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vvvv-fundamentalsvvvv 基础知识

Agent Skill

vvvv-fundamentals 用于处理浏览器自动化、网页检查和页面信息提取,适合在 OpenClaw 中需要让 Agent 打开页面、读取网页或验证前端流程时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:vvvv-fundamentals(vvvv 基础知识)
来源仓库:https://github.com/tebjan/vvvv-fundamentals
安装命令:
openclaw skills install vvvv-fundamentals
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

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openclaw skills install vvvv-fundamentals

简介

解释 vvvv gamma 核心概念如数据类型、帧执行模型与引脚连接方式。

  • 适合新手入门场景,可理解节点浏览器与实时编译机制工作原理。
  • 使用时需结合具体项目结构说明焊盘链接与二进制引用区别。
  • 通过 clawhub 安装,专为 OpenClaw 设计,需具备基础编程与图形处理认知。
  • 注意源项目与二进制引用在热重载时有不同行为,应根据开发阶段选择合适模式。

SKILL.md

name
vvvv-fundamentals
description
Explains vvvv gamma core concepts — data types, frame-based execution model, pins, pads, links, node browser, live compilation (source project vs binary reference workflows), .vl document structure, file types (.vl/.sdsl/.cs/.csproj), ecosystem overview, and AppHost runtime detection. Use when the user asks about vvvv basics, how vvvv works, the live reload model, when to patch vs code, or needs an overview of the visual programming environment.
license
CC-BY-SA-4.0
compatibility
Designed for coding AI agents assisting with vvvv gamma development
metadata
author
Tebjan Halm
version
1.0

vvvv gamma Fundamentals

What Is vvvv gamma

vvvv gamma is a visual programming environment for .NET 8. It combines node-based patching with C# code generation, targeting Stride (3D engine) and .NET APIs. Programs are built by connecting nodes with links in a visual editor.

vvvv is a live programming environment — programs run continuously while you build them. Both visual patch edits and C# code changes take effect immediately without restarting. vvvv compiles C# source files itself via Roslyn into in-memory assemblies on every save.

Document Structure

  • .vl files — vvvv gamma documents (XML-based, version controlled)
  • Each document contains Patches (visual programs) and Definitions (types, operations)
  • Documents can reference NuGet packages and other .vl files
  • The Patch Explorer shows the document's type hierarchy

Execution Model

  • Frame-based evaluation — the mainloop evaluates the entire graph every frame (~60 FPS)
  • Data flows left-to-right, top-to-bottom through links between nodes
  • Process nodes maintain state between frames (constructor → Update loop → Dispose)
  • Operation nodes are pure functions evaluated each frame
  • vvvv evaluates all connected nodes, skips disconnected subgraphs

Live Compilation Model

vvvv runs your program continuously while you edit it. There is no edit-compile-run cycle for patches and shaders. For C#, live reload depends on how the code is referenced.

Patch Changes

  • Edits to visual patches apply immediately
  • Node state (instance fields) is preserved across edits
  • New nodes and links become active on the next frame

Shader Changes

  • .sdsl shader files always live-reload when saved
  • vvvv recompiles shaders in the background and swaps them in the running program

C# — Two Workflows

C# code can be integrated via source project reference or pre-compiled binary. The choice depends on project size and development phase.

Source project reference (live reload):

When a .vl document references a .csproj source project, vvvv compiles .cs files itself via Roslyn into in-memory assemblies. No dotnet build or external toolchain is involved.

  • On .cs file save, vvvv detects the change and recompiles in the background
  • Status indicator: gray = building symbols, orange = emitting C#
  • On successful compilation, affected nodes restart their lifecycle:

1. Dispose() called on old instance 2. New constructor runs (with fresh NodeContext) 3. Update() resumes on the next frame

  • Static fields reset on reload — the entire in-memory assembly is replaced
  • On compilation error, the program continues running with the last valid code

Binary reference (no live reload):

When a .vl document references a pre-compiled DLL or NuGet package, the assembly is loaded once at startup. To pick up changes, you must rebuild the DLL externally (e.g., dotnet build) and restart vvvv. This workflow is common for larger projects and stable libraries where live reload is not needed.

Node Categories

Process Nodes

  • Have Create (constructor), Update (per-frame), and Dispose lifecycle
  • Written in C# with [ProcessNode] attribute
  • Maintain internal state between frames
  • Use change detection to avoid redundant work

Operation Nodes

  • Pure functions: same input always produces same output
  • Written as static C# methods (auto-discovered by vvvv)
  • No state between frames
  • No [ProcessNode] attribute needed

Adaptive Nodes

  • Nodes that adapt their implementation based on connected input types
  • Example: + works with int, float, Vector3, string, etc.
  • Resolved at link-time, not runtime

Pins, Pads, and Links

  • Pins — inputs and outputs on nodes and regions
  • Pads — visual nodes for reading/writing Properties inside operation patches; all pads with the same name refer to the same property
  • Links — connections between pins that define data flow and execution order
  • Spreading — when a Spread<T> connects to a single-value input, the node auto-iterates

When to Patch vs Write C#

Use PatchingUse C# Code
Prototyping, data flowCustom nodes, performance-critical code
Visual connections, UI compositionComplex algorithms
Real-time parameter tweaking.NET library interop
Dataflow routing and spreadingNative/unmanaged resource management

Channels — Reactive Data Flow

  • IChannel<T> — observable value container
  • IChannel<T>.Value — read/write the current value
  • Channel.IsValid() — check if connected
  • Channels persist state across sessions
  • Enable two-way data binding between UI and patch

For C# channel integration patterns (IChannelHub, PublicChannelHelper, [CanBePublished]), see vvvv-channels.

Key Data Types

TypeC# EquivalentUsage
Spread<T>ImmutableArray<T>vvvv's immutable collection
SpreadBuilder<T>ImmutableArray<T>.BuilderBuild spreads efficiently
Float32, Int32, etc.float, intPrimitives
Vector2/3/4Stride.Core.MathematicsSpatial math
Color4Stride.Core.MathematicsRGBA color

File Types

ExtensionPurpose
.vlvvvv gamma documents (XML-based)
.sdslStride shader files (SDSL language)
.csC# source files for custom nodes
.csproj.NET project files
.nuspecNuGet package spec

Ecosystem Overview

vvvv's functionality extends through NuGet packages that bundle .vl documents, C# nodes, and shaders.

DomainKey Packages
3D RenderingVL.Stride (Stride engine), VL.Fuse (GPU visual programming)
2D RenderingVL.Skia, ImGui, Avalonia, CEF/HTML
Hardware I/ODMX/Art-Net, ILDA lasers, depth cameras (Azure Kinect, ZED), robotics (KUKA, Spot), Ultraleap, LiDAR
NetworkingOSC, MIDI, MQTT, Redis, WebSocket, HTTP, TCP/UDP, ZeroMQ, Modbus, Ableton Link
Computer VisionOpenCV, MediaPipe, YOLO (v8–v11), ONNX Runtime
AudioNAudio, VST hosting, SuperCollider bridge
General .NETAny of 100,000+ standard NuGet packages via .csproj reference

To add a package: reference it in your .vl document's Dependencies, or add a <PackageReference> to your .csproj. See vvvv-dotnet for .csproj details.

AppHost & Runtime Detection

// Detect if running as exported .exe vs editor
bool isExported = nodeContext.AppHost.IsExported;

// Register per-app singleton services
nodeContext.AppHost.Services.RegisterService(myService);

For detailed reference, see reference.md.

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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按下载量换算2,628

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权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

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