Token导航 LogoToken导航TokenDH.com
前端设计需要联网github未标认证来源可访问clear审计通过

web-cloud-designer网络云设计师

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

2,133

周安装

88

GitHub Stars

98

下载量

697
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:web-cloud-designer(网络云设计师)
来源仓库:https://github.com/erichowens/some_claude_skills
仓库路径:skills/web-cloud-designer
安装命令:
npx skills add https://github.com/erichowens/some_claude_skills --skill web-cloud-designer
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/erichowens/some_claude_skills --skill web-cloud-designer

简介

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。

  • 适合生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构或定位布局问题。
  • 使用时需结合项目设计系统、路由和构建方式,避免生成孤立片段;涉及页面改动应配合本地预览确认效果。
  • 安装命令:npx skills add https://github.com/erichowens/some_claude_skills --skill web-cloud-designer。
  • 当前维护状态未知,建议核对仓库活跃度与权限边界后再使用。

SKILL.md

Web Cloud Designer

Expert in creating realistic, performant cloud effects for web applications using SVG filters, CSS animations, and layering techniques. Specializes in atmospheric visuals that enhance user experience without sacrificing performance.

When to Use This Skill

Use for:

  • Realistic cloud backgrounds and skyboxes
  • Weather-themed UI elements and transitions
  • Parallax cloud scenes with depth
  • Animated atmospheric effects
  • Stylized/cartoon cloud designs
  • Hero section backgrounds with sky themes
  • Loading states with cloud animations
  • Game-style cloud layers

Do NOT use for:

  • 3D volumetric cloud rendering -> use WebGL/Three.js
  • Photo manipulation of real clouds -> use image editing
  • Weather data integration -> use weather API skills
  • Simple gradient skies without cloud shapes
  • Video backgrounds with clouds

Core Techniques Reference

SVG Filter Pipeline

The fundamental cloud effect uses this filter chain:

Source -> feTurbulence -> feDisplacementMap -> feGaussianBlur -> feDiffuseLighting -> Composite

1. feTurbulence - The Foundation

Generates Perlin noise that forms cloud shapes.

<feTurbulence
  type="fractalNoise"      <!-- fractalNoise for clouds (NOT turbulence) -->
  baseFrequency="0.01"     <!-- 0.005-0.02: lower = larger, rounder shapes -->
  numOctaves="4"           <!-- 3-5: detail level, >5 diminishing returns -->
  seed="42"                <!-- Change for shape variation (free!) -->
  result="noise"
/>
ParameterRangeEffect
baseFrequency0.005-0.02Scale of cloud shapes. 0.005 = giant cumulus, 0.02 = small wisps
numOctaves3-5Detail layers. 3 = smooth, 5 = detailed. Above 5 = CPU waste
seed0-999999Shape variation. Change this, NOT baseFrequency for variety
typefractalNoiseALWAYS use fractalNoise for clouds (turbulence = fire/water)

2. feDisplacementMap - Shape Distortion

Creates organic, billowing cloud shapes from the noise.

<feDisplacementMap
  in="SourceGraphic"
  in2="noise"
  scale="80"               <!-- 20-170: distortion intensity -->
  xChannelSelector="R"
  yChannelSelector="G"
/>
Scale ValueEffect
20-50Subtle, wispy cirrus
50-100Balanced cumulus
100-170Dramatic, billowing storm clouds

3. feGaussianBlur - Edge Softening

CRITICAL: Apply BEFORE displacement for performance (per CSS-Tricks).

<feGaussianBlur
  stdDeviation="3"         <!-- 2-8 for cloud softness -->
  result="blurred"
/>

4. feDiffuseLighting - Volumetric Depth

Adds 3D-like shading to flat noise.

