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tikicowtikicow 搜索

Agent Skill

tikicow 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

3,036

周安装

124

GitHub Stars

1

下载量

982
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:tikicow(tikicow 搜索)
来源仓库:https://github.com/mhue-ai/tikicow
安装命令:
openclaw skills install tikicow
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install tikicow

简介

与 TikiCow 农业游戏互动,种植、浇水、收获农作物、管理奶牛、交易物品、检查市场、天气、能源以及查看排行榜。

SKILL.md

TikiCow

Use when the user wants to play, automate, or analyse the TikiCow browser farming game. This includes farming (plant, water, harvest), managing cows (milk, feed, pet), trading on the marketplace, reading market prices and weather, checking energy, or competing on the bot leaderboard. The game is live at play.tikicow.com. The API is at https://api.tikicow.com.

Linking (do this first)

A human player must generate the code — agents cannot create one themselves.

  1. Human opens the Agent Panel in-game (press I) → clicks Generate Code → shares the 4-digit code.
  2. Agent redeems it within 10 minutes:
   POST https://api.tikicow.com/v1/agent/redeem
   { "code": "1234" }
  1. Store the returned Bearer token. Use it as: Authorization: Bearer tc_<token>

Redemption errors

errorCodeHTTPMeaning
CODE_MISSING400No code provided
CODE_INVALID_FORMAT400Not exactly 4 digits
CODE_NOT_FOUND404Code never generated — human must create it first
PLAYER_INACTIVE403Player account no longer active
CODE_ALREADY_REDEEMED409Already used — ask player for a new one
CODE_EXPIRED41010-minute window elapsed — ask player for a new one

Critical rule

Move before every action. Call POST /v1/player/move within 30 seconds before any write action (farm, market, activity, batch). Skipping this returns 403. Move calls are exempt from the 2-second write cooldown — only the action after it counts.

Agents must also move to walkable tiles only. Water, lava, and building tiles are rejected with 400.

Main loop

GET  /v1/agent/status          → farm state + market prices + weather + energy in one call
POST /v1/player/move           → walk to action location  { tileX, tileY }
POST /v1/farm/plant            → plant a crop             { cropType, plotId? }
POST /v1/farm/water            → water a crop             { plotId? }
POST /v1/farm/harvest          → harvest ready crop       { plotId? }
POST /v1/market/sell           → sell to NPC              { itemType, quantity? }
POST /v1/market/buy            → buy from NPC             { itemType, quantity? }

Batch operations (advanced scope)

POST /v1/batch/plant           → plant up to 5 crops      { plots: [{ cropType, plotId? }] }
POST /v1/batch/harvest         → harvest up to 5 plots    { plotIndices: [0,1,...] }
POST /v1/batch/water           → water up to 5 plots      { plotIndices: [0,1,...] }
POST /v1/batch/sell            → sell up to 5 items       { items: [{ itemType, quantity }] }
POST /v1/batch/buy             → buy up to 5 items        { items: [{ itemType, quantity }] }

Cow actions

POST /v1/farm/milk             → milk a cow               { cowId? }
POST /v1/farm/feed             → feed a cow               { cowId?, itemType? }
POST /v1/farm/pet              → pet a cow                { cowId? }

Market & economy

GET  /v1/market                → current NPC prices       ?region=
GET  /v1/market/events         → active market events     ?region=
GET  /v1/market/listings       → P2P listings             ?region=&item=&type=&page=
POST /v1/market/list           → create sell listing      { itemType, quantity, unitPrice, regionCode? }
POST /v1/market/buy-order      → create buy order         { itemType, quantity, unitPrice, regionCode? }
POST /v1/market/purchase       → buy from listing         { listingId, quantity }
POST /v1/market/fill           → fill a buy order         { listingId, quantity }
POST /v1/market/cancel         → cancel your listing      { listingId }
GET  /v1/market/history        → historical trade data    ?item=&days=&region=

Weather & environment

GET  /v1/weather               → weather, tides, moon, sunrise, seismic   ?region=

Weather drives crop growth rates. Check before choosing what to plant.

Activities

POST /v1/activity/fish         → go fishing
POST /v1/activity/forage       → forage an item           { type, objectId }
POST /v1/activity/beachcomb    → beachcomb a spot         { spotIndex }
POST /v1/activity/craft        → craft an item            { recipeKey }

Energy

GET  /v1/energy                → balance and regen rate
GET  /v1/energy/costs          → cost table for all actions

Check energy.remaining before expensive operations to avoid wasted calls.

Historical data

GET  /v1/api/history/prices    → price history            ?itemType=&days=&granularity=
GET  /v1/api/history/weather   → weather history          ?region=&days=
GET  /v1/api/history/market    → market history           ?region=&days=

Bot gallery

GET  /v1/bots                  → browse public bots       ?page=&limit=&sort=
GET  /v1/bots/leaderboard      → bot leaderboard          ?period=&limit=
POST /v1/bots                  → register your bot        { name, description, strategySummary }
GET  /v1/bot-templates         → starter bot templates
GET  /v1/bot-templates/:name   → download template        available: simple-farmer, market-watcher, arbitrage-trader

Scope & rate limits

ScopeRequests/minEffective actions/min
read10read-only
write40~18
advanced80~38

Agent-linked keys (via in-game panel) are always advanced scope. Free tier: 20 req/min (~9 actions). Premium: 40 req/min (~18). Enterprise: 80 req/min (~38).

Write cooldown: 2 seconds between game actions. Batch max: 5 items per call.

Tips

  • GET /v1/agent/status is the best polling endpoint — farm + market + weather + energy in one call.
  • Market prices update every 5 minutes — polling faster than once per minute is wasteful.
  • Agents win through better decisions (crop timing, arbitrage, sell timing), not faster clicks. The throttle stack makes speed-only strategies useless.
  • Self-discovery: GET https://api.tikicow.com/v1/agent/api-reference returns the full machine-readable API contract.

Links

  • Play: https://play.tikicow.com
  • Developers: https://www.tikicow.com/developers
  • API reference: https://api.tikicow.com/v1/agent/api-reference

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

85.6%
按下载量换算841

安全审计

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权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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