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unity-validationUnity validation 搜索

Agent Skill

unity-validation 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

306

周安装

13

GitHub Stars

886

下载量

107
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-validation(Unity validation 搜索)
来源仓库:https://github.com/besty0728/unity-skills
仓库路径:skills/unity-validation
安装命令:
npx skills add https://github.com/besty0728/unity-skills --skill unity-validation
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/besty0728/unity-skills --skill unity-validation

简介

unity-validation 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。

  • 适用于 Unity 项目中的验证流程、数据校验和逻辑检查等场景。
  • 通过 GitHub 仓库安装,使用 npx skills add 命令添加指定技能。
  • 安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Unity Validation Skills

Maintain project health - find problems, clean up, and validate your Unity project.

Guardrails

Mode: Full-Auto required

DO NOT (common hallucinations):

  • Validation skill routes use the validate_* prefix, not validation_*
  • validation_run / validation_check do not exist → use specific skills such as validate_scene, validate_project_structure, validate_missing_references
  • validation_fix does not exist → validation skills report issues; use other modules to fix them
  • validation_clean does not exist → use cleaner module for cleanup operations

Routing:

  • For unused/duplicate asset cleanup → use cleaner module
  • For missing script fix → cleaner_fix_missing_scripts (cleaner module)
  • For compile errors → debug_check_compilation (debug module)

Skills Overview

SkillDescription
validate_sceneComprehensive scene validation
validate_find_missing_scriptsFind objects with missing scripts
validate_fix_missing_scriptsRemove missing script components
validate_cleanup_empty_foldersRemove empty folders
validate_find_unused_assetsFind potentially unused assets
validate_texture_sizesCheck texture sizes
validate_project_structureGet project overview
validate_missing_referencesFind null/missing object references on components
validate_mesh_collider_convexFind non-convex MeshColliders
validate_shader_errorsFind shaders with compilation errors

Skills

validate_scene

Comprehensive scene validation.

ParameterTypeRequiredDefaultDescription
checkMissingScriptsboolNotrueCheck for missing scripts
checkMissingPrefabsboolNotrueCheck for missing prefabs
checkDuplicateNamesboolNofalseCheck duplicate names

Returns: {success, sceneName, totalIssues, missingScripts, missingPrefabs, duplicateNames}

validate_find_missing_scripts

Find objects with missing script references.

ParameterTypeRequiredDefaultDescription
searchInPrefabsboolNofalseAlso check prefab assets

Returns: {success, count, objectsWithMissingScripts: [{name, path, missingCount}]}

validate_fix_missing_scripts

Remove missing script components.

ParameterTypeRequiredDefaultDescription
dryRunboolNotruePreview only, don't remove

Returns: {success, totalFixed, fixedObjects}

validate_cleanup_empty_folders

Remove empty folders from project.

ParameterTypeRequiredDefaultDescription
rootPathstringNo"Assets"Starting folder
dryRunboolNotruePreview only, don't delete

Returns: {success, count, foldersToDelete: [path]}

validate_find_unused_assets

Find potentially unused assets.

ParameterTypeRequiredDefaultDescription
assetTypestringNonullFilter: Texture/Material/Prefab/etc
limitintNo100Max results

Returns: {success, count, unusedAssets: [path]}

validate_texture_sizes

Check for oversized textures.

ParameterTypeRequiredDefaultDescription
maxRecommendedSizeintNo2048Warn if larger
limitintNo50Max results

Returns: {success, totalChecked, oversizedCount, oversizedTextures: [{path, width, height, recommendation}]}

validate_project_structure

Get project folder structure overview.

ParameterTypeRequiredDefaultDescription
rootPathstringNo"Assets"Starting folder
maxDepthintNo3Max folder depth

Returns: {success, structure, summary: {totalFolders, totalAssets}}

validate_missing_references

Find null/missing object references on components in the scene.

ParameterTypeRequiredDefaultDescription
limitintNo50Max results

Returns: {success, count, issues: [{gameObject, path, component, property}]}

validate_mesh_collider_convex

Find non-convex MeshColliders (potential performance issue).

ParameterTypeRequiredDefaultDescription
limitintNo50Max results

Returns: {success, count, nonConvexColliders: [{gameObject, path, vertexCount}]}

validate_shader_errors

Find shaders with compilation errors.

ParameterTypeRequiredDefaultDescription
limitintNo50Max results

Returns: {success, count, shaders: [{name, path, errorCount}]}


Common Workflows

Pre-Build Check

import unity_skills

# Validate scene
scene_result = unity_skills.call_skill("validate_scene")
if scene_result['totalIssues'] > 0:
    print(f"Warning: {scene_result['totalIssues']} issues found")

# Check texture sizes
texture_result = unity_skills.call_skill("validate_texture_sizes", maxRecommendedSize=2048)
if texture_result['oversizedCount'] > 0:
    print(f"Warning: {texture_result['oversizedCount']} oversized textures")

Project Cleanup

import unity_skills

# 1. Preview missing scripts fix
preview = unity_skills.call_skill("validate_fix_missing_scripts", dryRun=True)
print(f"Would fix {preview['totalFixed']} objects")

# 2. Actually fix (if preview looks good)
unity_skills.call_skill("validate_fix_missing_scripts", dryRun=False)

# 3. Preview empty folder cleanup
preview = unity_skills.call_skill("validate_cleanup_empty_folders", dryRun=True)
print(f"Would delete {len(preview['foldersToDelete'])} folders")

# 4. Actually cleanup
unity_skills.call_skill("validate_cleanup_empty_folders", dryRun=False)

# 5. Review unused assets (manual review recommended)
unused = unity_skills.call_skill("validate_find_unused_assets")
for asset in unused['unusedAssets']:
    print(f"Potentially unused: {asset}")

Best Practices

  1. Always use dryRun=True first to preview changes
  2. Run validation before major builds
  3. Review unused assets manually before deletion
  4. Keep texture sizes appropriate for target platform
  5. Fix missing scripts before they cause runtime errors
  6. Regular cleanup prevents project bloat

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

33.42%
按下载量换算36

Claude

31.44%
按下载量换算34

Cursor

21.67%
按下载量换算23

Gemini CLI

9.57%
按下载量换算10

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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