<feDiffuseLighting
  in="noise"
  lighting-color="white"
  surfaceScale="2"
  result="light"
>
  <feDistantLight
    azimuth="45"           <!-- Sun angle: 0-360 -->
    elevation="55"         <!-- Sun height: 0-90 -->
  />
</feDiffuseLighting>

Cloud Type Recipes

Cumulus (Puffy, Happy Clouds)

<svg width="100%" height="100%">
  <defs>
    <filter id="cumulus" x="-50%" y="-50%" width="200%" height="200%">
      <feTurbulence type="fractalNoise" baseFrequency="0.008"
                    numOctaves="4" seed="5" result="noise"/>
      <feGaussianBlur in="noise" stdDeviation="4" result="blur"/>
      <feDisplacementMap in="SourceGraphic" in2="blur" scale="60"/>
    </filter>
  </defs>
  <ellipse cx="200" cy="100" rx="150" ry="80"
           fill="white" filter="url(#cumulus)"/>
</svg>

Cirrus (Wispy, High Altitude)

<filter id="cirrus">
  <feTurbulence type="fractalNoise" baseFrequency="0.02 0.005"
                numOctaves="3" seed="12" result="noise"/>
  <feGaussianBlur in="noise" stdDeviation="2" result="blur"/>
  <feDisplacementMap in="SourceGraphic" in2="blur" scale="25"/>
</filter>

Key: Use anisotropic baseFrequency (two values) for stretched, directional wisps.

Stratus (Flat Layers)

<filter id="stratus">
  <feTurbulence type="fractalNoise" baseFrequency="0.015 0.003"
                numOctaves="3" seed="8" result="noise"/>
  <feGaussianBlur stdDeviation="6" result="blur"/>
  <feDisplacementMap in="SourceGraphic" in2="blur" scale="30"/>
</filter>

Cumulonimbus (Storm Clouds)

<filter id="storm">
  <feTurbulence type="fractalNoise" baseFrequency="0.006"
                numOctaves="5" seed="99" result="noise"/>
  <feGaussianBlur in="noise" stdDeviation="3" result="blur"/>
  <feDisplacementMap in="SourceGraphic" in2="blur" scale="150"/>
  <feDiffuseLighting in="blur" lighting-color="#8899aa" surfaceScale="3">
    <feDistantLight azimuth="230" elevation="25"/>
  </feDiffuseLighting>
</filter>

Stylized/Cartoon Clouds

<filter id="cartoon">
  <feTurbulence type="fractalNoise" baseFrequency="0.012"
                numOctaves="2" seed="3" result="noise"/>
  <feDisplacementMap in="SourceGraphic" in2="noise" scale="40"/>
  <!-- No blur = sharper edges for cartoon look -->
</filter>

Layering Strategy

Create depth with multiple cloud layers:

<div class="sky">
  <div class="clouds clouds-back"></div>
  <div class="clouds clouds-mid"></div>
  <div class="clouds clouds-front"></div>
</div>
.clouds-back {
  filter: url(#cloud-soft);
  opacity: 0.3;
  animation: drift 120s linear infinite;
  transform: scale(1.5);
}

.clouds-mid {
  filter: url(#cloud-medium);
  opacity: 0.6;
  animation: drift 80s linear infinite;
  transform: scale(1);
}

.clouds-front {
  filter: url(#cloud-sharp);
  opacity: 0.9;
  animation: drift 50s linear infinite;
  transform: scale(0.8);
}

Layer Parameter Guide

LayerOpacitySpeedScaleblur stdDeviation
Back (distant)0.2-0.490-120s1.3-1.5x5-8
Mid0.5-0.750-80s1.0x3-5
Front (close)0.8-1.030-50s0.7-0.9x1-3

Animation Techniques

CSS Keyframes (Recommended - Best Performance)

@keyframes drift {
  from { transform: translateX(-100%); }
  to { transform: translateX(100%); }
}

@keyframes morph {
  0%, 100% { border-radius: 60% 40% 30% 70% / 60% 30% 70% 40%; }
  50% { border-radius: 30% 60% 70% 40% / 50% 60% 30% 60%; }
}

.cloud {
  animation:
    drift 60s linear infinite,
    morph 15s ease-in-out infinite;
}

SVG Animate (Use Sparingly - CPU Intensive)

<feTurbulence baseFrequency="0.01" numOctaves="4">
  <animate
    attributeName="baseFrequency"
    values="0.008;0.012;0.008"
    dur="20s"
    repeatCount="indefinite"
  />
</feTurbulence>

WARNING: Animating filter properties recalculates the entire filter. Use only for hero effects, not background loops.

