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react-three-fiberReact three fiber 开发

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:react-three-fiber(React three fiber 开发)
来源仓库:https://github.com/vercel-labs/json-render
仓库路径:skills/react-three-fiber
安装命令:
npx skills add https://github.com/vercel-labs/json-render --skill react-three-fiber
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/vercel-labs/json-render --skill react-three-fiber

简介

react-three-fiber 用于辅助 Three.js 和 WebGL 前端开发,适合生成或审查 3D 组件代码。

  • 适用于网页 3D 可视化、动画交互和图形渲染等场景。
  • 通过 npx skills add 命令安装,需指定 GitHub 仓库和技能路径,具体用法请查阅原始 README。
  • 使用时需结合项目现有设计系统和构建方式,避免只生成孤立片段;涉及复杂图形时应注意性能影响。
  • 该技能属于开发类工具,主要用于代码辅助,不涉及系统操作或数据修改。

SKILL.md

@json-render/react-three-fiber

React Three Fiber renderer for json-render. 19 built-in 3D components.

Two Entry Points

Entry PointExportsUse For
@json-render/react-three-fiber/catalogthreeComponentDefinitionsCatalog schemas (no R3F dependency, safe for server)
@json-render/react-three-fiberthreeComponents, ThreeRenderer, ThreeCanvas, schemasR3F implementations and renderer

Usage Pattern

Pick the 3D components you need from the standard definitions:

import { defineCatalog } from "@json-render/core";
import { schema } from "@json-render/react/schema";
import { threeComponentDefinitions } from "@json-render/react-three-fiber/catalog";
import { defineRegistry } from "@json-render/react";
import { threeComponents, ThreeCanvas } from "@json-render/react-three-fiber";

// Catalog: pick definitions
const catalog = defineCatalog(schema, {
  components: {
    Box: threeComponentDefinitions.Box,
    Sphere: threeComponentDefinitions.Sphere,
    AmbientLight: threeComponentDefinitions.AmbientLight,
    DirectionalLight: threeComponentDefinitions.DirectionalLight,
    OrbitControls: threeComponentDefinitions.OrbitControls,
  },
  actions: {},
});

// Registry: pick matching implementations
const { registry } = defineRegistry(catalog, {
  components: {
    Box: threeComponents.Box,
    Sphere: threeComponents.Sphere,
    AmbientLight: threeComponents.AmbientLight,
    DirectionalLight: threeComponents.DirectionalLight,
    OrbitControls: threeComponents.OrbitControls,
  },
});

Rendering

ThreeCanvas (convenience wrapper)

<ThreeCanvas
  spec={spec}
  registry={registry}
  shadows
  camera={{ position: [5, 5, 5], fov: 50 }}
  style={{ width: "100%", height: "100vh" }}
/>

Manual Canvas setup

import { Canvas } from "@react-three/fiber";
import { ThreeRenderer } from "@json-render/react-three-fiber";

<Canvas shadows>
  <ThreeRenderer spec={spec} registry={registry}>
    {/* Additional R3F elements */}
  </ThreeRenderer>
</Canvas>

Available Components (19)

Primitives (7)

  • Box -- width, height, depth, material
  • Sphere -- radius, widthSegments, heightSegments, material
  • Cylinder -- radiusTop, radiusBottom, height, material
  • Cone -- radius, height, material
  • Torus -- radius, tube, material
  • Plane -- width, height, material
  • Capsule -- radius, length, material

All primitives share: position, rotation, scale, castShadow, receiveShadow, material.

Lights (4)

  • AmbientLight -- color, intensity
  • DirectionalLight -- position, color, intensity, castShadow
  • PointLight -- position, color, intensity, distance, decay
  • SpotLight -- position, color, intensity, angle, penumbra

Other (8)

  • Group -- container with position/rotation/scale, supports children
  • Model -- GLTF/GLB loader via url prop
  • Environment -- HDRI environment map (preset, background, blur, intensity)
  • Fog -- linear fog (color, near, far)
  • GridHelper -- reference grid (size, divisions, color)
  • Text3D -- SDF text (text, fontSize, color, anchorX, anchorY)
  • PerspectiveCamera -- camera (position, fov, near, far, makeDefault)
  • OrbitControls -- orbit controls (enableDamping, enableZoom, autoRotate)

Shared Schemas

Reusable Zod schemas for custom 3D catalog definitions:

import { vector3Schema, materialSchema, transformProps, shadowProps } from "@json-render/react-three-fiber";
import { z } from "zod";

// Custom 3D component
const myComponentDef = {
  props: z.object({
    ...transformProps,
    ...shadowProps,
    material: materialSchema.nullable(),
    myCustomProp: z.string(),
  }),
  description: "My custom 3D component",
};

Material Schema

materialSchema = z.object({
  color: z.string().nullable(),         // default "#ffffff"
  metalness: z.number().nullable(),     // default 0
  roughness: z.number().nullable(),     // default 1
  emissive: z.string().nullable(),      // default "#000000"
  emissiveIntensity: z.number().nullable(), // default 1
  opacity: z.number().nullable(),       // default 1
  transparent: z.boolean().nullable(),  // default false
  wireframe: z.boolean().nullable(),    // default false
});

Spec Format

3D specs use the standard json-render flat element format:

{
  "root": "scene",
  "elements": {
    "scene": {
      "type": "Group",
      "props": { "position": [0, 0, 0] },
      "children": ["light", "box"]
    },
    "light": {
      "type": "AmbientLight",
      "props": { "intensity": 0.5 },
      "children": []
    },
    "box": {
      "type": "Box",
      "props": {
        "position": [0, 0.5, 0],
        "material": { "color": "#4488ff", "metalness": 0.3, "roughness": 0.7 }
      },
      "children": []
    }
  }
}

Dependencies

Peer dependencies required:

  • @react-three/fiber >= 8.0.0
  • @react-three/drei >= 9.0.0
  • three >= 0.160.0
  • react ^19.0.0
  • zod ^4.0.0

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

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按下载量换算939

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按下载量换算513

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只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

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