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ue5-metasound-dspUE5 元音 DSP

Agent Skill

用于辅助音频、音乐、语音转写、语音合成或声音素材处理。它适合让 Agent 生成配乐说明、整理音频流程、调用语音工具或处理播客和视频配音素材。使用时需要确认输入音频来源、输出格式、时长和模型限制;涉及人声克隆、版权音乐或公开发布时,应先核对授权和合规边界。

总安装

282

周安装

12

GitHub Stars

公开资料未说明

下载量

99
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ue5-metasound-dsp(UE5 元音 DSP)
来源仓库:https://github.com/koshimazaki/ue-audio-skills
仓库路径:skills/ue5-metasound-dsp
安装命令:
npx skills add https://github.com/koshimazaki/ue-audio-skills --skill ue5-metasound-dsp
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/koshimazaki/ue-audio-skills --skill ue5-metasound-dsp

简介

ue5-metasound-dsp 用于辅助音频、音乐、语音转写、语音合成或声音素材处理。

  • 适合让 Agent 生成配乐说明、整理音频流程、调用语音工具或处理播客和视频配音素材。
  • 使用时需要确认输入音频来源、输出格式、时长和模型限制。
  • 涉及人声克隆、版权音乐或公开发布时,应先核对授权和合规边界。
  • 当前无额外底部简介,功能以原始 SKILL.md 为准。

SKILL.md

MetaSounds DSP — Node Graphs & Signal Design

Design MetaSounds audio graphs: choose nodes, wire signal chains, configure DSP parameters, and generate Builder API command sequences.

Data Types

Audio, Trigger, Float, Int32, Bool, Time, String, WaveAsset, UObject, Enum (+ Array variants)

Type rules: Audio-rate cannot connect to Float. Use correct node variant (e.g., Multiply (Audio) vs Multiply (Float)).

Asset Types

TypeUseInterface
SourceStandalone playable assetUE.Source.OneShot or MetaSound
PatchReusable subgraph (no play)Custom
PresetParameter overrides of existing Source/PatchInherits parent

Interfaces

  • MetaSound — Standard audio output
  • UE.Source.OneShot — OnPlay trigger in, OnFinished trigger out
  • UE.Attenuation — Distance input for volume falloff
  • UE.Spatialization — Azimuth/Elevation for 3D positioning

Node Categories (144 nodes, 20 categories)

Generators

Sine, Saw, Square, Triangle, Noise, LFO, Additive Synth, SuperOscillator, WaveTable, Perlin Noise

Wave Players

Wave Player (mono), Stereo Wave Player, with loop/pitch shift/concatenation

Envelopes

AD Envelope (Audio-rate), AD Envelope (Float), ADSR Envelope, Crossfade, WaveTable Envelope

Filters

Biquad Filter, State Variable Filter, Dynamic Filter, Ladder Filter, One-Pole HPF, One-Pole LPF, Band Splitter, Bitcrusher

Delays & Time

Delay, Stereo Delay, Pitch Shift, Diffuser, Grain Delay, Flanger

Dynamics

Compressor, Limiter

Math (Audio)

Add, Subtract, Multiply, Mix — all have Primary Operand + Operand pins

Math (Float)

Add, Subtract, Multiply, Divide, Modulo, Map Range, Clamp, InterpTo, Linear To Log Frequency

Triggers

Accumulate, Any, Compare, Control, Counter, Delay, Filter, Gate, Once, OnThreshold, OnValueChange, Pipe, Repeat, Route, Sequence

Spatialization

ITD Panner, Stereo Panner, Mid-Side Encode/Decode, Doppler Pitch Shift

Music

Frequency↔MIDI, MIDI Quantizer, Scale to Note Array, BPM to Seconds, Metronome, Quartz Clock

Effects

Plate Reverb, Ring Modulator, WaveShaper, Chorus, Phaser

Utility

Crossfade, Envelope Follower, Wave Writer, Random Get, Trigger On Threshold

SIDKIT (Custom)

SID Oscillator, SID Envelope, SID Filter, SID Voice, SID Chip

Signal Flow Patterns

Basic: Generator → Envelope → Output

Sine → Multiply(Audio) × AD Envelope → Out Mono

Subtractive: Osc → Filter → Amp → Output

Saw → Biquad Filter(LP) → Multiply × ADSR → Out Mono
         ↑ Cutoff Frequency

Additive: Multiple Oscs → Mix → Output

Sine(f) + Sine(2f) + Sine(3f) → Add → Multiply × Envelope → Out

Triggered: Event → Sample Player → Processing

OnPlay → Wave Player → Biquad Filter → Compressor → Out
                         ↑ Pitch Shift for variation

Modulated: LFO → Parameter Control

LFO → Map Range(0-1 → 200-2000) → Biquad Filter Cutoff

Key Pin Names (Authoritative)

