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world-labs-chisel世界实验室凿子

Agent Skill

world-labs-chisel 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

212

周安装

9

GitHub Stars

2

下载量

74
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:world-labs-chisel(世界实验室凿子)
来源仓库:https://github.com/cloudai-x/world-labs-skills
仓库路径:skills/world-labs-chisel
安装命令:
npx skills add https://github.com/cloudai-x/world-labs-skills --skill world-labs-chisel
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/cloudai-x/world-labs-skills --skill world-labs-chisel

简介

world-labs-chisel 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在开发协作环境中整理项目状态。

  • 它聚焦于 GitHub 生态的自动化处理,支持代码变更追踪。
  • 使用 npx skills add 命令安装,实际功能以原始 README 为准。
  • 安装前建议确认权限范围、维护状态及是否涉及敏感操作。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

World Labs Chisel Tool

Chisel is an AI-native 3D blocking tool that separates structure from style for world generation. Define room layouts, architectural structures, and scene composition—then let AI fill in the visual details.

Overview

Chisel decouples geometry from aesthetics:

  • Structure: You define with 3D blocking (walls, volumes, layouts)
  • Style: AI generates based on your text prompt

This separation enables rapid iteration—change the prompt to get completely different visual styles while keeping the same spatial layout.

Accessing Chisel

  1. Go to https://marble.worldlabs.ai
  2. Click the Omnibox → Select 3D Input mode
  3. Click Start to enter the Chisel Scene
  4. Or open existing world → Edit in Chisel

Documentation: https://docs.worldlabs.ai/marble/create/chisel-tools/chisel-basics

Core Concepts

Structure vs Style

┌─────────────────────────────────────────────────┐
│         CHISEL (You Define)                     │
│  ┌───────────────────────────────────────────┐  │
│  │  3D Geometry: walls, volumes, layout      │  │
│  │  Reference models: furniture placement    │  │
│  │  Camera position: viewpoint for generation│  │
│  └───────────────────────────────────────────┘  │
│                      +                          │
│         TEXT PROMPT (You Describe)              │
│  ┌───────────────────────────────────────────┐  │
│  │  Style: "modern minimalist" / "rustic"    │  │
│  │  Materials: "marble floors" / "wood"      │  │
│  │  Lighting: "warm sunset" / "neon"         │  │
│  │  Details: paintings, plants, furniture    │  │
│  └───────────────────────────────────────────┘  │
│                      =                          │
│         GENERATED WORLD (AI Creates)            │
│  ┌───────────────────────────────────────────┐  │
│  │  Your layout + AI-generated visuals       │  │
│  └───────────────────────────────────────────┘  │
└─────────────────────────────────────────────────┘

Tools & Keyboard Shortcuts

ToolKeyDescription
Wall ToolXDraw walls by clicking points
Extrude ToolZPull faces to create volumes
DeleteDeleteRemove selected geometry
Undo⌘Z / Ctrl+ZUndo last action

Navigation

ActionControl
Orbit ViewMiddle Mouse
Pan ViewShift + Middle Mouse
ZoomScroll Wheel

Wall Tool (X)

Create walls by clicking to place points:

Click sequence:
    1 ──────── 2
              │
              │
    4 ──────── 3

Result: A rectangular room outline

Usage

  1. Press X to activate
  2. Click to place wall start point
  3. Click to place subsequent corners
  4. Double-click or press Enter to finish
  5. Adjust wall height using wall handles

Tips

  • Hold Shift for straight lines (snaps to angles)
  • Walls automatically have height - adjust in properties panel
  • Create openings by selecting wall segments and adjusting

Extrude Tool (Z)

Pull 2D faces into 3D volumes:

Before:           After extrude:
┌─────┐           ┌─────┐
│     │           │ ╱   │╲
│     │    →      │╱    │ ╲
└─────┘           └─────┘  │
                   ╲      ╱
                    ╲────╱

Usage

  1. Select a face (floor, ceiling, wall)
  2. Press Z to activate extrude
  3. Drag to pull out geometry
  4. Click to confirm

