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unity-importerUnity importer 搜索

Agent Skill

unity-importer 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

374

周安装

15

GitHub Stars

886

下载量

121
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-importer(Unity importer 搜索)
来源仓库:https://github.com/besty0728/unity-skills
仓库路径:skills/unity-importer
安装命令:
npx skills add https://github.com/besty0728/unity-skills --skill unity-importer
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/besty0728/unity-skills --skill unity-importer

简介

用于 Unity Importer 相关信息的查找、检索和筛选,适合在 Codex、Claude、Cursor、Gemini CLI 中快速定位资源导入资料。

  • 适用于需要根据关键词或任务场景定位候选结果时使用。
  • 通过 npx skills add 命令从 GitHub 仓库安装并使用。
  • 安装前建议确认权限范围和维护状态,避免触发不必要的联网或文件操作。
  • unity-importer 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Unity Importer Skills

Use this module to change import settings for textures, audio, and models that already exist in the project.

Batch-first: Prefer the batch setters when configuring 2+ assets of the same category.

Guardrails

Mode: Full-Auto required

DO NOT (common hallucinations):

  • importer_import does not exist -> use asset_import in the asset module to bring files into the project
  • importer_set_format does not exist -> use the specific texture/audio/model setters
  • importer_get_settings does not exist -> use the category-specific getters
  • Settings changes do not always apply instantly in memory. Reimport may still be required

Routing:

  • File import or refresh -> asset
  • Texture settings -> texture_*
  • Audio settings -> audio_*
  • Model settings -> model_*
  • Alternative importer bridge skills -> texture_set_import_settings, audio_set_import_settings, model_set_import_settings
  • Force importer refresh -> asset_reimport or asset_reimport_batch

Skills

Texture Route

Import settings:

SkillUseKey parameters
texture_get_settingsRead texture importer settingsassetPath
texture_set_settingsSet texture importer settingsassetPath, textureType?, maxSize?, filterMode?, compression?, mipmapEnabled?, sRGB?, readable?, wrapMode?
texture_set_settings_batchBatch texture settingsitems
texture_get_import_settingsRead minimal importer settings (type/maxSize/compression/filter/srgb/readable/mipmap)assetPath
texture_set_import_settingsAlternative texture import bridgesimilar texture fields

Query and runtime info:

SkillUseKey parameters
texture_find_assetsSearch Texture2D assets by AssetDatabase filterfilter?, limit? (default 50)
texture_get_infoInspect dimensions, format, and runtime memory sizeassetPath
texture_find_by_sizeFind textures in a dimension range (pixels)minSize? (0), maxSize? (99999), limit? (50)

Typed / platform overrides:

SkillUseKey parameters
texture_set_typeSwitch texture typeassetPath, textureType (Default/NormalMap/Sprite/EditorGUI/Cursor/Cookie/Lightmap/SingleChannel)
texture_set_platform_settingsOverride per-platform settingsassetPath, platform (Standalone/iPhone/Android/WebGL), maxSize?, format?, compressionQuality?, overridden?
texture_get_platform_settingsRead per-platform overrideassetPath, platform
texture_set_sprite_settingsSprite-specific knobs (PPU, mode)assetPath, pixelsPerUnit?, spriteMode? (Single/Multiple/Polygon)
sprite_set_import_settingsSprite importer bridge (PPU, packingTag, pivot)assetPath, spriteMode?, pixelsPerUnit?, packingTag?, pivotX?, pivotY?

Common texture decisions:

  • UI sprites -> textureType="Sprite", usually mipmapEnabled=false
  • Pixel art -> filterMode="Point"
  • Runtime CPU reads -> readable=true only when necessary
  • Platform-tuned builds -> prefer texture_set_platform_settings over global texture_set_settings

Audio Route

Import settings:

SkillUseKey parameters
audio_get_settingsRead audio importer settingsassetPath
audio_set_settingsSet audio importer settingsassetPath, forceToMono?, loadInBackground?, loadType?, compressionFormat?, quality?
audio_set_settings_batchBatch audio settingsitems
audio_get_import_settingsRead minimal importer defaults (loadType/format/quality/forceToMono/loadInBackground)assetPath
audio_set_import_settingsAlternative audio import bridgesimilar audio fields

