurrent key level

Rewards

FunctionReturnsDescription
C_ChallengeMode.GetChallengeMapInfo(mapID, keystoneLevel)rewardInfoRewards for key level

C_MythicPlus — Seasonal M+ Data

FunctionReturnsDescription
C_MythicPlus.GetCurrentSeason()seasonIDCurrent season
C_MythicPlus.GetRunHistory(includePreviousWeeks, includeIncompleteRuns)runsRun history
C_MythicPlus.GetRewardLevelFromKeystoneLevel(keystoneLevel)rewardLevelReward item level
C_MythicPlus.GetOwnedKeystoneLevel()levelOwned key level
C_MythicPlus.GetOwnedKeystoneChallengeMapID()mapIDOwned key dungeon
C_MythicPlus.GetOwnedKeystoneMapID()mapIDOwned key map
C_MythicPlus.GetCurrentAffixes()affixIDsCurrent affixes
C_MythicPlus.GetWeeklyChestRewardLevel()rewardLevelVault reward level
C_MythicPlus.GetSeasonBestAffixScoreInfoForMap(mapID)bestScoreInfoBest scores by affix
C_MythicPlus.GetSeasonBestForMap(mapID)intimeInfo, overtimeInfoSeason best runs
C_MythicPlus.GetOverallDungeonScore()scoreOverall M+ rating
C_MythicPlus.RequestCurrentAffixes()Request affix data
C_MythicPlus.RequestMapInfo()Request map data
C_MythicPlus.RequestRewards()Request reward data
C_MythicPlus.IsDungeonScorable(mapID)isScorableAwards score?

ScenarioInfo — Scenarios & Delves

FunctionReturnsDescription
C_ScenarioInfo.GetScenarioInfo()scenarioInfoCurrent scenario
C_ScenarioInfo.GetScenarioStepInfo()stepInfoCurrent step
C_ScenarioInfo.GetCriteriaInfo(criteriaIndex)criteriaInfoCriteria at index
C_ScenarioInfo.GetCriteriaInfoByStep(stepIndex, criteriaIndex)criteriaInfoStep criteria
C_ScenarioInfo.GetScenarioStepByIndex(index)stepInfoStep at index

Scenario Info Fields

  • name — Scenario name
  • currentStage — Current stage
  • numStages — Total stages
  • flags — Scenario flags
  • isComplete — Completed?
  • xp — XP reward
  • money — Gold reward
  • type — Scenario type
  • area — Area name
  • uiTextureKit — UI texture kit

Step Info Fields

  • title — Step title
  • description — Step description
  • numCriteria — Criteria count
  • isComplete — Step complete?
  • isBonusObjective — Bonus objective?
  • isFinal — Final step?
  • weightedProgress — Progress percentage

Raid Locks (Saved Instances)

FunctionReturnsDescription
GetNumSavedInstances()numInstancesSaved instance count
GetSavedInstanceInfo(index)name, id, reset, difficulty, locked, extended, instanceIDMostSig, isRaid, maxPlayers, difficultyName, numEncounters, encounterProgress, extendDisabledSaved instance info
GetSavedInstanceEncounterInfo(index, encounterIndex)bossName, fileDataID, isKilled, isIneligibleBoss kill status
SetSavedInstanceExtend(index, extend)Extend lockout
GetNumSavedWorldBosses()countWorld boss locks
GetSavedWorldBossInfo(index)name, id, resetWorld boss info
RequestRaidInfo()Request lock data

InstanceLeaverInfo — Deserter

FunctionReturnsDescription
C_InstanceLeaverInfo.GetLeaverInfo()leaverInfoLeaver/deserter info
C_InstanceLeaverInfo.HasLeaverPenalty()hasPenaltyHas deserter?
C_InstanceLeaverInfo.GetLeaverPenaltyTimeRemaining()secondsTime remaining

C_SeasonInfo — Seasonal Content

FunctionReturnsDescription
C_SeasonInfo.GetCurrentDisplaySeasonID()seasonIDCurrent display season
C_SeasonInfo.GetCurrentSeason()seasonIDCurrent season
C_SeasonInfo.GetSeasonInfo(seasonID)seasonInfoSeason data

