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ue-datatable-editorue 数据表编辑器

Agent Skill

用于辅助数据整理、表格处理、CSV/Excel 分析、指标计算和图表准备。它适合让 Agent 清洗字段、汇总数据、发现异常、生成统计口径或把分析结果转成可读说明。使用时需要确认数据来源、字段含义和时间范围,避免把样本数据当全量事实;涉及敏感数据、导出文件或批量写回时,应先确认权限和脱敏边界。

总安装

3,280

周安装

134

GitHub Stars

公开资料未说明

下载量

1,061
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ue-datatable-editor(ue 数据表编辑器)
来源仓库:https://github.com/mufuxiao515-create/ue-datatable-editor
安装命令:
openclaw skills install ue-datatable-editor
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install ue-datatable-editor

简介

ue-datatable-editor 编辑虚幻引擎数据表内容,支持增删改查与导入导出。

  • 适用于配置管理、本地化表更新或数值平衡调整的游戏运营场景。
  • 可处理 CSV/Excel 格式文件,兼容外部工具协作。
  • 修改前务必备份原表,防止误操作导致数据丢失。
  • 涉及敏感字段时应启用权限控制与审计日志。

SKILL.md

name
ue-datatable-editor
description
>

UE DataTable Editor

Edit Unreal Engine DataTable configuration through JSON files — auto-discover projects, search, modify, validate, and import back to the engine.

Overview

UE projects commonly store DataTable data in .uasset files, with corresponding JSON source files that serve as the editable representation. This skill provides a complete workflow for discovering, modifying, and re-importing these data tables.

This skill works with any UE project — it automatically detects the project structure and locates DataTable JSON files. No hardcoded paths required.

Supported DataTable Format

The JSON file should be an array of objects, each with a Name field as the row key:

[
  { "Name": "230000", "DevName": "技能名", "LOC_Name": "NSLOCTEXT(...)", ... },
  { "Name": "230001", ... }
]

Important Notes

  • JSON files may be encoded in UTF-16 LE (with BOM), UTF-8 BOM, or UTF-8. All scripts handle encoding automatically.
  • The .uasset files are binary and cannot be edited directly — always modify through JSON then import.

Workflow

Step 0: Discover UE Project and DataTable Files

ALWAYS run this step first when the user has not provided a specific JSON path. Use scripts/dt_discover.py to auto-detect UE projects and DataTable JSON files:

# Auto-discover all UE projects and DataTable JSON files in common locations
python {SKILL_DIR}/scripts/dt_discover.py

# Search in a specific directory
python {SKILL_DIR}/scripts/dt_discover.py --root "<directory>"

# Find a specific table by name (matches JSON filename)
python {SKILL_DIR}/scripts/dt_discover.py --table "AI_Skills"

# Filter by UE project name
python {SKILL_DIR}/scripts/dt_discover.py --project "SMG"

# Output as JSON for parsing
python {SKILL_DIR}/scripts/dt_discover.py --json-output

When the user provides a table name (e.g. "修改 AI_Skills 表"), use --table to locate the matching JSON file:

python {SKILL_DIR}/scripts/dt_discover.py --table "<user_provided_table_name>"

Once the JSON file is identified, store its absolute path for use in subsequent steps.

Step 1: Search for Target Rows

Use scripts/dt_search.py to locate the row(s) to modify. The --json parameter takes the path discovered in Step 0.

# Search by row ID
python {SKILL_DIR}/scripts/dt_search.py --json <json_path> --id 230000

# Search by name keyword
python {SKILL_DIR}/scripts/dt_search.py --json <json_path> --name "蓄力"

# Search by any field
python {SKILL_DIR}/scripts/dt_search.py --json <json_path> --field DevName --value "瞬移"

# List all rows in a Part (for AI Skills tables)
python {SKILL_DIR}/scripts/dt_search.py --json <json_path> --part 1

# Show full JSON for results
python {SKILL_DIR}/scripts/dt_search.py --json <json_path> --id 230000 --full

# List all available fields
python {SKILL_DIR}/scripts/dt_search.py --json <json_path> --list-fields

Present search results to the user before proceeding with modifications.

