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webxrwebxr 命令行

Agent Skill

webxr 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

336

周安装

14

GitHub Stars

4

下载量

112
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:webxr(webxr 命令行)
来源仓库:https://github.com/alphaonedev/openclaw-graph
仓库路径:skills/webxr
安装命令:
npx skills add https://github.com/alphaonedev/openclaw-graph --skill webxr
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/alphaonedev/openclaw-graph --skill webxr

简介

用于处理 GitHub 协作信息和 WebXR 相关开发任务。

  • 适合在需要整合仓库状态和三维交互功能时使用。
  • 支持 Issue、PR 等事项的自动化处理。
  • 通过指定仓库安装并使用 npx 命令添加技能。
  • 需确认是否会触发文件读写或外部进程执行。webxr 属于开发类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

webxr

Purpose

WebXR is a web standard API that allows developers to create immersive AR and VR experiences directly in the browser, leveraging hardware like headsets and controllers without proprietary plugins. It unifies access to XR devices, enabling cross-platform compatibility for web applications.

When to Use

Use this skill for building interactive 3D web apps that require AR/VR, such as virtual tours, training simulations, or product visualizations. Apply it when targeting modern browsers on devices with XR support, like Oculus or ARKit-enabled iOS, to avoid native app development. Avoid it for 2D web content or environments without XR hardware.

Key Capabilities

  • Access XR devices via navigator.xr to check availability and request sessions.
  • Render immersive content using WebGL-based APIs for 3D scenes, including positional tracking and controller input.
  • Support for both VR (fully immersive) and AR (overlaid on real world) modes, with features like hand tracking and spatial audio.
  • Inline and immersive sessions: Inline for simple previews, immersive for full hardware takeover.
  • Integration with Web APIs like Fetch for loading assets, ensuring seamless data handling in XR contexts.

Usage Patterns

Always start by checking if XR is supported: use if ('xr' in navigator) before proceeding. For VR, request an immersive session and set up a render loop with xrFrame updates. For AR, use the 'immersive-ar' mode and anchor content to real-world surfaces. Structure code with event listeners for session events (e.g., end, visibility change) and handle frame rendering in a requestAnimationFrame loop tied to XR. Test patterns in a browser with WebXR emulation enabled, like Chrome's flags.

Common Commands/API

Use the WebXR API directly in JavaScript. First, ensure the page is served over HTTPS.

  • Check XR support and request a session: if (navigator.xr) {navigator.xr.isSessionSupported('immersive-vr').then(supported => {if (supported) navigator.xr.requestSession('immersive-vr');});}
  • Handle XR frame rendering: xrSession.requestAnimationFrame(onXRFrame); function onXRFrame(time, frame) {// Update and render scene using frame.getPose()}
  • Add controller input: xrSession.addEventListener('select', handleSelect); function handleSelect(event) {console.log('Controller selected');}
  • End a session: xrSession.end();

For configuration, use JSON-like objects for session init, e.g., {optionalFeatures: ['local-floor', 'bounded-floor']}. If using polyfills, load via script tags: <script src="https://cdn.jsdelivr.net/npm/webxr-polyfill@latest/dist/webxr-polyfill.js"></script>.

Integration Notes

Integrate WebXR into HTML5 projects by including a canvas element for rendering: <canvas id="xr-canvas"></canvas>. Set up in JavaScript by getting the canvas context and passing it to the XR session. For authentication, if accessing external APIs (e.g., for 3D models), use environment variables like $WEBXR_API_KEY in fetch calls: fetch(url, {headers: {'Authorization':Bearer ${process.env.WEBXR_API_KEY}}}). Ensure browser compatibility by checking user agent or feature detection; enable WebXR in Chrome via chrome://flags/#enable-webxr. For production, bundle with tools like Webpack and test on real devices using USB debugging.

Error Handling

Always wrap XR operations in try-catch blocks, as device access can fail due to hardware issues. For example:

try {
  await navigator.xr.requestSession('immersive-vr');
} catch (error) {
  console.error('XR session failed:', error.message); // Handle with user feedback
}

Check specific error codes like 'NotSupportedError' for unsupported sessions and fall back to 2D views. Use promise rejections for asynchronous calls, e.g., .catch(err => alert('Error: ' + err)). Monitor performance errors by checking frame drops in the render loop and implement timeouts for session requests to prevent hangs.

Concrete Usage Examples

  1. Simple VR Scene: Create a basic VR viewer for a 3D model. First, check XR support, request an immersive-VR session, and render a sphere. Code: navigator.xr.requestSession('immersive-vr').then(session => {session.baseReferenceSpace = await session.requestReferenceSpace('viewer'); // Render loop: session.requestAnimationFrame(render);}); Use this in a web page to display the model when a headset is connected.
  2. AR Overlay for Markers: Build an AR app that overlays text on detected images. Request an 'immersive-ar' session, use hit-testing for world anchors, and draw UI elements. Code: navigator.xr.requestSession('immersive-ar').then(session => {session.requestHitTestSource({space: viewerSpace}).then(source => {// Process hits and render overlays});}); Apply this for augmented reality guides, like highlighting objects in a museum app.

Graph Relationships

  • Related to: ar (cluster: ar-vr, shares AR capabilities)
  • Related to: vr (cluster: ar-vr, shares VR capabilities)
  • Connected to: web (cluster: web-technologies, via Web API integration)
  • Linked with: immersive-reality (tag overlap for broader XR ecosystems)

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.83%
按下载量换算40

Claude

30.32%
按下载量换算34

Cursor

19.72%
按下载量换算22

Gemini CLI

9.34%
按下载量换算10

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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