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ux-design-thinking用户体验设计思维

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

802

周安装

17

GitHub Stars

125

下载量

140
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ux-design-thinking(用户体验设计思维)
来源仓库:https://github.com/asgard-ai-platform/skills
仓库路径:skills/ux-design-thinking
安装命令:
npx skills add https://github.com/asgard-ai-platform/skills --skill ux-design-thinking
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/asgard-ai-platform/skills --skill ux-design-thinking

简介

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。

  • 使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。
  • 适用于研究检索类任务中的设计思维方法论支持。
  • 需结合具体问题选择合适的方法论框架。
  • ux-design-thinking 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Design Thinking

Overview

Design Thinking is a human-centered approach to innovation that integrates user needs, technological feasibility, and business viability. Its five stages are iterative, not linear — expect to loop back as understanding deepens.

Framework

IRON LAW: Empathize BEFORE Define, Define BEFORE Ideate

Jumping to solutions (Ideate) without understanding the problem (Define)
wastes effort solving the wrong problem. Defining the problem without
empathizing with users produces internally-focused problem statements.

The sequence matters: understand the human first, then frame the problem,
then generate solutions.

The Five Stages

1. Empathize — Understand the user's world

  • Observe, interview, immerse in the user's context
  • Goal: understand needs, pain points, and motivations (not just what they say, but what they do and feel)

2. Define — Frame the right problem

  • Synthesize empathy findings into a Point of View (POV) statement: [User] needs to [need] because [insight]
  • A well-defined problem is half-solved. Reframe if needed.

3. Ideate — Generate many solutions

  • Diverge: quantity over quality. Defer judgment.
  • Techniques: brainstorming, How Might We questions, SCAMPER, worst possible idea
  • Then converge: vote, cluster, select 2-3 concepts to prototype

4. Prototype — Make ideas tangible

  • Build quick, cheap, disposable prototypes to learn
  • Fidelity should match the question: paper sketches for flow, clickable mocks for interaction, code for technical feasibility
  • Goal: test assumptions, not impress stakeholders

5. Test — Learn from real users

  • Put the prototype in front of real users
  • Observe behavior, don't just ask opinions
  • What worked? What failed? What surprised you?
  • Loop back to Empathize or Define if core assumptions were wrong

Output Format

# Design Thinking Sprint: {Challenge}

## Empathize
- User: {who}
- Key insights from research: ...
- Surprises: ...

## Define
- POV: [User] needs to [need] because [insight]
- How Might We: {3-5 HMW questions}

## Ideate
- Ideas generated: {count}
- Top 3 concepts: ...

## Prototype
- Prototype type: {paper / digital / physical}
- What it tests: {specific assumption}

## Test
- User feedback: ...
- Validated: {what was confirmed}
- Invalidated: {what was wrong}
- Next iteration: {what to change}

Examples

Correct Application

Scenario: Redesigning hospital waiting room experience

  • Empathize: Observed patients for 3 days. Key insight: anxiety peaks not from wait time but from UNCERTAINTY about wait time.
  • Define: "Patients need to feel informed about their wait status because uncertainty amplifies anxiety beyond what the actual wait causes."
  • Ideate: 40+ ideas → top 3: real-time queue display, SMS position updates, estimated-time kiosk
  • Prototype: Paper prototype of SMS update flow (5 min to build)
  • Test: 8 patients tested → 6 reported feeling "much less anxious" even though actual wait didn't change ✓

Incorrect Application

  • Skipped Empathize, started with "we need a new app feature" → Solutioning without understanding the problem. Violates Iron Law.

Gotchas

  • "Fail fast" requires psychological safety: Teams won't experiment if failure is punished. Establish that prototypes are meant to fail — that's learning.
  • HMW questions set the solution space: "How might we reduce wait time?" leads to different solutions than "How might we reduce anxiety during waits?" Frame carefully.
  • Prototype ≠ MVP: A prototype tests a hypothesis cheaply. An MVP is a viable product. Don't over-build prototypes.
  • Design Thinking is not just for designers: It applies to services, processes, policies, business models — any problem involving human needs.
  • Iteration is not optional: If you run through all 5 stages once without looping back, you've done waterfall with sticky notes, not Design Thinking.

References

  • For facilitation exercises per stage, see references/dt-exercises.md

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能力 4

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平台分布

Codex

33.76%
按下载量换算47

Claude

33.85%
按下载量换算47

Cursor

17.27%
按下载量换算24

Gemini CLI

8.84%
按下载量换算12

安全审计

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Snyk

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权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

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来源信息

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