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unity-uiUnity UI 浏览器

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

445

周安装

18

GitHub Stars

886

下载量

140
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-ui(Unity UI 浏览器)
来源仓库:https://github.com/besty0728/unity-skills
仓库路径:skills/unity-ui
安装命令:
npx skills add https://github.com/besty0728/unity-skills --skill unity-ui
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/besty0728/unity-skills --skill unity-ui

简介

Unity UI 浏览器工具,辅助界面设计与视觉一致性检查。

  • 适合生成布局结构或验证响应式适配方案。
  • 可结合品牌规范输出符合设计系统的组件层级。
  • 安装命令:npx skills add https://github.com/besty0728/unity-skills --skill unity-ui
  • 涉及真实页面改动时应通过截图比对确认对齐与溢出情况

SKILL.md

Unity UI Skills

Use this module for Unity UGUI / Canvas workflows. It is separate from UI Toolkit.

Batch-first: Prefer ui_create_batch when creating 2+ UI elements.

Guardrails

Mode: Full-Auto required

DO NOT (common hallucinations):

  • ui_add_canvas does not exist -> use ui_create_canvas
  • ui_create_label does not exist -> use ui_create_text
  • ui_create_checkbox does not exist -> use ui_create_toggle
  • ui_set_color does not exist -> use component_set_property on Image/Text, or the dedicated UI property skills when available
  • Do not confuse UGUI (ui) with UI Toolkit (uitoolkit)

Routing:

  • For UXML/USS/UIDocument -> use uitoolkit
  • For XR-compatible world-space Canvas conversion -> use xr_setup_ui_canvas
  • For text updates after creation -> use ui_set_text
  • For layout and alignment -> use ui_layout_children, ui_align_selected, ui_distribute_selected

Skills

Create Skills

SkillUseKey parameters
ui_create_canvasCreate Canvasname?, renderMode?
ui_create_panelCreate panel containername?, parent?, r/g/b/a?
ui_create_buttonCreate buttonname?, parent?, text?, width/height?
ui_create_textCreate text labelname?, parent?, text?, fontSize?, r/g/b?
ui_create_imageCreate imagename?, parent?, spritePath?, width/height?
ui_create_inputfieldCreate input fieldname?, parent?, placeholder?, width/height?
ui_create_sliderCreate slidername?, parent?, minValue?, maxValue?, value?
ui_create_toggleCreate togglename?, parent?, label?, isOn?
ui_create_dropdownCreate dropdownname?, parent?, options?, width/height?
ui_create_scrollviewCreate ScrollRect hierarchyname?, parent?, width/height?, horizontal?, vertical?
ui_create_rawimageCreate RawImagename?, parent?, texturePath?, width/height?
ui_create_scrollbarCreate scrollbarname?, parent?, direction?, value?, size?
ui_create_batchCreate multiple UI elementsitems (JSON string array)

Query and Layout Skills

SkillUseKey parameters
ui_find_allFind scene UI elementsuiType?, limit?
ui_set_textUpdate text contentname, text
ui_set_rectSet RectTransform size/offsetstarget, width, height, posX, posY, left/right/top/bottom?
ui_set_anchorApply anchor presettarget, preset?, setPivot?
ui_layout_childrenVertical/Horizontal/Grid layouttarget, layoutType?, spacing?
ui_align_selectedAlign current selectionalignment?
ui_distribute_selectedDistribute current selectiondirection?

Property and Effect Skills

SkillUseKey parameters
ui_set_imageImage type/fill/spritetarget, type?, fillMethod?, fillAmount?, spritePath?
ui_add_layout_elementAdd LayoutElement constraintstarget, width/height prefs, flex values
ui_add_canvas_groupAdd CanvasGrouptarget, alpha?, interactable?, blocksRaycasts?
ui_add_maskAdd Mask or RectMask2Dtarget, maskType?, showMaskGraphic?
ui_add_outlineAdd Shadow/Outline effecttarget, effectType?, r/g/b/a?, distanceX/Y?
ui_configure_selectableConfigure transitions/navigation/colorstarget, transition?, navigationMode?, color values

High-Frequency Defaults

Canvas and Parenting

  • ui_create_canvas defaults to ScreenSpaceOverlay.
  • Most create skills accept parent; if omitted, Unity will create under the active Canvas or scene root depending on the implementation context.
  • For reusable menu groups, create the Canvas once, then create a Panel and put all child controls under that panel.

Common Create Parameters

SkillHigh-frequency fields
ui_create_buttontext, width, height
ui_create_texttext, fontSize, r/g/b
ui_create_imagespritePath, width, height
ui_create_sliderminValue, maxValue, value
ui_create_togglelabel, isOn
ui_create_dropdownoptions
ui_create_scrollviewhorizontal, vertical, movementType

Important:

  • Most create skills do not take explicit x/y placement.
  • Create first, then place/anchor with ui_set_rect, ui_set_anchor, or ui_layout_children.

Layout and Anchoring Rules

  • ui_set_anchor is the fastest way to move a control into a standard layout position.
  • ui_set_rect is better for precise size/offset edits after anchoring.
  • ui_layout_children is preferred over hand-positioning every child when building vertical, horizontal, or grid menus.

Anchor presets commonly used in production:

  • MiddleCenter for modal/menu panels
  • TopLeft or TopRight for HUD corners
  • StretchAll for full-screen backgrounds

TextMeshPro Note

Text creation auto-detects TMP:

  • TMP available -> TextMeshProUGUI
  • TMP unavailable -> legacy Text

Read the response payload if you need to know which one was created before later component-specific edits.

Workflow Notes

  1. Create a Canvas first.
  2. Use panels to group related controls.
  3. Prefer ui_create_batch for menus, HUD groups, and repeated widgets.
  4. Use anchors and layout groups before hand-placing every child.
  5. Text creation auto-detects TextMeshPro. Responses indicate whether TMP was used.
  6. For world-space gameplay UI, build the Canvas here first, then convert for XR only if needed.
  7. ui_create_batch is mainly for bulk creation, not precise positioning. Follow it with layout or rect/anchor adjustments.
  8. ui_create_batch.items is a JSON string parameter in the current REST/API layer, not a raw array object.

Minimal Example

import unity_skills
import json

unity_skills.call_skill("ui_create_canvas", name="MainMenu")
unity_skills.call_skill("ui_create_panel", name="MenuPanel", parent="MainMenu", a=0.7)
unity_skills.call_skill("ui_set_rect", name="MenuPanel", width=320, height=240)
unity_skills.call_skill("ui_create_batch", items=json.dumps([
    {"type": "Button", "name": "StartBtn", "parent": "MenuPanel", "text": "开始", "width": 220, "height": 44},
    {"type": "Button", "name": "OptionsBtn", "parent": "MenuPanel", "text": "设置", "width": 220, "height": 44},
    {"type": "Button", "name": "QuitBtn", "parent": "MenuPanel", "text": "退出", "width": 220, "height": 44}
]))

unity_skills.call_skill("ui_set_anchor", name="MenuPanel", preset="MiddleCenter")
unity_skills.call_skill("ui_layout_children", name="MenuPanel", layoutType="Vertical", spacing=12)

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file. Load UI_REFERENCE.md for extended element creation details, property tables, and larger UGUI examples.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.6%
按下载量换算51

Claude

29.78%
按下载量换算42

Cursor

20.1%
按下载量换算28

Gemini CLI

9.02%
按下载量换算13

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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