Profiler Skills
Get performance statistics.
Guardrails
Mode: Full-Auto required
DO NOT (common hallucinations):
profiler_start/profiler_stopdo not exist → profiler skills are read-only snapshots, not recording controlsprofiler_recorddoes not exist → use Unity Profiler window for recordingprofiler_analyze/profiler_get_fpsdo not exist → useprofiler_get_stats(FPS, batches, draw calls) orprofiler_get_memory(heap sizes)
Routing:
- For scene performance hints → use
perceptionmodule'sscene_performance_hints - For memory info →
debug_get_memory_info(debug module) orprofiler_get_memory(this module) - For optimization suggestions → use
optimizationmodule
Skills
profiler_get_stats
Get performance statistics (FPS, Memory, Batches). Parameters: None.
Returns:
{
"fps": 60.0,
"triangles": 1500,
"batches": 12,
"memory": { "totalAllocatedMB": 256.5, ... }
}profiler_get_memory
Get memory usage overview (total allocated, reserved, mono heap). Parameters: None.
Returns: {success, totalAllocatedMB, totalReservedMB, unusedReservedMB, monoHeapMB, monoUsedMB}
profiler_get_runtime_memory
Get top N objects by runtime memory usage in the scene.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 20 | Maximum number of objects to return |
Returns: {success, totalTrackedMB, showing, objects: [{name, type, sizeKB}]}
profiler_get_texture_memory
Get memory usage of all loaded textures.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 50 | Maximum number of textures to return |
Returns: {success, totalCount, totalMB, topTextures: [{name, type, sizeKB, width, height}]}
profiler_get_mesh_memory
Get memory usage of all loaded meshes.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 50 | Maximum number of meshes to return |
Returns: {success, totalCount, totalMB, topMeshes: [{name, sizeKB, vertices, triangles}]}
profiler_get_material_memory
Get memory usage of all loaded materials.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 50 | Maximum number of materials to return |
Returns: {success, totalCount, totalMB, topMaterials: [{name, shader, sizeKB}]}
profiler_get_audio_memory
Get memory usage of all loaded AudioClips.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 50 | Maximum number of clips to return |
Returns: {success, totalCount, totalMB, topClips: [{name, sizeKB, length, channels, frequency}]}
profiler_get_object_count
Count all loaded objects grouped by type.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| topN | int | No | 20 | Number of top types to return |
Returns: {success, totalObjects, topTypes: [{type, count}]}
profiler_get_rendering_stats
Get rendering statistics (batches, triangles, vertices, etc.). Parameters: None.
Returns: {success, frameTime, renderTime, triangles, vertices, batches, setPassCalls, drawCalls, dynamicBatchedDrawCalls, staticBatchedDrawCalls, instancedBatchedDrawCalls, shadowCasters}
profiler_get_asset_bundle_stats
Get information about all loaded AssetBundles. Parameters: None.
Returns: {success, count, bundles: [{name, isStreamedSceneAssetBundle}]}
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.