Common Patterns

List Encounter Journal Bosses

-- Select an instance and list its bosses
EJ_SelectTier(EJ_GetCurrentTier())
EJ_SelectInstance(instanceID)

local index = 1
while true do
    local name, description, encounterID, rootSectionID = EJ_GetEncounterInfoByIndex(index)
    if not name then break end
    print(index, name, "- EncounterID:", encounterID)
    index = index + 1
end

Show M+ Keystone Info

local function ShowKeystoneInfo()
    local level = C_MythicPlus.GetOwnedKeystoneLevel()
    local mapID = C_MythicPlus.GetOwnedKeystoneChallengeMapID()
    if level and mapID then
        local name = C_ChallengeMode.GetMapUIInfo(mapID)
        print("Keystone:", name, "+", level)
    else
        print("No keystone")
    end

    local score = C_MythicPlus.GetOverallDungeonScore()
    print("M+ Rating:", score or 0)
end

Check Active M+ Progress

local function ShowMythicPlusProgress()
    if not C_ChallengeMode.IsChallengeModeActive() then
        print("Not in an active M+")
        return
    end

    local level = C_ChallengeMode.GetActiveChallengeModeLevel()
    local mapID = C_ChallengeMode.GetActiveChallengeMapID()
    local name = C_ChallengeMode.GetMapUIInfo(mapID)
    local deaths, timeLost = C_ChallengeMode.GetDeathCount()

    print(name, "+", level)
    print("Deaths:", deaths, "Time lost:", timeLost, "sec")
end

List Saved Instances

RequestRaidInfo()
-- Wait for UPDATE_INSTANCE_INFO event, then:
local numSaved = GetNumSavedInstances()
for i = 1, numSaved do
    local name, id, reset, difficulty, locked, extended,
          _, isRaid, maxPlayers, diffName, numEncounters, progress =
          GetSavedInstanceInfo(i)
    if locked then
        print(name, diffName, progress .. "/" .. numEncounters,
              "Reset:", SecondsToTime(reset))
    end
end

Key Events

EventPayloadDescription
EJ_LOOT_DATA_RECIEVEDitemIDLoot data loaded
EJ_DIFFICULTY_UPDATEdifficultyIDEJ difficulty changed
CHALLENGE_MODE_STARTmapIDM+ started
CHALLENGE_MODE_COMPLETEDmapIDM+ completed
CHALLENGE_MODE_RESETmapIDM+ reset
CHALLENGE_MODE_DEATH_COUNT_UPDATEDDeath count changed
CHALLENGE_MODE_KEYSTONE_RECEPTABLE_OPENFont of Power opened
CHALLENGE_MODE_KEYSTONE_SLOTTEDKeystone slotted
MYTHIC_PLUS_CURRENT_AFFIX_UPDATEAffixes updated
MYTHIC_PLUS_NEW_WEEKLY_RECORDmapIDNew weekly best
MYTHIC_PLUS_NEW_SEASON_RECORDmapIDNew season best
SCENARIO_UPDATEScenario state changed
SCENARIO_CRITERIA_UPDATECriteria updated
SCENARIO_COMPLETEDScenario completed
UPDATE_INSTANCE_INFOSaved instance data
INSTANCE_LOCK_STARTLockout acquired
INSTANCE_LOCK_STOPLockout released
INSTANCE_LOCK_WARNINGLockout warning

Gotchas & Restrictions

  1. EJ data is async — Loot data loads asynchronously. Wait for EJ_LOOT_DATA_RECIEVED before reading loot.
  2. Tier selection matters — EJ functions operate on the currently selected tier. Always set tier first.
  3. M+ completion data is temporaryGetCompletionInfo() only returns data immediately after a run.
  4. Keystone slotting requires hardware event — Players must manually interact with the Font of Power.
  5. Raid lock extensionsSetSavedInstanceExtend() must be called during the lock's active period.
  6. Scenario types vary — Delves, island expeditions, and scenarios all use ScenarioInfo with different type flags.
  7. M+ rating is per-seasonGetOverallDungeonScore() resets each season.
  8. RequestRaidInfo() is async — Wait for UPDATE_INSTANCE_INFO before reading saved instances.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

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