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tresjs-core-skilldtresjs 核心技能

Agent Skill

tresjs-core-skilld 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

927

周安装

50

GitHub Stars

156

下载量

452
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:tresjs-core-skilld(tresjs 核心技能)
来源仓库:https://github.com/harlan-zw/vue-ecosystem-skills
仓库路径:skills/tresjs-core-skilld
安装命令:
npx skills add https://github.com/harlan-zw/vue-ecosystem-skills --skill tresjs-core-skilld
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/harlan-zw/vue-ecosystem-skills --skill tresjs-core-skilld

简介

tresjs-core-skilld 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态进行整理。
  • 通过 npx skills add 命令安装,需结合来源仓库和 README 核验用法。
  • 安装前建议确认权限范围、维护状态及是否会触发联网或命令执行。
  • 当前功能描述较为通用,建议查阅原始 SKILL.md 获取具体能力说明。

SKILL.md

Tresjs/tres @tresjs/core@5.8.0

Tags: beta: 2.0.0-beta.13, next: 5.0.0-next.6, alpha: 5.0.0-alpha.2

References: Docs

API Changes

This section documents version-specific API changes — prioritize recent major/minor releases.

  • BREAKING: useLoader — returns reactive state {state, isLoading, error, progress} since v5, no longer returns a Promise source
  • BREAKING: Pointer Events — renamed to native DOM names (e.g., @pointerdown instead of @pointer-down) in v5 source
  • BREAKING: useTexture — removed from core in v5, moved to @tresjs/cientos package source
  • BREAKING: ESM-only — TresJS v5 is ESM-only; UMD build and CommonJS require() are no longer supported source
  • BREAKING: TresCanvas Props — WebGL context props like alpha, antialias, stencil, and depth are now readonly and non-reactive in v5 source
  • BREAKING: useTresContext().camera — returns a state object in v5; use useTres().camera for the active camera instance source
  • BREAKING: Renderer Context — renderer is now readonly in useTresContext(); performance state was removed from context in v5 source
  • BREAKING: Event Bubbling — only the first intersected element triggers pointer events since v5 to align with standard behavior source
  • NEW: Context Component — exported in v5.5.0 (as TresCanvasContext) for advanced scene and state management source
  • NEW: Kebab-case Support — support for components written in kebab-case (e.g., <tres-mesh>) added in v5.1.0 source
  • NEW: primitive Prefix — added prefix option for primitives in v5.3.0 to avoid name collisions source
  • NEW: TresCanvasProps / TresCanvasEmits — explicitly exported types added in v5.2.0 for better TypeScript integration source
  • REMOVED: Legacy Composables — useRenderLoop, useCamera, useTresReady, useSeek, useRaycaster, and useLogger removed in v5 source
  • NEW: useForwardPropsEmits — integrated into TresCanvas in v5.3.0 for streamlined event and prop handling source

Also changed: useLoop replaces useRenderLoop · useGraph replaces useSeek · @ready event replaces useTresReady · useTres() replaces common useTresContext() usage · TresCanvas supports useLegacyLights prop (deprecated) · useLoader supports extensions and reactive paths.

Best Practices

  • Use shallowRef with template refs to access Three.js instances directly in high-frequency render loops. This avoids Vue's deep proxy overhead, which can be significantly slower than direct property access source
<script setup lang="ts">
const meshRef = shallowRef<TresInstance | null>(null)
const { onBeforeRender } = useLoop()

onBeforeRender(({ elapsed }) => {
  if (meshRef.value) meshRef.value.rotation.y = elapsed
})
</script>

<template>
  <TresMesh ref="meshRef" />
</template>
  • Prefer shallowRef and shallowReactive over ref or reactive for Three.js objects. This maintains reactivity for the reference itself while preventing expensive deep tracking of complex internal Three.js properties source
  • Set renderMode="on-demand" on <TresCanvas> for non-game applications to reduce CPU/GPU usage. The scene will only re-render when props change or when manual invalidation is explicitly triggered source
  • Manually trigger a render using invalidate() from useLoop or useTres when modifying instances via template refs or direct mutations in on-demand mode, as these changes are invisible to Vue's reactivity system source
  • Ensure animations are frame-rate independent by using the delta parameter in useLoop callbacks. This guarantees consistent movement speed across different display refresh rates (e.g., 60Hz vs 144Hz) source
onBeforeRender(({ delta }) => {
  // Moves 2 units per second regardless of frame rate
  mesh.position.x += delta * 2
})
  • Use the args prop for values required at Three.js instantiation (like geometry dimensions). Note that changing these reactive values at runtime forces TresJS to recreate the entire instance, which is performance-heavy source
  • Take complete control of the render process using render from useLoop for custom post-processing or multi-pass setups. You must call notifySuccess() at the end of the function to maintain the loop state source
  • Orchestrate complex update sequences using the priority argument in onBeforeRender (default 0). Higher priority numbers ensure a callback runs after those with lower priorities within the same frame source
  • Explicitly call dispose() from @tresjs/core for Three.js objects created programmatically and used via <primitive />. TresJS automatically disposes of template-defined components but cannot track lifecycle for raw objects source
  • Use useGraph to generate a reactive map of named meshes, materials, and nodes from a complex hierarchy (like a loaded GLTF). This enables direct, named access without manually traversing the object tree source

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.76%
按下载量换算171

Claude

32.5%
按下载量换算147

Cursor

17.65%
按下载量换算80

Gemini CLI

9.11%
按下载量换算41

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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