Token导航 LogoToken导航TokenDH.com
待分类权限需确认github未标认证来源可访问clear审计未展示

world-labs-export世界实验室出口

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

238

周安装

10

GitHub Stars

2

下载量

83
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:world-labs-export(世界实验室出口)
来源仓库:https://github.com/cloudai-x/world-labs-skills
仓库路径:skills/world-labs-export
安装命令:
npx skills add https://github.com/cloudai-x/world-labs-skills --skill world-labs-export
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/cloudai-x/world-labs-skills --skill world-labs-export

简介

world-labs-export 用于辅助前端页面、组件和样式开发,适合在 React、Vue 等项目中使用。

  • 它支持组件结构整理、布局问题排查和构建流程配合。
  • 通过 npx skills add 命令安装,具体用法请查阅原始文档。
  • 使用时需结合项目现有设计系统,避免生成孤立片段。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

World Labs Export & Integration

Export generated worlds in various formats for use in game engines, 3D software, and web applications.

Export Formats Overview

FormatTypeBest For
SPZ (2M/500K)Gaussian SplatNative format, highest quality
PLY (2M/500K)Gaussian SplatWide compatibility
Collider MeshGLBPhysics, collision
High-Quality MeshGLBRendering, modification
360 PanoramaPNGSkyboxes, previews

How to Export from Marble

  1. Navigate to your generated world viewer
  2. Open the Download Menu
  3. Select desired format:

- Splats (SPZ) - High resolution - Splats (low-res SPZ) - 500K, lighter compute - Splats (PLY) - High resolution, universal compatibility - Splats (low-res PLY) - 500K, universal - Collider Mesh (GLB) - Instant download - High-quality mesh (GLB) - Up to 1 hour processing - 360 Panorama

Gaussian Splat Exports

SPZ Format (Native)

World Labs' native Gaussian splat format, optimized for file size:

VariantSplat CountUse Case
SPZ 2M~2,000,000Maximum quality
SPZ 500K~500,000Lightweight, mobile

Advantages:

  • Smallest file size
  • Optimized for Marble rendering
  • Fast loading in supported viewers

PLY Format (Compatible)

Standard point cloud format for broader software support:

VariantSplat CountCompatibility
PLY 2M~2,000,000Universal
PLY 500K~500,000Universal

Advantages:

  • Wide software support
  • Works with most third-party splat viewers
  • No conversion needed for many tools

Conversion Tool:

Mesh Exports

Collider Mesh (GLB)

Low-poly mesh for physics and collision:

PropertySpecification
Triangle count100,000 - 200,000
File size3-4 MB
UVsNone
UseCollision detection, physics
DownloadInstant

High-Quality Mesh (GLB)

Detailed mesh for rendering—two variants available:

VariantTrianglesFeatures
Textured~600,000Texture maps included
Vertex Colors~1,000,000Material flexibility
PropertySpecification
File size100-200 MB
Processing timeUp to 1 hour
Rate limit4 requests/hour
AvailabilityOnly for worlds you own

Image Exports

360 Panorama

PropertySpecification
Resolution2560 × 1280
FormatEquirectangular PNG
UseSkyboxes, VR preview, presentations

Coordinate System

As of December 2025, World Labs defaults to OpenGL convention:

       -Y (down)
        │
        │
        │
        └───────→ +X (left)
       ╱
      ╱
     ↙
    -Z (forward)
AxisDirection
+XLeft
-YDown
-ZForward (into screen)

Legacy OpenCV convention (older exports):

  • +X left, +Y down, +Z forward
  • To convert: Scale Y and Z axes by -1

Conversion to Other Systems

To Unity (Left-handed Y-up):

Unity.x = WorldLabs.x
Unity.y = -WorldLabs.y
Unity.z = -WorldLabs.z

Scale: 1 unit = 1 meter

To Unreal (Left-handed Z-up):

Unreal.x = -WorldLabs.z * 100  // cm
Unreal.y = WorldLabs.x * 100
Unreal.z = -WorldLabs.y * 100

Scale: 1 unit = 1 centimeter

To Blender (Right-handed Z-up):

Blender.x = WorldLabs.x
Blender.y = -WorldLabs.z
Blender.z = -WorldLabs.y

Scale: 1 unit = 1 meter

Engine Integrations

Spark.js (Web) — Recommended

Three.js-based web viewer, native integration with World Labs:

  • URL: https://sparkjs.dev/
  • Best for: VR experiences, interactive web games, custom applications
  • Support: Active community in World Labs Discord

Unity

Plugin: aras-p UnityGaussianSplatting (Free)

SettingRecommendation
Unity version6.0 (for VR) or 6.1
Render pipelineURP with HDR enabled
Graphics APIVulkan (for VR)
File formatPLY 2M or SPZ 2M

Notes:

  • 500K SPZ files may require conversion to PLY
  • For VR (Quest 3): 500K splats perform better than 2M
  • Combine multiple splat components into single component for better draw-order

Unreal Engine

Multiple third-party plugins available:

PluginNotes
PostshotRecommended. Free version available. Requires standalone Windows app, convert SPZ to PSHT format
VolingaPaid. Supports depth of field, nDisplay for virtual production
3D Gaussians (Akiya)Paid. Most reliable, automatic quality splitting, nDisplay support

Note: Convert SPZ to PLY if plugin requires it.

Blender

Multiple third-party plugins:

PluginURLNotes
KIRI Enginekiriengine.appMost maintained, verified Blender 4.2+
Reshot AIgithub.com/ReshotAIBetter performance, straightforward
SplatForgesplatforge.cloudMost performant, separate render pass

Houdini

Plugin: GSOPs

  • URL: github.com/cgnomads/GSOPs
  • Compatibility: Houdini 20.5
  • Features: Splat animation, VDB/mesh conversion

Format Selection Guide

NeedRecommended Format
Web viewerSPZ 500K or PLY 500K
Desktop VRPLY 500K
Archive/QualitySPZ 2M or PLY 2M
Game engine physicsCollider Mesh GLB
3D editingHQ Mesh GLB + PLY
Quick preview360 Panorama
Mobile/Quest VRPLY 500K

Troubleshooting

IssueSolution
Assets appear upside-downCheck coordinate system; may need Y/Z axis flip
Wrong scale in engineUnity uses meters, Unreal uses centimeters
500K SPZ not loadingConvert to PLY using spz-to-ply.netlify.app
Draw-order issuesCombine multiple splats into single component

Related Skills

  • world-labs-api - API integration
  • world-labs-studio - Compose and record before export
  • world-labs-chisel - Create geometry for generation

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

30.06%
按下载量换算25

windsurf

22.89%
按下载量换算19

OpenCode

16.56%
按下载量换算14

Codex

11.37%
按下载量换算9

Antigravity

7.12%
按下载量换算6

Gemini CLI

3.27%
按下载量换算3

安全审计

暂无安全审计结果可展示。

权限和风险

权限需确认

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

继续浏览同类 Skills