Step 2: Modify Data

Use scripts/dt_modify.py to modify fields. The script automatically:

  • Wraps plain text in NSLOCTEXT() format for localization fields
  • Validates all data after modification
  • Creates a timestamped backup before saving
# Modify LOC_Desc (auto-wraps in NSLOCTEXT)
python {SKILL_DIR}/scripts/dt_modify.py --json <json_path> --id 230000 --set-loc-desc "对随机角色造成伤害"

# Modify LOC_Name
python {SKILL_DIR}/scripts/dt_modify.py --json <json_path> --id 230000 --set-loc-name "新技能名"

# Modify any field
python {SKILL_DIR}/scripts/dt_modify.py --json <json_path> --id 230000 --set "bUseAlert=true" --set "DevName=新名称"

# Preview without saving (dry-run)
python {SKILL_DIR}/scripts/dt_modify.py --json <json_path> --id 230000 --set-loc-desc "测试" --dry-run

# Validate entire JSON
python {SKILL_DIR}/scripts/dt_modify.py --json <json_path> --validate

NSLOCTEXT Format Rules

For localization fields (LOC_Name, LOC_Desc, LOC_AlertText, LOC_InterruptMessage, LOC_NoticeText):

  • When user provides plain text, the script auto-wraps it as: NSLOCTEXT("<PartName>", "<SkillID>_<FieldName>", "<text>")
  • When user provides a full NSLOCTEXT(...) or INVTEXT(...) string, it is used as-is
  • Use --no-wrap flag to disable auto-wrapping

Field Modification via Direct File Edit

For complex modifications (nested objects, arrays, or bulk changes), directly edit the JSON file using replace_in_file or read_file + write_to_file tools. Always validate after editing:

python {SKILL_DIR}/scripts/dt_modify.py --json <json_path> --validate

Step 3: Import into UE Engine

After modifying and validating the JSON, generate the UE import command. The user must execute this command in the UE Editor Output Log:

py "{SKILL_DIR}/scripts/dt_import_ue.py" --json "<json_path>" --part <part_number>

Parameters:

  • --part 0 — Import Part0 (ID 200000–229999)
  • --part 1 — Import Part1 (ID 230000–239999)
  • --part 2 — Import Part2 (ID 240000–249999)
  • --part all — Import all Parts
  • --asset-base "<path>" — Override the UE asset base path (default: /Game/SMG/Configs/DataTables/AISkills)

Determine the correct --part number from the row ID being modified. Always provide the full command with absolute paths for the user to copy-paste.

Step 4: Verify

After the user reports the UE import result, check the log output for:

  • Imported DataTable '...' - 0 Problems = Success
  • Any Error lines = Investigation needed

Refer to references/field_schema.md for the complete field documentation when needed.

Quick Start Example

User says: "修改 AI_Skills 表中技能 230005 的描述"

  1. Discover: python {SKILL_DIR}/scripts/dt_discover.py --table "AI_Skills"

→ Found: D:\Projects\MyGame\Content\Configs\Json\Json_AI_Skills.json

  1. Search: python {SKILL_DIR}/scripts/dt_search.py --json "<found_path>" --id 230005

→ Shows current skill data

  1. Modify: python {SKILL_DIR}/scripts/dt_modify.py --json "<found_path>" --id 230005 --set-loc-desc "新的描述文本"

→ Modifies and validates

  1. Import: Provide UE command for the user to run in editor

Error Handling

ErrorCauseSolution
No UE project foundProject not in search pathsUse --root to specify project directory
No DataTable JSON foundJSON file not in Content directoryCheck project structure, provide path manually
UnicodeDecodeErrorWrong encoding detectionScripts auto-detect; if issues persist, check file BOM bytes
fill_data_table_from_json_string failsJSON fields don't match RowStructValidate JSON, check for missing/extra fields
DataTable not foundWrong asset pathUse --asset-base to specify correct UE asset path
P4 checkout failureFile locked by another userCoordinate with team or force checkout

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

84.62%
按下载量换算898

安全审计

VirusTotal

未展示

ClawScan

通过

Static analysis

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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