GSAP (Best Control)

gsap.to("#cloud-filter feTurbulence", {
  attr: { baseFrequency: 0.015 },
  duration: 10,
  ease: "sine.inOut",
  yoyo: true,
  repeat: -1
});

3D Parallax (Billboard Technique)

.cloud-layer {
  transform-style: preserve-3d;
  perspective: 1000px;
}

.cloud {
  transform: translateZ(-100px) scale(1.1);
  /* Further clouds appear smaller, move slower on scroll */
}

Complete Implementation Templates

Template 1: Simple Sky Background

<!DOCTYPE html>
<html>
<head>
  <style>
    .sky {
      position: relative;
      width: 100%;
      height: 100vh;
      background: linear-gradient(180deg, #87CEEB 0%, #E0F6FF 100%);
      overflow: hidden;
    }

    .cloud {
      position: absolute;
      background: white;
      border-radius: 50%;
      filter: url(#cloudFilter);
      animation: float linear infinite;
    }

    .cloud-1 { width: 300px; height: 150px; top: 10%; animation-duration: 80s; }
    .cloud-2 { width: 400px; height: 180px; top: 30%; animation-duration: 100s; animation-delay: -30s; }
    .cloud-3 { width: 250px; height: 120px; top: 50%; animation-duration: 70s; animation-delay: -50s; }

    @keyframes float {
      from { transform: translateX(-120%); }
      to { transform: translateX(120vw); }
    }
  </style>
</head>
<body>
  <svg style="position:absolute;width:0;height:0">
    <defs>
      <filter id="cloudFilter" x="-50%" y="-50%" width="200%" height="200%">
        <feTurbulence type="fractalNoise" baseFrequency="0.01" numOctaves="4" seed="5"/>
        <feGaussianBlur stdDeviation="4"/>
        <feDisplacementMap in="SourceGraphic" scale="50"/>
      </filter>
    </defs>
  </svg>

  <div class="sky">
    <div class="cloud cloud-1"></div>
    <div class="cloud cloud-2"></div>
    <div class="cloud cloud-3"></div>
  </div>
</body>
</html>

Template 2: Layered Parallax Clouds

<style>
  .parallax-sky {
    position: relative;
    height: 100vh;
    background: linear-gradient(to bottom,
      #1e3c72 0%,
      #2a5298 30%,
      #f5af19 90%,
      #f12711 100%
    );
    overflow: hidden;
  }

  .cloud-layer {
    position: absolute;
    width: 200%;
    height: 100%;
    background-repeat: repeat-x;
  }

  .layer-back {
    opacity: 0.3;
    filter: url(#cloudBack) blur(2px);
    animation: scroll 120s linear infinite;
  }

  .layer-mid {
    opacity: 0.5;
    filter: url(#cloudMid);
    animation: scroll 80s linear infinite;
  }

  .layer-front {
    opacity: 0.8;
    filter: url(#cloudFront);
    animation: scroll 45s linear infinite;
  }

  @keyframes scroll {
    from { transform: translateX(0); }
    to { transform: translateX(-50%); }
  }
</style>

<svg style="display:none">
  <defs>
    <filter id="cloudBack">
      <feTurbulence type="fractalNoise" baseFrequency="0.005" numOctaves="3" seed="1"/>
      <feDisplacementMap in="SourceGraphic" scale="40"/>
    </filter>
    <filter id="cloudMid">
      <feTurbulence type="fractalNoise" baseFrequency="0.008" numOctaves="4" seed="2"/>
      <feDisplacementMap in="SourceGraphic" scale="60"/>
    </filter>
    <filter id="cloudFront">
      <feTurbulence type="fractalNoise" baseFrequency="0.012" numOctaves="4" seed="3"/>
      <feDisplacementMap in="SourceGraphic" scale="80"/>
    </filter>
  </defs>
</svg>

