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unity-animatorUnity animator 命令行

Agent Skill

unity-animator 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

318

周安装

13

GitHub Stars

886

下载量

103
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-animator(Unity animator 命令行)
来源仓库:https://github.com/besty0728/unity-skills
仓库路径:skills/unity-animator
安装命令:
npx skills add https://github.com/besty0728/unity-skills --skill unity-animator
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/besty0728/unity-skills --skill unity-animator

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在需要围绕仓库状态、代码变更或协作事项进行整理时使用。
  • 可结合来源仓库和原始 README 核验具体用法。
  • 安装前建议确认权限范围、维护状态及是否会触发联网或文件读写。
  • unity-animator 属于待分类类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Unity Animator Skills

Control Unity's animation system - create controllers, manage parameters, and control playback.

Guardrails

Mode: Full-Auto required

DO NOT (common hallucinations):

  • animator_create_clip / animator_add_clip do not exist → AnimationClips are created via Unity Editor or asset import
  • animator_set_speed does not exist → use component_set_property on Animator component with propertyName="speed"

Routing:

  • For Timeline animation → use timeline module
  • For component properties on Animator → use component module
  • For animation import settings → use importer module

Skills Overview

SkillDescription
animator_create_controllerCreate new Animator Controller
animator_add_parameterAdd parameter to controller
animator_get_parametersList all parameters
animator_set_parameterSet parameter value at runtime
animator_playPlay animation state
animator_get_infoGet Animator component info
animator_assign_controllerAssign controller to GameObject
animator_list_statesList states in controller
animator_add_stateAdd a state to a controller layer
animator_add_transitionAdd a transition between two states

Parameter Types

TypeDescriptionExample Use
floatDecimal valueSpeed, blend weights
intInteger valueState index
boolTrue/falseIsGrounded, IsRunning
triggerOne-shot signalJump, Attack

Skills

animator_create_controller

Create a new Animator Controller.

ParameterTypeRequiredDefaultDescription
namestringYes-Controller name
folderstringNo"Assets/Animations"Save folder

Returns: {success, name, path}

animator_add_parameter

Add a parameter to a controller.

ParameterTypeRequiredDefaultDescription
controllerPathstringYes-Controller asset path
paramNamestringYes-Parameter name
paramTypestringYes-float/int/bool/trigger
defaultFloatfloatNo0Initial float value
defaultIntintNo0Initial int value
defaultBoolboolNofalseInitial bool value

animator_get_parameters

Get all parameters from a controller.

ParameterTypeRequiredDescription
controllerPathstringYesController asset path

Returns: {success, parameters: [{name, type, defaultFloat/defaultBool/...}]}

animator_set_parameter

Set a parameter value at runtime.

ParameterTypeRequiredDescription
namestringYesGameObject name
paramNamestringYesParameter name
paramTypestringYesfloat/int/bool/trigger
floatValuefloatNo*Float value
intValueintNo*Integer value
boolValueboolNo*Boolean value

*Use the appropriate value for paramType (trigger doesn't need a value)

animator_play

Play a specific animation state.

ParameterTypeRequiredDefaultDescription
namestringYes-GameObject name
stateNamestringYes-Animation state name
layerintNo0Animator layer
normalizedTimefloatNo0Start time (0-1)

animator_get_info

Get Animator component information.

ParameterTypeRequiredDescription
namestringYesGameObject name

Returns: {success, hasController, controllerName, parameters, currentState}

animator_assign_controller

Assign a controller to a GameObject.

ParameterTypeRequiredDescription
namestringYesGameObject name
controllerPathstringYesController asset path

animator_list_states

List all states in a controller layer.

ParameterTypeRequiredDefaultDescription
controllerPathstringYes-Controller asset path
layerintNo0Layer index

Returns: {success, states: [{name, tag, speed}]}

animator_add_state

Add a state to an Animator Controller layer.

ParameterTypeRequiredDefaultDescription
controllerPathstringYes-Controller asset path
stateNamestringYes-Name for the new state
clipPathstringNonullAnimation clip asset path to assign
layerintNo0Layer index

Returns: {success, controller, stateName, layer}

animator_add_transition

Add a transition between two states in an Animator Controller.

ParameterTypeRequiredDefaultDescription
controllerPathstringYes-Controller asset path
fromStatestringYes-Source state name
toStatestringYes-Destination state name
layerintNo0Layer index
hasExitTimeboolNotrueWhether transition waits for exit time
durationfloatNo0.25Transition duration in seconds

Returns: {success, from, to, layer, hasExitTime, duration}


Example: Complete Animation Setup

import unity_skills

# 1. Create controller
unity_skills.call_skill("animator_create_controller",
    name="PlayerController",
    folder="Assets/Animations"
)

# 2. Add parameters
unity_skills.call_skill("animator_add_parameter",
    controllerPath="Assets/Animations/PlayerController.controller",
    paramName="Speed", paramType="float", defaultFloat=0
)
unity_skills.call_skill("animator_add_parameter",
    controllerPath="Assets/Animations/PlayerController.controller",
    paramName="IsGrounded", paramType="bool", defaultBool=True
)
unity_skills.call_skill("animator_add_parameter",
    controllerPath="Assets/Animations/PlayerController.controller",
    paramName="Jump", paramType="trigger"
)

# 3. Assign to character
unity_skills.call_skill("animator_assign_controller",
    name="Player",
    controllerPath="Assets/Animations/PlayerController.controller"
)

# 4. Control at runtime
unity_skills.call_skill("animator_set_parameter",
    name="Player", paramName="Speed", paramType="float", floatValue=5.0
)

# Trigger jump
unity_skills.call_skill("animator_set_parameter",
    name="Player", paramName="Jump", paramType="trigger"
)

# Play specific state
unity_skills.call_skill("animator_play", name="Player", stateName="Idle")

Best Practices

  1. Create controller before adding parameters
  2. Use meaningful parameter names
  3. Triggers reset automatically after firing
  4. Set parameters before playing states
  5. Use layers for independent animations (body + face)
  6. States must exist in controller before playing

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.34%
按下载量换算36

Claude

29.97%
按下载量换算31

Cursor

17.76%
按下载量换算18

Gemini CLI

10.56%
按下载量换算11

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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