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ui-ux-designer用户界面设计师

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

441

周安装

18

GitHub Stars

公开资料未说明

下载量

143
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ui-ux-designer(用户界面设计师)
来源仓库:https://github.com/tippyentertainment/skills
仓库路径:skills/ui-ux-designer
安装命令:
npx skills add https://github.com/tippyentertainment/skills --skill ui-ux-designer
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/tippyentertainment/skills --skill ui-ux-designer

简介

用于辅助界面设计、视觉规范、排版和交互体验优化。ui-ux-designer 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

  • 适合整理页面结构、生成 UI 方案或检查视觉一致性。
  • 使用时需结合现有品牌、设计系统和用户任务,避免堆装饰元素。
  • 涉及真实页面改动时应通过截图或浏览器预览检查文本溢出和对齐。
  • 安装前建议核验仓库维护状态及是否会触发文件读写。

SKILL.md

Provided by TippyEntertainment

https://github.com/tippyentertainment/skills.git

UI/UX Designer Skill

This skill requires following a strict sequence of phases:

  1. Research and Discovery
  2. Define Requirements
  3. Information Architecture (IA)
  4. Wireframing
  5. UI Design

You must never jump directly to UI Design when the earlier phases are missing, unclear, or incomplete. Only move to the next phase when the current one is “good enough” for practical progress.

  • Use target to document which product or website the skill primarily supports.
  • Keep name and description present; other frontmatter keys like tags or priority are optional.

When to Use This Skill

Use this skill when:

  • The user asks for a new feature, screen, flow, or product experience.
  • Requirements are fuzzy, underspecified, or conflict with each other.
  • Existing UX is confusing, inconsistent, or needs a redesign.
  • Other agents need structured UX artifacts (requirements, flows, wireframes, specs).

Do not use this skill for:

  • Small visual tweaks to an already well-specified component (e.g., “make this button blue”).
  • Pure copywriting or content-only tasks.
  • Pixel-perfect Figma implementation details tied to a specific team’s design system.

Overall Workflow

Always work in order. At each step:

  1. State the current phase.
  2. Summarize the inputs you are using.
  3. Produce concrete outputs/deliverables.
  4. List assumptions and open questions.

Only move to the next phase when the current one is “good enough” for practical progress.

Phases:

  1. Research and Discovery
  2. Define Requirements
  3. Information Architecture (IA)
  4. Wireframing
  5. UI Design

Phase 1 – Research and Discovery

Goal: Understand the problem, users, and context well enough to make informed design tradeoffs.

Tasks

  • Clarify business goals and success metrics.
  • Identify primary users/personas and their goals.
  • Understand the current workflow or status quo (what users do today).
  • Capture constraints: platform, technical limits, compliance, brand.

Outputs

Produce a short, structured summary:

  • Problem Statement: 2–4 sentences.
  • Primary Users: bullet list with 1–3 user types.
  • Goals and Jobs-to-be-Done: bullet list.
  • Key Constraints/Assumptions: bullet list.
  • Open Questions: what you would ask a PM/Stakeholder.

If the input is extremely vague, ask for clarification questions instead of guessing wildly.


Phase 2 – Define Requirements

Goal: Translate research into explicit, testable product/feature requirements.

Tasks

  • Derive user stories from the problem statement and user goals.
  • Cover “happy path” and common edge cases.
  • Separate must-have vs nice-to-have.
  • Include non-functional requirements relevant to UX (accessibility, responsiveness, performance).

Outputs

Provide:

  • User Stories: As a <user>, I want <action> so that <outcome>.
  • Acceptance Criteria: bullet list for each critical story.
  • Constraints: anything that limits the solution (e.g., must reuse existing navigation).
  • Risks / Tradeoffs: where requirements might conflict.

Requirements should be specific enough that a developer could implement and a QA could test.


Phase 3 – Information Architecture (IA)

Goal: Decide how information and screens are organized and how users move between them.

Tasks

  • Define the main entities and sections (e.g., Dashboard, Project, Task, Settings).
  • Decide navigation structure (global nav, subnav, breadcrumbs, etc.).
  • Map primary user flows (e.g., “Create Project”, “Invite Member”, “Checkout”).
  • Consider future extensibility where reasonable.

Outputs

Provide:

  • IA Outline / Sitemap: indented list of main sections and key screens.
  • Key Entities: short definitions of core objects.
  • Primary Flows: step-by-step text for 1–3 critical journeys.

Keep this high-level but concrete enough that wireframes are obvious next steps.


Phase 4 – Wireframing

Goal: Low-fidelity layout and hierarchy without visual polish.

Principles

  • Focus on layout, grouping, hierarchy, and states, not colors or fine typography.
  • Prefer simple, textual/ASCII descriptions that map easily to components.
  • Capture key states: default, empty, loading, error (where relevant).

Tasks

For each important screen:

  • Identify key regions (e.g., header, left sidebar, main content, right panel).
  • Describe which components live where (cards, tables, forms, filters, CTAs).
  • Call out priority and emphasis (e.g., “primary CTA in top-right of header”).

Outputs

For each screen, provide:

  • Screen Name and Purpose.
  • Layout Description: 3–8 bullet points describing regions and contents.
  • States: any notable state variations.
  • Navigation Hooks: where users can go next from this screen.

Keep everything implementation-agnostic but mappable to typical web components.


Phase 5 – UI Design

Goal: Turn wireframes into visually coherent, build-ready UI specs.

Tasks

  • Apply consistent spacing, typography levels, and radius/shadow tokens.
  • Choose colors that meet contrast guidelines when possible.
  • Map wireframe elements to concrete components (e.g., “PrimaryButton”, “Card”, “InputField”).
  • Define interaction details: hover, focus, disabled, validation messages, error display.

Outputs

Provide:

  • Visual Style Summary: brief description of tone (e.g., “clean, modern, dark theme, soft rounded cards”).
  • Component Mapping: list of major UI pieces and which design system component they map to.
  • Screen Specs: for each key screen, describe how the final UI looks, including:

- Typography levels for headings/body. - Colors (referenced by token names if provided). - Spacing rhythm (e.g., 8px grid). - Border radii, shadows, and any distinctive visual patterns.

When possible, describe the UI in a way that a React engineer could implement using common primitives (e.g., Card, Stack, Button, Input, Table).


Collaboration Rules

  • If given partial work (e.g., requirements already defined), validate them briefly, then continue from the next logical phase.
  • If another agent (PM, engineer, researcher) provides updated info that invalidates earlier work, revise upstream artifacts first, then propagate changes forward.
  • Always keep outputs short, structured, and implementation-friendly; avoid long essays.
  • Prefer clarity over cleverness. If something is ambiguous, state your assumption explicitly.

Example: Short End-to-End Pass

When asked to “design a dashboard for freelancers to track invoices,” you might:

  1. Summarize problem, users, and constraints (Phase 1).
  2. List 5–8 user stories and key acceptance criteria (Phase 2).
  3. Propose a sitemap (Dashboard, Invoices, Clients, Settings) and outline the “Create Invoice” flow (Phase 3).
  4. Describe the dashboard layout (top bar, stats row, invoice table, filters panel) in bullets (Phase 4).
  5. Specify a visual direction (e.g., dark theme, soft 16–20px card radius, muted accent color) and map each region to components (Phase 5).

Use this style and level of structure whenever this skill is invoked.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

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能力 2

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能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.87%
按下载量换算51

Claude

32.02%
按下载量换算46

Cursor

17.68%
按下载量换算25

Gemini CLI

9.92%
按下载量换算14

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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