Event Skills
Inspect and modify UnityEvents (e.g. Button.onClick).
Guardrails
Mode: Full-Auto required
DO NOT (common hallucinations):
event_create/event_triggerdo not exist → UnityEvents are triggered at runtime, not from editor skillsevent_subscribedoes not exist → useevent_add_listenerevent_removedoes not exist → useevent_remove_listenerevent_add_listenerrequires exact component type and method name on the target
Routing:
- For XR interaction events → use
xrmodule'sxr_add_interaction_event - For C# event code → write via
scriptmodule
Skills
event_get_listeners
Get persistent listeners of a UnityEvent. Parameters:
name/instanceId/path: Target GameObject locator.componentName(string): Component name.eventName(string): Event field name (e.g. "onClick").
event_add_listener
Add a persistent listener to a UnityEvent (Editor time). Parameters:
name/instanceId/path,componentName,eventName: Target event.targetObjectName,targetComponentName,methodName: Method to call.mode(string, optional): "RuntimeOnly", "EditorAndRuntime", "Off".argType(string, optional): "void", "int", "float", "string", "bool".floatArg,intArg,stringArg,boolArg: Argument value if needed.
event_remove_listener
Remove a persistent listener by index. Parameters:
name/instanceId/path,componentName,eventName: Target event.index(int): Listener index.
event_invoke
Invoke a UnityEvent explicitly (Runtime only). Parameters:
name/instanceId/path,componentName,eventName: Target event.
event_clear_listeners
Remove all persistent listeners from a UnityEvent.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| componentName | string | No | null | Component name |
| eventName | string | No | null | Event field name (e.g. "onClick") |
Returns: {success, removed}
event_set_listener_state
Set a listener's call state (Off, RuntimeOnly, EditorAndRuntime).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| componentName | string | No | null | Component name |
| eventName | string | No | null | Event field name |
| index | int | No | 0 | Listener index |
| state | string | No | null | Call state: "Off", "RuntimeOnly", or "EditorAndRuntime" |
Returns: {success, index, state}
event_list_events
List all UnityEvent fields on a component.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| componentName | string | No | null | Component name |
Returns: {success, component, count, events}
event_add_listener_batch
Add multiple listeners at once. items: JSON array of {targetObjectName, targetComponentName, methodName}.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| componentName | string | No | null | Component name |
| eventName | string | No | null | Event field name |
| items | string | No | null | JSON array of {targetObjectName, targetComponentName, methodName} |
Returns: {success, added, total}
event_copy_listeners
Copy listeners from one event to another.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| sourceObject | string | Yes | - | Source GameObject name |
| sourceComponent | string | Yes | - | Source component name |
| sourceEvent | string | Yes | - | Source event field name |
| targetObject | string | Yes | - | Target GameObject name |
| targetComponent | string | Yes | - | Target component name |
| targetEvent | string | Yes | - | Target event field name |
Returns: {success, copied}
event_get_listener_count
Get the number of persistent listeners on a UnityEvent.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| componentName | string | No | null | Component name |
| eventName | string | No | null | Event field name |
Returns: {success, count}
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.