uloop get-hierarchy
Get Unity Hierarchy structure.
Usage
uloop get-hierarchy [options]Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--root-path | string | - | Root GameObject path to start from |
--max-depth | integer | -1 | Maximum depth (-1 for unlimited) |
--include-components | boolean | true | Include component information |
--include-inactive | boolean | true | Include inactive GameObjects |
--include-paths | boolean | false | Include full path information |
--use-components-lut | string | auto | Use LUT for components (auto, true, false) |
--use-selection | boolean | false | Use selected GameObject(s) as root(s). When true, --root-path is ignored. |
Global Options
| Option | Description |
|---|---|
--project-path <path> | Target a specific Unity project (mutually exclusive with --port) |
-p, --port <port> | Specify Unity TCP port directly (mutually exclusive with --project-path) |
Examples
# Get entire hierarchy
uloop get-hierarchy
# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"
# Limit depth
uloop get-hierarchy --max-depth 2
# Without components
uloop get-hierarchy --include-components false
# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selectionOutput
Returns JSON with hierarchical structure of GameObjects and their components.