Tips

  • Extrude floor to create platforms, steps, raised areas
  • Extrude walls to create alcoves, pillars, protrusions
  • Negative extrude (push in) for recesses, doorways

Reference Geometry Import

Upload 3D models as starting points or guides:

Supported Formats

FormatDescriptionMax Size
GLBRecommended, compact100 MB
FBXWide compatibility100 MB

How to Use

  1. Click "Import Reference" or upload via template
  2. Upload your GLB/FBX file
  3. Position and scale the reference using handles
  4. Use as basis for blocking out geometry
  5. The reference defines structure; AI adds style

Good Reference Models

  • Simple architectural blockouts
  • Furniture placement guides
  • Terrain rough shapes
  • Vehicle/prop silhouettes

Generation Workflow

Step 1: Block Out Geometry

┌────────────────────┐
│    ┌──┐            │
│    │  │  ← pillar  │
│    └──┘            │
│                    │
│ ╔════╗             │
│ ║door║             │
│ ╚════╝             │
└────────────────────┘

Step 2: Position Panorama Camera

  • Place camera at desired viewpoint
  • Adjust height for perspective
  • Rotate to face desired direction

Step 3: Add Text Prompt

"Ancient stone temple interior with torches,
moss-covered walls, dramatic lighting through
cracks in the ceiling"

Step 4: Generate

  • Select model: Marble 0.1-plus (quality) or Marble 0.1-mini (draft)
  • Click Generate
  • AI transforms your blocks into detailed world

Step 5: Iterate

  • Change only the text prompt to explore different styles
  • Same structure can become: modern, medieval, sci-fi, etc.

Best Practices

DO

Start simple: Block major shapes first, add detail later ✅ Define boundaries: Clear walls help the model understand space ✅ Use reference: Import models for complex shapes ✅ Consider scale: Block at realistic proportions ✅ Leave openings: Doors, windows, passages for flow ✅ Iterate on style: Try different prompts with same geometry

DON'T

Over-detail geometry: Blocks should be rough; AI adds visual detail ❌ Ignore physics: Floating geometry may cause issues ❌ Create impossible spaces: Non-euclidean geometry confuses the model ❌ Skip the prompt: Text is crucial for guiding the style

Common Patterns

Interior Room

1. Draw outer walls (X)
2. Add interior walls for rooms
3. Cut doorways (negative extrude)
4. Raise platform for level changes
5. Add pillar blocks
6. Prompt: describe style, era, condition

Outdoor Scene

1. Create ground plane
2. Extrude terrain features (hills, cliffs)
3. Block building volumes
4. Add path/road depressions
5. Prompt: describe biome, time, weather

Cave/Tunnel

1. Create solid block
2. Negative extrude tunnel path
3. Add chamber volumes
4. Create uneven surfaces
5. Prompt: describe rock type, lighting, features

Style Variation Examples

Same geometry, different prompts:

PromptResult
"Modern minimalist gallery with white walls"Clean, contemporary
"Medieval castle great hall with tapestries"Gothic, historical
"Cyberpunk nightclub with neon lighting"Futuristic, vibrant
"Abandoned warehouse, overgrown with vines"Post-apocalyptic

Note on API Integration

Chisel is primarily a UI-based tool within the Marble app. The blocked-out geometry is used during generation within the Marble interface.

For programmatic world generation, use:

  • world-labs-image-prompt - Single image as input
  • world-labs-multi-image - Multiple images with direction control
  • world-labs-text-prompt - Text-only generation

Related Skills

  • world-labs-api - API integration
  • world-labs-text-prompt - Prompting best practices
  • world-labs-studio - Compose and animate generated worlds
  • world-labs-export - Export formats

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

28.05%
按下载量换算21

windsurf

23.21%
按下载量换算17

OpenCode

15.08%
按下载量换算11

Codex

11.54%
按下载量换算9

Antigravity

8.05%
按下载量换算6

Gemini CLI

3.06%
按下载量换算2

安全审计

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权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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