NodeInputsOutputs
Sine/Saw/Square/TriangleFrequency, Phase Offset, Glide, BiasAudio
NoiseSeedAudio
AD EnvelopeTrigger, Attack Time, Decay TimeOut Envelope
ADSR EnvelopeTrigger Attack, Trigger Release, Attack Time, Decay Time, Sustain Level, Release TimeOut Envelope
Biquad FilterIn, Cutoff Frequency, Bandwidth, Filter TypeOut
State Variable FilterIn, Cutoff Frequency, Resonance, Band Stop GainHPF, LPF, BPF, BSF
Wave PlayerPlay, Stop, Wave Asset, Start Time, Loop, Pitch ShiftOut Audio, On Finished
Multiply/Add (Audio)Primary Operand, OperandOut
Map RangeValue, In Range A, In Range B, Out Range A, Out Range B, ClampedOut
InterpToTarget, Current, Speed, Interp Delta TimeValue
ClampIn, Min, MaxValue
CompressorAudio, Ratio, Threshold dB, Attack Time, Release Time, Sidechain, Wet, KneeAudio
ITD PannerAudio, Angle, Interaural Delay, Head WidthLeft, Right
Trigger RepeatStart, Stop, PeriodRepeatOut
Trigger SequenceTrigger, ResetOut 0, Out 1,...

Full reference: scripts/ms_node_specs.json (93 nodes, 464 pins from Epic docs)

Builder API Functions (68+)

Core

CreateSourceBuilder, CreatePatchBuilder, AddNode, FindNodeInputHandle, FindNodeOutputHandle, ConnectNodes, SetNodeInputDefault, Audition, BuildToAsset

Graph I/O

AddGraphInput, AddGraphOutput, RemoveGraphInput, RemoveGraphOutput, GetGraphInputNames

Interfaces

AddInterface, RemoveInterface, IsInterfaceDeclared

Variables (UE 5.7+)

AddGraphVariable, AddVariableGetNode, AddVariableSetNode, AddVariableGetDelayedNode

Presets

ConvertToPreset, ConvertFromPreset

Live Updates

SetLiveUpdatesEnabled

Templates Available (22 JSON)

TemplateNodesPattern
gunshot7Random → WavePlayer → Filter → Envelope
footsteps8Surface switch → per-surface chains
ambient9Looped layers + random details + LFO
spatial6ITD Panner + distance processing
ui_sound5Sine + AD Envelope (procedural)
weather10State-driven + crossfade + dynamic filter
vehicle_engine14Trigger Sequence → layered Wave Players
sfx_generator257-stage synth (Gen→Spectral→Filter→Amp→FX)
preset_morph8Morph 0-1 → MapRange → filter params
macro_sequence12Graph variables → InterpTo → filter
sid_bass/lead/chip_tune5-8SID nodes for chiptune
wind/snare6-8From Epic tutorial exports

Templates at: src/ue_audio_mcp/templates/

Graph JSON Spec

{
  "type": "source",
  "interface": "MetaSound",
  "nodes": [
    {"id": "osc1", "class": "Sine", "defaults": {"Frequency": 440.0}},
    {"id": "env1", "class": "AD Envelope", "defaults": {"Attack Time": 0.01, "Decay Time": 0.5}}
  ],
  "connections": [
    {"from": "osc1:Audio", "to": "env1:In"}
  ],
  "inputs": [
    {"name": "Frequency", "type": "Float", "target": "osc1:Frequency"}
  ],
  "outputs": [
    {"name": "Out Mono", "type": "Audio", "source": "env1:Out Envelope"}
  ]
}

Validated by 7-stage validator: required fields, asset_type, interfaces, node types, pin existence, type compatibility, required inputs, interface completeness.

Design Guidelines

  1. Choose asset type: Source (playable) or Patch (reusable subgraph)
  2. Select interface: MetaSound (general), OneShot (fire-and-forget)
  3. Design signal flow: Generator → Processing → Envelope → Mixing → Output
  4. Expose parameters Blueprint needs to control as graph inputs
  5. Use SetNodeLocation() for editor layout visibility
  6. Validate with ms_validate_graph before sending to Builder API
  7. Consider AudioLink if routing to Wwise for mixing

Gotchas

  • AD Envelope (Float) for modulation chains, AD Envelope (Audio) for amplitude
  • InterpTo requires Current default value
  • Float→Audio connections are invalid — use Biquad Filter Bandwidth, not Multiply Audio
  • Dynamic Filter needs Audio-rate cutoff input; use Biquad for Float cutoff
  • Pin names from Epic docs may use shorthand — always verify against ms_node_specs.json
  • Node class names: use display names from knowledge DB, or full Namespace::Name::Variant for direct lookup

Source Files

  • Node catalogue: src/ue_audio_mcp/knowledge/metasound_nodes.py (144 nodes, 798 pins)
  • Templates: src/ue_audio_mcp/templates/ (22 JSON graphs)
  • Graph schema: src/ue_audio_mcp/knowledge/graph_schema.py
  • Builder tools: src/ue_audio_mcp/tools/metasounds.py
  • Scraped pins: scripts/ms_node_specs.json

$ARGUMENTS

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02

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

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按下载量换算28

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按下载量换算9

安全审计

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权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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