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threejs-r3fThree.js R3F 命令行

Agent Skill

threejs-r3f 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

470

周安装

19

GitHub Stars

11

下载量

147
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:threejs-r3f(Three.js R3F 命令行)
来源仓库:https://github.com/b-open-io/prompts
仓库路径:skills/threejs-r3f
安装命令:
npx skills add https://github.com/b-open-io/prompts --skill threejs-r3f
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/b-open-io/prompts --skill threejs-r3f

简介

threejs-r3f 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中围绕项目状态进行整理时使用。

  • 适用于代码协作与项目管理场景,可协助跟踪变更历史和团队沟通事项。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装,需确认权限范围和是否触发网络请求。
  • 建议在使用前检查维护状态和功能边界,避免误判为具备自动提交或 PR 合并能力。
  • 注意该技能不直接参与开发,仅提供信息聚合与展示支持。

SKILL.md

Three.js / React Three Fiber

Guide for building 3D web experiences with R3F v9 (React 19) and the pmndrs ecosystem.

Version Constraints

PackageVersionReact
@react-three/fiberv9.x19.x
@react-three/dreiv9.x+19.x
@react-three/rapierv2.x19.x
threer171+

Use fiber v8 + rapier v1 for React 18 projects. Never mix version lines.


Installation

Standalone Vite + R3F app

bun create vite my-scene -- --template react-ts
cd my-scene
bun add three @react-three/fiber @react-three/drei
bun add -d @types/three
bun dev

Into an existing React 19 project

bun add three @react-three/fiber @react-three/drei
bun add -d @types/three

Optional packages: bun add @react-three/rapier (physics), bun add zustand (state), bun add leva (debug GUI).


Scene Setup

For the minimal scene template, Canvas prop table, frameloop values, responsive canvas, and WebGPU renderer bootstrap, read references/scene-setup.md.

Key facts to keep in mind without reading the reference:

  • Canvas defaults: antialias: true, outputColorSpace = SRGBColorSpace, toneMapping = ACESFilmicToneMapping, ColorManagement.enabled = true
  • Always set dpr={[1, 2]} to clamp device pixel ratio
  • Use shadows="soft" for shadow maps; add castShadow/receiveShadow to meshes
  • frameloop="demand" for static scenes that only need to re-render on interaction

Drei Helpers — Top 15

All import from @react-three/drei. Read references/drei-helpers.md for full inventory, props, and examples.

Controls

  • OrbitControls — rotate/zoom/pan; add makeDefault to expose via useThree
  • ScrollControls — scroll-driven scenes; pair with useScroll inside useFrame
  • PresentationControls — spring-animated drag; no OrbitControls needed
  • KeyboardControls — typed key state context; read imperatively via get() in useFrame

Staging

  • Environment — IBL from preset ('sunset' | 'warehouse' | 'city' |...) or custom HDR
  • Stage — one-component scene staging: lighting, camera fit, shadows
  • ContactShadows — fake soft shadow on a plane; cheaper than shadow maps
  • Float — floating/bobbing idle animation for hero objects

Shapes / Content

  • Text — SDF 3D text with font loading, line wrapping, outlines
  • Html — embed DOM content in 3D; supports occlude and transform

Loaders

  • useGLTF — load and cache GLTF/GLB; auto-configures Draco CDN decoder
  • useTexture — load and cache textures; object form for PBR maps

Performance

  • Instances / Instance — instanced meshes with simple component API
  • Detailed — LOD: show different meshes by camera distance
  • PerformanceMonitor — FPS callbacks; pair with AdaptiveDpr

Materials

  • MeshTransmissionMaterial — physically-based glass with refraction and chromatic aberration

Asset Pipeline

GLTF Loading

import { useGLTF } from '@react-three/drei'
import { Suspense } from 'react'

function Model(props) {
  const { nodes, materials } = useGLTF('/model.glb')
  return (
    <group {...props} dispose={null}>
      <mesh geometry={nodes.Body.geometry} material={materials.Metal} castShadow />
    </group>
  )
}

useGLTF.preload('/model.glb')

// Wrap in Suspense
<Canvas>
  <Suspense fallback={null}>
    <Model />
  </Suspense>
</Canvas>

gltfjsx CLI

# Generate TypeScript component + Draco-compress the GLB
npx gltfjsx model.glb --transform --types --shadows
# Outputs: model-transformed.glb (move to /public) + Model.tsx (move to /src/components)

--transform shrinks most models 70–90% via Draco geometry compression, 1024px texture resize, and WebP conversion.

For clone pattern, KTX2 textures, lazy loading, and parallel preloading, read references/r3f-patterns.md.


Performance Rules

Draw call budgets:

  • Mobile: < 100 draw calls
  • Desktop: < 300 draw calls

The 7 anti-patterns — never do these:

  1. Never setState inside useFrame — mutate refs directly
  2. Always use delta for animation — never fixed increments
  3. Never setState in onPointerMove — mutate refs directly
  4. Never read reactive store state in useFrame — use store.getState() imperative form
  5. Never conditionally mount/unmount in render loop — use visible prop instead
  6. Never create new THREE.Vector3() inside useFrame — allocate outside, reuse with .set()
  7. Never create duplicate geometries/materials for identical meshes — share via useMemo or Instances

Disposal: Always call geometry.dispose() and material.dispose() in useEffect cleanup for dynamically created Three.js objects.

Read references/performance.md for all 7 anti-patterns with wrong/correct code pairs, texture optimization, frustum culling, stats tooling, and mobile rules.


State, Physics, Debug GUI, and WebGPU

For these topics, read references/extras.md:

  • Zustand imperative pattern (required for useFrame correctness)
  • Leva debug GUI setup
  • Rapier physics quick start
  • WebGPU renderer bootstrap

For the full Rapier v2 API (all collider types, collision events, sensors, joints, forces, InstancedRigidBodies), read references/physics.md.


Reference Files

  • references/scene-setup.md — Minimal scene template, Canvas defaults, frameloop, responsive canvas, WebGPU renderer
  • references/r3f-patterns.md — Canvas props, useFrame, useThree, event system, scroll-driven scenes, GLTF clone pattern, KTX2, lazy loading
  • references/drei-helpers.md — Full Drei inventory by category: every helper with import, key props, and example
  • references/performance.md — All 7 anti-patterns with wrong/correct code, instancing, LOD, texture compression, disposal checklist, mobile rules
  • references/physics.md — Full Rapier v2: colliders, collision events, sensors, 6 joints, forces/impulses, InstancedRigidBodies
  • references/extras.md — Zustand imperative pattern, Leva debug GUI, Rapier quick start, WebGPU bootstrap

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能力概览

能力 1

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能力 2

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能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

38.01%
按下载量换算56

Claude

27.04%
按下载量换算40

Cursor

17.5%
按下载量换算26

Gemini CLI

8.76%
按下载量换算13

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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