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ux-decisions用户体验决策

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ux-decisions(用户体验决策)
来源仓库:https://github.com/moltbot/skills
仓库路径:skills/ux-decisions
安装命令:
npx skills add moltbot/skills --skill "ux-decisions"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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AgentSkills.tonpx skills
npx skills add moltbot/skills --skill "ux-decisions"

简介

Tommy Geoco 的“用户体验决策制定”框架 (uxdecisions.com) 的人工智能技能。用于 UI/UX 设计决策、设计审核、模式选择、视觉层次结构分析以及审查设计的完整性。通过视觉风格、可访问性、社交证明、导航等清单实现快速、有意的界面设计。

SKILL.md

name
ux-decisions
description
AI skill for the Making UX Decisions framework (uxdecisions.com) by Tommy Geoco. Use for UI/UX design decisions, design audits, pattern selection, visual hierarchy analysis, and reviewing designs for completeness. Enables rapid, intentional interface design with checklists for visual style, accessibility, social proof, navigation, and more.
author
Tommy Geoco
homepage
https://uxdecisions.com

UX Decisions Skill

A comprehensive UI design decision-making framework based on "Making UX Decisions" by Tommy Geoco (uxdecisions.com). Enables rapid, intentional interface design in competitive, high-pressure environments.

When to Use This Skill

  • Making UI/UX design decisions under time pressure
  • Evaluating design trade-offs with business context
  • Choosing appropriate UI patterns for specific problems
  • Reviewing designs for completeness and quality
  • Structuring design thinking for new interfaces

Core Philosophy

Speed ≠ Recklessness. Designing quickly is not automatically reckless. Recklessly designing quickly is reckless. The difference is intentionality.

The 3 Pillars of Warp-Speed Decisioning

  1. Scaffolding — Rules you use to automate recurring decisions
  2. Decisioning — Process you use for making new decisions
  3. Crafting — Checklists you use for executing decisions

Quick Reference Structure

Foundational Frameworks

  • references/00-core-framework.md — 3 pillars, decisioning workflow, macro bets
  • references/01-anchors.md — 7 foundational mindsets for design resilience
  • references/02-information-scaffold.md — Psychology, economics, accessibility, defaults

Checklists (Execution)

  • references/10-checklist-new-interfaces.md — 6-step process for designing new interfaces
  • references/11-checklist-fidelity.md — Component states, interactions, scalability, feedback
  • references/12-checklist-visual-style.md — Spacing, color, elevation, typography, motion
  • references/13-checklist-innovation.md — 5 levels of originality spectrum

Patterns (Reusable Solutions)

  • references/20-patterns-chunking.md — Cards, tabs, accordions, pagination, carousels
  • references/21-patterns-progressive-disclosure.md — Tooltips, popovers, drawers, modals
  • references/22-patterns-cognitive-load.md — Steppers, wizards, minimalist nav, simplified forms
  • references/23-patterns-visual-hierarchy.md — Typography, color, whitespace, size, proximity
  • references/24-patterns-social-proof.md — Testimonials, UGC, badges, social integration
  • references/25-patterns-feedback.md — Progress bars, notifications, validation, contextual help
  • references/26-patterns-error-handling.md — Form validation, undo/redo, dialogs, autosave
  • references/27-patterns-accessibility.md — Keyboard nav, ARIA, alt text, contrast, zoom
  • references/28-patterns-personalization.md — Dashboards, adaptive content, preferences, l10n
  • references/29-patterns-onboarding.md — Tours, contextual tips, tutorials, checklists
  • references/30-patterns-information.md — Breadcrumbs, sitemaps, tagging, faceted search
  • references/31-patterns-navigation.md — Priority nav, off-canvas, sticky, bottom nav

Usage Instructions

For Design Decisions

  1. Read 00-core-framework.md for the decisioning workflow
  2. Identify if this is a recurring decision (use scaffold) or new decision (use process)
  3. Apply the 3-step weighing: institutional knowledge → user familiarity → research

For New Interfaces

  1. Follow the 6-step checklist in 10-checklist-new-interfaces.md
  2. Reference relevant pattern files for specific UI components
  3. Use fidelity and visual style checklists to enhance quality

For Pattern Selection

  1. Identify the core problem (chunking, disclosure, cognitive load, etc.)
  2. Load the relevant pattern reference
  3. Evaluate benefits, use cases, psychological principles, and implementation guidelines

Decision Workflow Summary

When facing a UI decision:

1. WEIGH INFORMATION
   ├─ What does institutional knowledge say? (existing patterns, brand, tech constraints)
   ├─ What are users familiar with? (conventions, competitor patterns)
   └─ What does research say? (user testing, analytics, studies)

2. NARROW OPTIONS
   ├─ Eliminate what conflicts with constraints
   ├─ Prioritize what aligns with macro bets
   └─ Choose based on JTBD support

3. EXECUTE
   └─ Apply relevant checklist + patterns

Macro Bet Categories

Companies win through one or more of:

BetDescriptionDesign Implication
VelocityFeatures to market fasterReuse patterns, find metaphors in other markets
EfficiencyManage waste betterDesign systems, reduce WIP
AccuracyBe right more oftenStronger research, instrumentation
InnovationDiscover untapped potentialNovel patterns, cross-domain inspiration

Always align micro design bets with company macro bets.

Key Principle: Good Design Decisions Are Relative

A design decision is "good" when it:

  • Supports the product's jobs-to-be-done
  • Aligns with company macro bets
  • Respects constraints (time, tech, team)
  • Balances user familiarity with differentiation needs

There is no universally correct UI solution—only contextually appropriate ones.

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