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universal-timing通用计时

Agent Skill

universal-timing 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,186

周安装

92

GitHub Stars

35

下载量

765
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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:universal-timing(通用计时)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/universal-timing
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill universal-timing
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill universal-timing

简介

通用计时技能用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适用于 Codex、Claude、Cursor、Gemini CLI 等宿主环境中的时间相关任务。
  • 通过 npx skills add 命令从动画原理仓库安装该技能。
  • 需评估维护状态及是否涉及命令执行或网络访问权限。
  • universal-timing 属于AI 工具类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Universal Timing Principles

Some animation truths transcend duration. These principles work at 50ms and 5000ms. Master these to make good timing decisions at any scale.

Disney Principles - Universal Application

Always True

Squash & Stretch: Scale proportionally - 5% at 100ms, 30% at 2000ms. Never eliminate, always proportional.

Anticipation: Ratio stays constant - anticipation is 20-30% of main action duration, regardless of total time.

Staging: One clear focus - whether instant or cinematic, only one thing should demand primary attention.

Straight Ahead/Pose to Pose: Complexity matches duration - short = straight ahead, long = pose to pose.

Follow Through: Present at all durations - even 100ms can have micro-overshoot. Scale matches duration.

Slow In/Slow Out: Always ease - linear motion looks mechanical at every duration.

Arcs: Natural paths scale - short animations = subtle curves, long animations = sweeping arcs.

Secondary Action: Supports, never competes - true at 50ms and 5000ms.

Timing: Duration determines perception - same motion reads differently at different speeds.

Exaggeration: Match duration and importance - longer duration allows more exaggeration.

Solid Drawing: Transforms must match - consistency matters regardless of speed.

Appeal: The goal - animation should enhance, not impede, at any duration.

Universal Ratios

The Golden Ratio of Animation Timing

Anticipation : Action : Follow-through
    20%      :   50%  :     30%

Example at 500ms:
  Anticipation: 100ms
  Main action: 250ms
  Follow-through: 150ms

Stagger Ratio

Optimal stagger delay: 10-20% of item duration

Item duration: 300ms
Stagger delay: 30-60ms between items

Easing Intensity vs Duration

Duration < 150ms: ease-out only (no time for ease-in)
Duration 150-400ms: ease-out or custom
Duration 400ms+: full ease-in-out possible

Easing That Works Everywhere

/* Universal ease-out - works at any duration */
transition-timing-function: cubic-bezier(0.16, 1, 0.3, 1);

/* Universal natural motion */
transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1);

/* Universal bounce - scale amplitude with duration */
transition-timing-function: cubic-bezier(0.34, 1.56, 0.64, 1);

Universal Laws

  1. Shorter distances = shorter durations - motion should feel proportional to space.
  2. Bigger elements move slower - perceived weight requires more time.
  3. Enter fast, exit faster - users care about what's arriving, not leaving.
  4. Context determines tolerance - first visit allows longer animation than repeat use.
  5. Attention is finite - compete for it wisely, regardless of duration.
  6. Physics provides intuition - match real-world expectations at any speed.
  7. Easing is mandatory - linear motion looks wrong at every duration.
  8. Test at extremes - if it works at 2x and 0.5x, it's robust.

Duration Selection Framework

What should the user feel?
├── Instant (< 100ms)
│   └── Confirmation, responsiveness
├── Quick (100-300ms)
│   └── Efficiency, polish
├── Standard (300-500ms)
│   └── Clarity, communication
├── Deliberate (500-1000ms)
│   └── Importance, attention
└── Dramatic (> 1000ms)
    └── Story, emotion, memory

Key Insight

Duration is a design decision. It communicates importance, guides attention, and shapes emotion. The Disney principles are tools - timing is how you wield them. Master the principles, then let context determine duration.

适合场景

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能力概览

能力 1

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能力 2

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能力 3

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能力 4

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能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

29.49%
按下载量换算226

Codex

24.25%
按下载量换算186

OpenCode

19.62%
按下载量换算150

Gemini CLI

12.72%
按下载量换算97

Antigravity

8.13%
按下载量换算62

windsurf

3.68%
按下载量换算28

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只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

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来源信息

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