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unity-compile-fixerUnity compile fixer 搜索

Agent Skill

unity-compile-fixer 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,371

周安装

56

GitHub Stars

82

下载量

444
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-compile-fixer(Unity compile fixer 搜索)
来源仓库:https://github.com/dev-gom/claude-code-marketplace
仓库路径:skills/unity-compile-fixer
安装命令:
npx skills add https://github.com/dev-gom/claude-code-marketplace --skill unity-compile-fixer
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dev-gom/claude-code-marketplace --skill unity-compile-fixer

简介

用于 Unity 编译错误的查找、检索和筛选,适合在 Codex、Claude、Cursor、Gemini CLI 中快速定位编译问题。

  • 适用于需要根据关键词或错误场景定位候选解决方案时使用。
  • 通过 npx skills add 命令从 GitHub 仓库安装并使用。
  • 安装前建议确认权限范围和维护状态,避免触发不必要的联网或文件操作。
  • unity-compile-fixer 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Unity Compile Fixer

Overview

This skill enables automatic detection and resolution of Unity C# compilation errors by leveraging VSCode's diagnostic system. It collects real-time errors from the OmniSharp C# language server, analyzes error patterns against a curated database of common Unity issues, and proposes context-aware solutions for user approval before applying fixes.

When to Use This Skill

Use this skill when:

  • Unity projects report C# compilation errors in VSCode
  • Need to diagnose the root cause of Unity compiler errors (CS* error codes)
  • Want automated fix suggestions for common Unity scripting issues
  • Working with Unity projects that have version control integration (Git, Unity Collaborate, Plastic SCM)
  • Need to handle Unity.meta file conflicts

Example user requests:

  • "Check Unity compilation errors and help me fix them"
  • "My Unity project has compiler errors, can you diagnose and fix?"
  • "Unity scripts are not compiling, what's wrong?"
  • "Fix the C# errors in my Unity project"

Workflow

Follow this workflow when the skill is invoked:

1. Detect Compilation Errors

Use the mcp__ide__getDiagnostics tool to collect errors from VSCode:

// Collect all project diagnostics
mcp__ide__getDiagnostics()

// Or target specific Unity script files
mcp__ide__getDiagnostics({ uri: "file:///path/to/PlayerController.cs" })

Filter the diagnostics to focus on Unity-relevant errors:

  • Severity: Only process errors with severity: "Error" (ignore warnings)
  • Source: Only process source: "csharp" (OmniSharp C# diagnostics)
  • Error Codes: Focus on CS* compiler error codes (e.g., CS0246, CS0029, CS1061)

2. Analyze Error Patterns

For each detected error:

  1. Extract error information:

- File path and line number from uri and range - Error code from message (e.g., "CS0246") - Full error message text

  1. Match against error pattern database:

- Load references/error-patterns.json - Find the error code entry (e.g., CS0246) - Retrieve common causes and solutions

  1. Read affected file context:

- Use Read tool to load the file with errors - Examine surrounding code for context - Identify missing imports, incorrect types, or API misuse

3. Generate Solution Proposals

For each error, create a structured fix proposal:

**Error**: CS0246 at PlayerController.cs:45
**Message**: The type or namespace name 'Rigidbody' could not be found

**Analysis**:
- Missing using directive for UnityEngine namespace
- Common Unity API usage pattern

**Proposed Solution**:
Add `using UnityEngine;` at the top of PlayerController.cs

**Changes Required**:
- File: Assets/Scripts/PlayerController.cs
- Action: Insert using directive at line 1

4. User Confirmation

Before applying any fixes:

  1. Present all proposed solutions in a clear, structured format
  2. Use AskUserQuestion tool to get user approval:

- List each error and proposed fix - Allow user to approve all, select specific fixes, or cancel

  1. Wait for explicit confirmation - do not apply fixes automatically

5. Apply Approved Fixes

For each approved fix:

  1. Use Edit tool to modify the affected file
  2. Preserve code formatting and existing structure
  3. Apply minimal changes - only fix the specific error

Example:

Edit({
  file_path: "Assets/Scripts/PlayerController.cs",
  old_string: "public class PlayerController : MonoBehaviour",
  new_string: "using UnityEngine;\n\npublic class PlayerController : MonoBehaviour"
})

6. Verify Version Control Status

After applying fixes:

  1. Check for.meta file conflicts:

- Use Grep to search for Unity.meta files - Verify that script GUID hasn't changed - Check for merge conflict markers (<<<<<<, ======, >>>>>>)

  1. Report VCS status:

- List modified files - Warn about any.meta file issues - Suggest git operations if needed

7. Re-validate Compilation

After fixes are applied:

  1. Re-run diagnostics using mcp__ide__getDiagnostics()
  2. Compare error count before and after
  3. Report results to the user:

- Number of errors fixed - Remaining errors (if any) - Success rate

Error Pattern Database

The skill relies on references/error-patterns.json for error analysis. This database contains:

  • Error Code: CS* compiler error code
  • Description: Human-readable explanation
  • Common Causes: Typical reasons this error occurs in Unity
  • Solutions: Step-by-step fix instructions
  • Unity-Specific Notes: Unity API considerations

To analyze an error, load the database and match the error code:

Read({ file_path: "references/error-patterns.json" })
// Parse JSON and find errorCode entry

Analysis Scripts

The skill includes Node.js scripts in scripts/ for complex error analysis:

scripts/analyze-diagnostics.js

Processes VSCode diagnostics JSON output and extracts Unity-relevant errors.

Usage:

node scripts/analyze-diagnostics.js <diagnostics-json-file>

Output:

  • Filtered list of Unity C# compilation errors
  • Error classification by type (missing imports, type errors, API issues)
  • Severity and file location information

This script can be run independently or invoked from the SKILL.md workflow when detailed analysis is needed.

Best Practices

When using this skill:

  1. Start with full project diagnostics - use mcp__ide__getDiagnostics() without parameters to get complete error picture
  2. Prioritize errors by severity and dependency - fix foundational errors (missing imports) before downstream errors
  3. Batch related fixes - group errors from the same file for efficient editing
  4. Always verify VCS status - Unity.meta files are critical for version control
  5. Re-validate after fixes - ensure errors are actually resolved

Resources

scripts/analyze-diagnostics.js

Node.js script for processing VSCode diagnostics and filtering Unity-specific C# errors.

references/error-patterns.json

Curated database of common Unity C# compilation errors with solutions and Unity-specific guidance.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

26.51%
按下载量换算118

Codex

24.15%
按下载量换算107

Gemini CLI

16.89%
按下载量换算75

OpenCode

14.35%
按下载量换算64

windsurf

8.57%
按下载量换算38

Cursor

3.22%
按下载量换算14

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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