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unity-timelineUnity timeline 命令行

Agent Skill

unity-timeline 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

294

周安装

12

GitHub Stars

886

下载量

95
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-timeline(Unity timeline 命令行)
来源仓库:https://github.com/besty0728/unity-skills
仓库路径:skills/unity-timeline
安装命令:
npx skills add https://github.com/besty0728/unity-skills --skill unity-timeline
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/besty0728/unity-skills --skill unity-timeline

简介

Unity Timeline 命令行工具,用于处理 GitHub 仓库协作事务。

  • 适用于需要跟踪动画序列编辑历史或团队评审变更的场景。
  • 可在 AI 宿主中调用以辅助多媒体内容版本管理。
  • 安装命令:npx skills add https://github.com/besty0728/unity-skills --skill unity-timeline
  • 需评估其对长时动画轨道合并冲突的支持能力

SKILL.md

Timeline Skills

Create and modify Unity Timelines.

Guardrails

Mode: Full-Auto required

DO NOT (common hallucinations):

  • timeline_create_animation / timeline_add_track do not exist → use the typed track skills: timeline_add_animation_track, timeline_add_audio_track, timeline_add_activation_track, timeline_add_control_track, timeline_add_signal_track
  • timeline_add_keyframe does not exist → Timeline uses clips, not direct keyframes; use timeline_add_clip
  • timeline_set_duration sets the Timeline asset duration, not individual clip duration

Routing:

  • For Animator parameters/states → use animator module
  • For runtime animation playback → use editor_play or write C# via script module

Skills

timeline_create

Create a new Timeline asset and Director instance.

ParameterTypeRequiredDefaultDescription
namestringYes-Name of the timeline/object
folderstringNo"Assets/Timelines"Folder to save asset

Returns: {success, assetPath, gameObjectName, directorInstanceId}

timeline_add_audio_track

Add an Audio track to a Timeline.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringNo"Audio Track"Name of the new track

Returns: {success, trackName}

timeline_add_animation_track

Add an Animation track to a Timeline, optionally binding an object.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringNo"Animation Track"Name of the new track
bindingObjectNamestringNo-Name of the GameObject to bind (animator)

Returns: {success, trackName, boundObject}

timeline_add_activation_track

Add an Activation track to control object visibility.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringNo"Activation Track"Name of the new track

Returns: {success, trackName}

timeline_add_control_track

Add a Control track for nested Timelines or prefab spawning.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringNo"Control Track"Name of the new track

Returns: {success, trackName}

timeline_add_signal_track

Add a Signal track for event markers.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringNo"Signal Track"Name of the new track

Returns: {success, trackName}

timeline_remove_track

Remove a track by name from a Timeline.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringNo-Name of the track to remove

Returns: {success, removed}

timeline_list_tracks

List all tracks in a Timeline.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path

Returns: {count, tracks: [{name, type, muted, clipCount}]}

timeline_add_clip

Add a clip to a track by track name.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringNo-Name of the target track
startdoubleNo0Clip start time in seconds
durationdoubleNo1Clip duration in seconds

Returns: {success, trackName, clipStart, clipDuration}

timeline_set_duration

Set Timeline duration and wrap mode.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
durationdoubleNo0Fixed duration in seconds
wrapModestringNo-Wrap mode: Hold/Loop/None

Returns: {success, duration, wrapMode}

timeline_play

Play, pause, or stop a Timeline (Editor preview).

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
actionstringNo"play"Action: play/pause/stop

Returns: {success, action, time}

timeline_set_binding

Set the binding object for a track.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringNo-Name of the track
bindingObjectNamestringNo-Name of the object to bind

Returns: {success, trackName, boundTo}

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

33.3%
按下载量换算32

Claude

30.74%
按下载量换算29

Cursor

20.42%
按下载量换算19

Gemini CLI

9.01%
按下载量换算9

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限需确认

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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