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unity-assetUnity asset 搜索

Agent Skill

unity-asset 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

312

周安装

13

GitHub Stars

886

下载量

104
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-asset(Unity asset 搜索)
来源仓库:https://github.com/besty0728/unity-skills
仓库路径:skills/unity-asset
安装命令:
npx skills add https://github.com/besty0728/unity-skills --skill unity-asset
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/besty0728/unity-skills --skill unity-asset

简介

用于查找、检索和筛选相关信息。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

  • 适合根据关键词、任务场景或来源线索快速定位候选结果。
  • 可结合来源仓库和原始 README 核验具体用法。
  • 安装前建议确认权限范围、维护状态及是否会触发联网或文件读写。
  • unity-asset 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Unity Asset Skills

BATCH-FIRST: Use *_batch skills when operating on 2+ assets.

Guardrails

Mode: Semi-Auto (available by default)

DO NOT (common hallucinations):

  • asset_create does not exist → use asset_create_folder (folders), material_create (materials), script_create (scripts)
  • asset_rename does not exist → use asset_move with new path
  • asset_search does not exist → use asset_find with searchFilter syntax (e.g. t:Texture2D player)
  • asset_copy does not exist → use asset_duplicate

Routing:

  • For texture/model/audio import settings → use importer module (Full-Auto)
  • For material creation → use material module (Full-Auto)
  • For script creation → use script module

Skills Overview

Single ObjectBatch VersionUse Batch When
asset_importasset_import_batchImporting 2+ files
asset_deleteasset_delete_batchDeleting 2+ assets
asset_moveasset_move_batchMoving 2+ assets

No batch needed:

  • asset_duplicate - Duplicate single asset
  • asset_find - Search assets (returns list)
  • asset_create_folder - Create folder
  • asset_refresh - Refresh AssetDatabase
  • asset_get_info - Get asset information
  • asset_reimport - Force reimport asset
  • asset_reimport_batch - Reimport multiple assets

Skills

asset_import

Import an external file into the project.

ParameterTypeRequiredDescription
sourcePathstringYesExternal file path
destinationPathstringYesProject destination

asset_import_batch

Import multiple external files.

items currently expects a JSON string, not a native array.

Returns: {success, totalItems, successCount, failCount, results: [{success, sourcePath, destinationPath}]}

import json

unity_skills.call_skill("asset_import_batch", items=json.dumps([
    {"sourcePath": "C:/Downloads/tex1.png", "destinationPath": "Assets/Textures/tex1.png"},
    {"sourcePath": "C:/Downloads/tex2.png", "destinationPath": "Assets/Textures/tex2.png"}
]))

asset_delete

Delete an asset from the project.

ParameterTypeRequiredDescription
assetPathstringYesAsset path to delete

asset_delete_batch

Delete multiple assets.

items currently expects a JSON string, not a native array.

Returns: {success, totalItems, successCount, failCount, results: [{success, path}]}

import json

unity_skills.call_skill("asset_delete_batch", items=json.dumps([
    {"path": "Assets/Textures/old1.png"},
    {"path": "Assets/Textures/old2.png"}
]))

asset_move

Move or rename an asset.

ParameterTypeRequiredDescription
sourcePathstringYesCurrent asset path
destinationPathstringYesNew path/name

asset_move_batch

Move multiple assets.

items currently expects a JSON string, not a native array.

Returns: {success, totalItems, successCount, failCount, results: [{success, sourcePath, destinationPath}]}

import json

unity_skills.call_skill("asset_move_batch", items=json.dumps([
    {"sourcePath": "Assets/Old/mat1.mat", "destinationPath": "Assets/New/mat1.mat"},
    {"sourcePath": "Assets/Old/mat2.mat", "destinationPath": "Assets/New/mat2.mat"}
]))

asset_duplicate

Duplicate an asset.

ParameterTypeRequiredDescription
assetPathstringYesAsset to duplicate

asset_find

Find assets by search filter.

ParameterTypeRequiredDefaultDescription
searchFilterstringYes-Search query
limitintNo50Max results to return
limitintNo100Max results

Search Filter Syntax:

FilterExampleDescription
t:Typet:Texture2DBy type
l:Labell:ArchitectureBy label
nameplayerBy name
Combinedt:Material playerMultiple filters

Returns: {success, count, assets: [path]}

asset_create_folder

Create a folder in the project.

ParameterTypeRequiredDescription
folderPathstringYesFull folder path

asset_refresh

Refresh the AssetDatabase after external changes.

No parameters.

asset_get_info

Get information about an asset.

ParameterTypeRequiredDescription
assetPathstringYesAsset path

asset_reimport

Force reimport of an asset.

ParameterTypeRequiredDescription
assetPathstringYesAsset path to reimport

asset_reimport_batch

Reimport multiple assets matching a pattern.

ParameterTypeRequiredDescription
searchFilterstringNoAssetDatabase search filter (default *)
folderstringNoFolder root to search (default Assets)
limitintNoMax assets to reimport (default 100)

asset_set_labels

Set labels on an asset (overwrites existing labels).

ParameterTypeRequiredDescription
assetPathstringYesAsset path
labelsstringYesComma-separated labels (e.g. "ui,icon,hud"). Empty entries are dropped

Returns: {success, assetPath, labels: [...]}

asset_get_labels

Get the labels currently attached to an asset.

ParameterTypeRequiredDescription
assetPathstringYesAsset path

Returns: {success, assetPath, labels: [...]}


Minimal Example

import unity_skills

# GOOD: 1 API call instead of 4
unity_skills.call_skill("asset_move_batch", items=[
    {"sourcePath": "Assets/tex1.png", "destinationPath": "Assets/Textures/tex1.png"},
    {"sourcePath": "Assets/tex2.png", "destinationPath": "Assets/Textures/tex2.png"},
    {"sourcePath": "Assets/tex3.png", "destinationPath": "Assets/Textures/tex3.png"},
    {"sourcePath": "Assets/tex4.png", "destinationPath": "Assets/Textures/tex4.png"}
])

Best Practices

  1. Organize assets in logical folders
  2. Use consistent naming conventions
  3. Refresh after external file changes
  4. Use search filters for efficiency
  5. Backup before bulk delete operations

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

33.67%
按下载量换算35

Claude

32.19%
按下载量换算33

Cursor

19.87%
按下载量换算21

Gemini CLI

8.76%
按下载量换算9

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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