Template 3: React Component

import React, { useMemo } from 'react';

interface CloudProps {
  type?: 'cumulus' | 'cirrus' | 'stratus' | 'storm';
  seed?: number;
  className?: string;
}

const CLOUD_CONFIGS = {
  cumulus: { baseFrequency: '0.008', numOctaves: 4, scale: 60, blur: 4 },
  cirrus: { baseFrequency: '0.02 0.005', numOctaves: 3, scale: 25, blur: 2 },
  stratus: { baseFrequency: '0.015 0.003', numOctaves: 3, scale: 30, blur: 6 },
  storm: { baseFrequency: '0.006', numOctaves: 5, scale: 150, blur: 3 },
};

export const Cloud: React.FC<CloudProps> = ({
  type = 'cumulus',
  seed = Math.floor(Math.random() * 1000),
  className
}) => {
  const filterId = useMemo(() => `cloud-${type}-${seed}`, [type, seed]);
  const config = CLOUD_CONFIGS[type];

  return (
    <>
      <svg style={{ position: 'absolute', width: 0, height: 0 }}>
        <defs>
          <filter id={filterId} x="-50%" y="-50%" width="200%" height="200%">
            <feTurbulence
              type="fractalNoise"
              baseFrequency={config.baseFrequency}
              numOctaves={config.numOctaves}
              seed={seed}
              result="noise"
            />
            <feGaussianBlur in="noise" stdDeviation={config.blur} result="blur"/>
            <feDisplacementMap in="SourceGraphic" in2="blur" scale={config.scale}/>
          </filter>
        </defs>
      </svg>
      <div
        className={className}
        style={{ filter: `url(#${filterId})` }}
      />
    </>
  );
};

// Usage:
// <Cloud type="cumulus" seed={42} className="cloud-shape" />

Template 4: CSS-Only Box-Shadow Clouds

For simpler, more performant clouds without SVG filters:

.cloud-simple {
  width: 200px;
  height: 60px;
  background: white;
  border-radius: 100px;
  position: relative;
  box-shadow:
    /* Main body shadows for volume */
    inset -10px -10px 30px rgba(0,0,0,0.05),
    inset 10px 10px 30px rgba(255,255,255,0.8),
    /* Outer glow */
    0 10px 40px rgba(0,0,0,0.1);
}

.cloud-simple::before,
.cloud-simple::after {
  content: '';
  position: absolute;
  background: white;
  border-radius: 50%;
}

.cloud-simple::before {
  width: 100px;
  height: 100px;
  top: -50px;
  left: 30px;
}

.cloud-simple::after {
  width: 70px;
  height: 70px;
  top: -30px;
  left: 100px;
}

Performance Optimization

Critical Rules

  1. numOctaves 5 or fewer - Above 5 provides diminishing visual returns with exponential CPU cost
  2. Blur BEFORE displacement - 40% more efficient than blur after
  3. Avoid animating filter properties - Use CSS transforms instead
  4. Use seed for variation - Free performance vs. changing baseFrequency
  5. will-change: transform - Only on animated elements, remove when static
  6. Batch filter definitions - One <defs> block, reference by ID

Performance Tiers

TierTechniqueFPS TargetUse Case
UltraCSS box-shadow only60fpsMobile, low-end
HighSVG filter, no animation60fpsStatic backgrounds
MediumSVG filter + CSS transform animation45-60fpsSubtle movement
LowSVG filter + <animate>30fpsHero sections only

Mobile Considerations

@media (prefers-reduced-motion: reduce) {
  .cloud {
    animation: none;
  }
}

@media (max-width: 768px) {
  .cloud-layer {
    /* Reduce to 2 layers on mobile */
  }

