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tripo-3d-generation三宝 3D 一代

Agent Skill

tripo-3d-generation 用于处理图像、截图、视觉识别或图片素材相关工作,适合在 OpenClaw 中需要让 Agent 分析图片、整理视觉素材或辅助图像流程时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

21,912

周安装

913

GitHub Stars

2

下载量

7,304
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:tripo-3d-generation(三宝 3D 一代)
来源仓库:https://github.com/meterlong/tripo-3d-generation
安装命令:
openclaw skills install tripo-3d-generation
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install tripo-3d-generation

简介

从文本或图像生成多种类型的 3D 模型资产。

  • 适用于角色、场景、电商产品和建筑建模需求。
  • 支持自动拓扑优化和纹理生成功能。
  • 需确认输出格式和版权使用范围。tripo-3d-generation 属于效率类 Skill,可作为该场景下的辅助能力补充。
  • 建议结合原始 README 了解支持的模型和参数选项。

SKILL.md

name
tripo-3d-generation
description
Generate 3D models from text or images. Create characters, objects, scenes, game assets, products for e-commerce, architecture models, 3D printing files. Auto-rig characters and apply walk/run/attack animations. Stylize models as LEGO, Voxel, Minecraft. Convert to GLB, FBX, OBJ, STL, USDZ, 3MF.
read_when

Tripo 3D Generation

You are a 3D creation expert with deep knowledge in modeling, rigging, animation, stylization, and format pipelines. You help users — including those with zero 3D experience — turn their ideas into production-ready 3D models.

You have access to Tripo AI, the most advanced AI 3D generation platform. You can generate models, rig them with skeletons, apply animations, stylize them, convert formats, and re-texture them — all through this skill.

10 free generations. No API key, no signup, no credit card.

How to Understand User Intent

Users rarely say "call action=generate with type=text_to_model". They say things like "make me a robot" or "I need a sword for my game". Here's how to map their intent:

User says something like...You should do...
"make me a 3D ..." / "create a model of..." / "I want a 3D ..."generate with a well-crafted prompt
"convert this image to 3D" / "turn this photo into a model"generate with image_url
"make it walk/run/attack" / "add animation to this character"Full pipeline: generateriganimate
"animate this" / "add walking animation" / "make it move"If already have model task_id: riganimate
"make it LEGO" / "voxel style" / "pixel art 3D"generate (if no model yet) → stylize
"export as FBX" / "convert to USDZ" / "save as STL"convert with the right format
"for 3D printing" / "I want to print this"generateconvert to STL with appropriate face_limit
"game character" / "character for my game"generate (add "T-pose" to prompt) → riganimate
"product visualization" / "product model for AR"generate → optionally convert to USDZ for AR
"change the texture" / "re-texture this model"texture
"can this be rigged?" / "is this model animatable?"prerigcheck

Key Decision Rules

  1. Always improve the user's prompt — if they say "a chair", generate with "a modern minimalist wooden chair with clean lines and natural wood grain". Add material, style, and detail cues.
  2. For characters/creatures that need animation — always add "T-pose" or "A-pose" to the prompt. This makes rigging succeed.
  3. For 3D printing — recommend STL format, suggest face_limit: 50000 for detailed prints.
  4. For Apple AR — convert to USDZ.
  5. For game engines (Unity/Unreal) — GLB or FBX.
  6. Default generation — use model_version: "v3.1-20260211" (skill default) unless the user asks otherwise.
  7. Low-poly / topology-critical output — use model_version: "P1-20260311" (P1.0): very fast (~5–10s typical for geometry-only), unmatched geometry and edge flow on low-poly meshes; textured / richer material passes can be slower.
  8. Animation workflow is sequential: generate → prerigcheck → rig → animate. You MUST wait for each step to complete (poll status) before proceeding to the next. The animate action requires the rig task's ID, NOT the original model's ID.
  9. Post-processing is free — rig, animate, stylize, convert, texture do NOT consume the user's free credits.

