uloop get-logs
Retrieve logs from Unity Console.
Usage
uloop get-logs [options]Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--log-type | string | All | Log type filter: Error, Warning, Log, All |
--max-count | integer | 100 | Maximum number of logs to retrieve |
--search-text | string | - | Text to search within logs |
--include-stack-trace | boolean | false | Include stack trace in output |
--use-regex | boolean | false | Use regex for search |
--search-in-stack-trace | boolean | false | Search within stack trace |
Global Options
| Option | Description |
|---|---|
--project-path <path> | Target a specific Unity project (mutually exclusive with --port) |
-p, --port <port> | Specify Unity TCP port directly (mutually exclusive with --project-path) |
Examples
# Get all logs
uloop get-logs
# Get only errors
uloop get-logs --log-type Error
# Search for specific text
uloop get-logs --search-text "NullReference"
# Regex search
uloop get-logs --search-text "Missing.*Component" --use-regexOutput
Returns JSON array of log entries with message, type, and optional stack trace.