Clip query and info:

SkillUseKey parameters
audio_find_clipsSearch AudioClip assets by filterfilter?, limit? (default 50)
audio_get_clip_infoInspect length/channels/frequency/samples of a clipassetPath

Scene runtime (AudioSource / AudioMixer):

SkillUseKey parameters
audio_add_sourceAdd an AudioSource to a GameObjecttarget (name/instanceId/path), clipPath?, playOnAwake? (false), loop? (false), volume? (1)
audio_get_source_infoRead the AudioSource configurationtarget
audio_set_source_propertiesUpdate AudioSource fieldstarget, clipPath?, volume?, pitch?, loop?, playOnAwake?, mute?, spatialBlend?, priority?
audio_find_sources_in_sceneList all AudioSources in the active scenelimit? (default 50)
audio_create_mixerCreate a new AudioMixer assetmixerName? (default NewAudioMixer), folder? (default Assets)

Common audio decisions:

  • Long BGM -> loadType="Streaming"
  • Short SFX -> loadType="DecompressOnLoad"
  • Memory-sensitive SFX libraries -> consider forceToMono=true
  • Scene-side AudioSource tuning -> prefer audio_set_source_properties over manual component edits

Model Route

Import settings:

SkillUseKey parameters
model_get_settingsRead model importer settingsassetPath
model_set_settingsSet model importer settingsassetPath, globalScale?, meshCompression?, isReadable?, generateSecondaryUV?, animationType?, importAnimation?, importCameras?, importLights?, materialImportMode?
model_set_settings_batchBatch model settingsitems
model_get_import_settingsRead minimal importer defaults (scale/compression/animationType/importAnimation/materialImportMode)assetPath
model_set_import_settingsAlternative model import bridgesimilar model fields

Query and info:

SkillUseKey parameters
model_find_assetsSearch model assets by filterfilter?, limit? (default 50)
model_get_mesh_infoMesh vertex / triangle / submesh statstarget (name/instanceId/path) or assetPath
model_get_materials_infoInspect sub-asset materials embedded in the modelassetPath
model_get_animations_infoList animation clips and framerates on the modelassetPath
model_get_rig_infoRead animationType, avatar, skeleton binding infoassetPath

Animation and rig:

SkillUseKey parameters
model_set_animation_clipsConfigure animation clip splitsassetPath, clips (JSON array of {name, firstFrame, lastFrame, loop})
model_set_rigSwitch rig/skeleton modeassetPath, animationType (None/Legacy/Generic/Humanoid), avatarSetup?

Common model decisions:

  • Characters -> animationType="Humanoid" when retargeting is required
  • Static props -> disable cameras/lights/animation imports when unused
  • Baked-lighting meshes -> enable secondary UVs when appropriate
  • After model_set_rig or model_set_animation_clips -> call asset_reimport to refresh clips and avatar

Reimport Rule

After importer changes, use reimport when you need Unity to fully refresh the asset:

SkillUse
asset_reimportReimport one asset
asset_reimport_batchReimport assets matching a search scope

Minimal Example

import unity_skills

unity_skills.call_skill("texture_set_settings_batch", items=[
    {"assetPath": "Assets/UI/icon_play.png", "textureType": "Sprite", "mipmapEnabled": False},
    {"assetPath": "Assets/UI/icon_pause.png", "textureType": "Sprite", "mipmapEnabled": False}
])

unity_skills.call_skill("audio_set_settings",
    assetPath="Assets/Audio/bgm.mp3",
    loadType="Streaming",
    compressionFormat="Vorbis",
    quality=0.7
)

unity_skills.call_skill("asset_reimport", assetPath="Assets/Audio/bgm.mp3")

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file. Load IMPORT_REFERENCE.md for extended asset search/query helpers, platform overrides, rig/animation details, and importer-side best practices.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

38%
按下载量换算46

Claude

28.98%
按下载量换算35

Cursor

18.68%
按下载量换算23

Gemini CLI

8.79%
按下载量换算11

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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