  .cloud {
    filter: url(#cloudSimple); /* Fewer octaves */
  }
}

Performance Detection

// Detect if device can handle filter animations
const canHandleFilters = () => {
  const canvas = document.createElement('canvas');
  const gl = canvas.getContext('webgl');
  if (!gl) return false;

  const debugInfo = gl.getExtension('WEBGL_debug_renderer_info');
  const renderer = debugInfo
    ? gl.getParameter(debugInfo.UNMASKED_RENDERER_WEBGL)
    : '';

  // Reduce effects on integrated graphics
  return !renderer.includes('Intel');
};

Framework Integration

Next.js / React

// components/CloudBackground.tsx
'use client';

import { useEffect, useState } from 'react';

export function CloudBackground() {
  const [reducedMotion, setReducedMotion] = useState(false);

  useEffect(() => {
    const mq = window.matchMedia('(prefers-reduced-motion: reduce)');
    setReducedMotion(mq.matches);
    mq.addEventListener('change', (e) => setReducedMotion(e.matches));
  }, []);

  return (
    <div className="cloud-container">
      {/* SVG defs in portal to document head */}
      {/* Cloud layers */}
    </div>
  );
}

Vue 3

<template>
  <div class="sky-background">
    <CloudFilter />
    <div
      v-for="cloud in clouds"
      :key="cloud.id"
      class="cloud"
      :style="cloud.style"
    />
  </div>
</template>

<script setup>
import { computed } from 'vue';
import CloudFilter from './CloudFilter.vue';

const clouds = computed(() =>
  Array.from({ length: 5 }, (_, i) => ({
    id: i,
    style: {
      animationDuration: `${60 + i * 20}s`,
      animationDelay: `${-i * 15}s`,
      top: `${10 + i * 15}%`,
    }
  }))
);
</script>

Tailwind CSS

// tailwind.config.js
module.exports = {
  theme: {
    extend: {
      animation: {
        'cloud-drift': 'drift 80s linear infinite',
        'cloud-morph': 'morph 15s ease-in-out infinite',
      },
      keyframes: {
        drift: {
          from: { transform: 'translateX(-100%)' },
          to: { transform: 'translateX(100vw)' },
        },
        morph: {
          '0%, 100%': { borderRadius: '60% 40% 30% 70% / 60% 30% 70% 40%' },
          '50%': { borderRadius: '30% 60% 70% 40% / 50% 60% 30% 60%' },
        },
      },
    },
  },
};

Debugging Tips

Visualize Filter Steps

<!-- Output each filter step to see what's happening -->
<filter id="debug">
  <feTurbulence result="step1"/>
  <feGaussianBlur in="step1" result="step2"/>
  <feDisplacementMap in="SourceGraphic" in2="step2" result="step3"/>

  <!-- Tile outputs to see each step -->
  <feTile in="step1" result="tile1"/>
  <feOffset in="tile1" dx="0" dy="0"/>
</filter>

Common Issues

ProblemCauseSolution
Clouds cut offFilter region too smallAdd x="-50%" y="-50%" width="200%" height="200%"
Jagged edgesMissing blurAdd feGaussianBlur before displacement
No variationSame seedUse different seed values
Performance issuesToo many octavesReduce numOctaves to 3-4
Animation stutteringAnimating filter attrsUse CSS transform animations instead

Reference Sources

  • CSS-Tricks: "Drawing Realistic Clouds with SVG and CSS"
  • LogRocket: "Animated Cloud Generator with SVG CSS"
  • Codrops: "SVG Filter Effects with feTurbulence"
  • Click to Release: "CSS 3D Clouds" (billboard technique)
  • Nephele Cloud Generator tool
  • MDN: SVG Filter Primitives documentation

*Clouds are nature's way of reminding us that even the sky has texture.*

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

30.3%
按下载量换算211

windsurf

20.92%
按下载量换算146

Codex

17.06%
按下载量换算119

Antigravity

13.73%
按下载量换算96

OpenCode

7.21%
按下载量换算50

Cursor

3.75%
按下载量换算26

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

继续浏览同类 Skills