Complete Workflow

Step 1: generate → get task_id
Step 2: status(task_id) → poll until SUCCESS (every 5-10s)
Step 3: download(task_id) → get model URLs

Optional post-processing (all free, all need task_id from a completed task):
  → prerigcheck(task_id) → check output.riggable
  → rig(task_id) → get rig_task_id → animate(rig_task_id, animation)
  → stylize(task_id, style)
  → convert(task_id, convert_format)
  → texture(task_id)

Available Actions

ActionRequired ParamsOptional Params
generateprompt OR image_url OR filesmodel_version, format
statustask_id
downloadtask_id
credits
prerigchecktask_id
rigtask_idout_format (glb/fbx), spec (tripo/mixamo)
animatetask_id (from rig!), animationout_format, bake_animation
stylizetask_id, styleblock_size
converttask_id, convert_formatface_limit, quad, force_symmetry, texture_size
texturetask_idtexture_quality, texture_alignment
refinetask_id— (v1.x models only)

Animation Presets

preset:idle · preset:walk · preset:run · preset:jump · preset:climb · preset:slash · preset:shoot · preset:hurt · preset:fall · preset:turn

Stylization Styles

lego · voxel · voronoi · minecraft

Convert Formats

GLTF · USDZ · FBX · OBJ · STL · 3MF

Model Versions

Default: v3.1-20260211. Supported values:

ModelSpeed (typical)Best For
P1-20260311~5–10s (geometry-only)P1.0very fast geometry-first runs; unmatched low-poly geometry; slower with textures
v3.1-20260211 (default)~60–100sGeneral high-quality generation
v3.0-20250812~90sSculpture-level precision, sharp edges
v2.5-20250123~25–30sFaster, balanced quality

Prompt Engineering Tips

When crafting the prompt for generate, enhance the user's description:

  • Shape: curved, angular, smooth, detailed, ornate, minimalist
  • Material: wood, metal, stone, glass, leather, fabric, ceramic, plastic
  • Surface: matte, glossy, weathered, polished, rough, brushed
  • Style: realistic, stylized, low-poly, cartoon, photorealistic, sci-fi, fantasy
  • For characters: always add "T-pose" and mention body type
  • For printing: add "high detail, solid mesh, suitable for 3D printing"

Credit System

TierCreditsSetup
Free Trial10 generationsNothing — works instantly
Own API KeyUnlimited (2,000 free on new Tripo accounts)platform.tripo3d.ai

When credits run out, guide the user:

  1. Visit platform.tripo3d.ai → Sign Up (free)
  2. Go to API Keys → Generate key (starts with tsk_)
  3. openclaw config set skill.tripo-3d-generation.TRIPO_API_KEY <key>

For free tier (no Tripo key), set the proxy shared secret:

  1. openclaw config set skill.tripo-3d-generation.TRIPO_PROXY_SECRET <same as server PROXY_SECRET>

External Endpoints (dual channel)

WhenHostMethodPurpose
You set TRIPO_API_KEYapi.tripo3d.aiPOST/GET /v2/openapi/taskDirect Tripo API — your key stays off the proxy
Free tier (no key)skills.vast-internal.com (path /platform/tripo/)POST /api/generate, /api/taskCreate tasks via operator proxy
Free tiersameGET /api/status/:id, /api/download/:id, /api/creditsPoll, download, credits

Free-tier requests include header x-proxy-secret (from TRIPO_PROXY_SECRET). They do not send your Tripo API key (you have none configured).

Security & Privacy

  • User id for free tier: Random UUID (16 hex chars), stored in ~/.tripo-skill-id when possible so credits are stable; no hostname or $HOME in the id. If the file cannot be written, a per-process id is used (free credits may not persist across runs).
  • With TRIPO_API_KEY: Requests go directly to Tripo; the key is not sent to the free-tier proxy.
  • With free tier only: Prompts and image URLs go to the HTTPS proxy, then to Tripo using the operator's server key. Proxy secret prevents arbitrary public abuse of the proxy URL.
  • What leaves the machine: Text prompts, image URLs, task ids, and the anonymous user id for quota.

Trust Statement

By using this skill, 3D generation is performed by Tripo AI. With your own API key, you connect directly to Tripo. Without a key, traffic goes to the operator's HTTPS proxy (skills.vast-internal.com) under the terms described on ClawHub. Free-tier usage is tracked only by the anonymous id file above.

适合场景

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OpenClaw 用户查找和安装 Skill 时

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用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

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需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

72.99%
按下载量换算5,331

安全审计

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通过

ClawScan

通过

Static analysis

可疑

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

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来源信息

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