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vrc-worldsVRC 世界

Agent Skill

vrc-worlds 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

416

周安装

17

GitHub Stars

1

下载量

135
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:vrc-worlds(VRC 世界)
来源仓库:https://github.com/alexanderstephenthompson/claude-hub
仓库路径:skills/vrc-worlds
安装命令:
npx skills add https://github.com/alexanderstephenthompson/claude-hub --skill vrc-worlds
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/alexanderstephenthompson/claude-hub --skill vrc-worlds

简介

vrc-worlds 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态、代码变更或协作事项进行整理。
  • 通过 npx skills add 命令从指定仓库安装,需结合原始 README 核验具体用法。
  • 安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。
  • vrc-worlds 属于待分类类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

VRChat Worlds Skill

Version: 1.0 Stack: VRChat SDK, Unity

A VRChat world that runs at 30fps on your PC can run at 5fps on Quest. Realtime lights that look great in the editor tank performance for every player in the room. The Unity editor lies about performance — everything looks smooth until you test on actual hardware with actual players. And VRChat's performance ranking system means a poorly optimized world gets fewer visitors, not just a worse experience.

Quest-first building with baked lighting, proper spawn setup, and occlusion culling means your world runs well everywhere and gets promoted by the ranking system.


Scope and Boundaries

This skill covers:

  • World setup and scene hierarchy
  • VRChat performance limits
  • Lighting and baking
  • Spawn and respawn setup
  • World optimization
  • SDK components

Defers to other skills:

  • vrc-udon: Scripting and networking
  • unity-csharp: C# patterns and performance optimization

Use this skill when: Building or optimizing VRChat worlds.


Core Principles

  1. Quest Compatibility — Build for Quest first, enhance for PC.
  2. Bake Everything Possible — Realtime lighting kills performance.
  3. Respect the Limits — Stay within performance ranks.
  4. Test on Device — Editor performance lies.
  5. Spawn Matters — First impression is at spawn.

Performance Limits

Quest (Target: Excellent/Good)

MetricExcellentGoodMedium
Triangles50,000100,000200,000
Batches50100200
Materials255075
Lights (realtime)012

PC (Target: Excellent/Good)

MetricExcellentGoodMedium
Triangles500,0001,000,0002,000,000
Batches100200400
Materials50100200
Lights (realtime)248

Patterns

Scene Hierarchy

World
├── Environment
│   ├── Static (mark as static)
│   │   ├── Ground
│   │   ├── Buildings
│   │   └── Props
│   └── Dynamic
│       └── Interactive objects
├── Lighting
│   ├── Directional Light (baked or mixed)
│   ├── Light Probes
│   └── Reflection Probes
├── Audio
│   └── Audio sources
├── VRChat
│   ├── VRCWorld (descriptor)
│   ├── Spawn Points
│   └── Mirrors/Portals
└── Udon
    └── Scripts and behaviors

Spawn Area Setup

Spawn Checklist:
- Multiple spawn points (avoid stacking)
- Clear floor (no obstacles)
- Good lighting (players see themselves)
- Mirror nearby (avatar check)
- Safe area (no hazards)
- Interesting view (sets the mood)

Lighting Setup (Quest-Compatible)

1. Set all lights to "Baked"
2. Mark static geometry as "Contribute GI" + "Reflection Probe Static"
3. Place Light Probes for dynamic objects
4. Place Reflection Probes for shiny surfaces
5. Bake with GPU Lightmapper
6. Delete realtime lights or set to "Not Important"

Occlusion Culling Setup

1. Mark large static objects as "Occluder Static"
2. Mark all static objects as "Occludee Static"
3. Window > Rendering > Occlusion Culling
4. Set appropriate cell sizes
5. Bake
6. Test with Occlusion visualization

Anti-Patterns

Anti-PatternProblemFix
Realtime lights on QuestTanks performanceBake all lighting
No light probesDynamic objects are blackAdd light probe groups
Single spawn pointPlayers stack on joinMultiple spread spawns
Unbaked reflectionsExpensive or brokenUse baked reflection probes
No LODs on propsFull detail at distanceAdd LOD groups
Post-processing on QuestNot supported, ignoredPC-only or remove

Checklist

Setup

  • VRCWorld descriptor configured
  • Multiple spawn points placed
  • Respawn height set appropriately
  • Reference camera configured

Performance

  • All static objects marked static
  • Lighting fully baked (Quest)
  • Light probes cover play area
  • Occlusion culling baked
  • LODs on significant meshes
  • Tested on Quest hardware

Quality

  • Spawn area is welcoming
  • Mirror available near spawn
  • No z-fighting or visual glitches
  • Audio levels balanced
  • World descriptively named

References

  • references/lighting-baking.md — Baked lighting setup for VRChat worlds

Assets

  • assets/world-upload-checklist.md — Complete world upload checklist

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.97%
按下载量换算50

Claude

27.7%
按下载量换算37

Cursor

17.15%
按下载量换算23

Gemini CLI

9.09%
按下载量换算12

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/alexanderstephenthompson/claude-hub --skill vrc-worlds 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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