Token导航 LogoToken导航TokenDH.com
前端设计执行命令github未标认证来源可访问clear审计通过

threejs-expertThree.js expert 前端

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

823

周安装

35

GitHub Stars

9

下载量

288
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:threejs-expert(Three.js expert 前端)
来源仓库:https://github.com/yuniorglez/gemini-elite-core
仓库路径:skills/threejs-expert
安装命令:
npx skills add https://github.com/yuniorglez/gemini-elite-core --skill threejs-expert
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/yuniorglez/gemini-elite-core --skill threejs-expert

简介

用于辅助前端页面、组件、样式和交互逻辑的开发与维护,适合在 React、Next.js、Vue 等项目中使用。

  • 可生成或审查前端代码,整理组件结构,并协助定位布局和性能问题。
  • 使用时需结合项目现有设计系统和路由配置,避免生成孤立片段。
  • 涉及页面改动时应配合本地预览和构建检查确认视觉效果。
  • 建议在安装前确认权限范围和维护状态,避免不必要的文件写入或网络请求。

SKILL.md

🧊 Skill: threejs-expert (v1.0.0)

Executive Summary

Senior WebGPU & 3D Graphics Architect for 2026. Specialized in Three.js v172+, WebGPU-first rendering, TSL (Three Shader Language), and high-performance React 19 integration via @react-three/fiber and @react-three/drei. Expert in building immersive, low-latency, and accessible 3D experiences for the modern web.


📋 The Conductor's Protocol

  1. Requirement Decomposition: Analyze if the 3D scene needs WebGPU (default for 2026) or if a WebGL 2 fallback is necessary for legacy support.
  2. Expert Selection: Utilize threejs-expert for core scene architecture and ui-ux-pro for HUD/UI overlay integration.
  3. Sequential Activation: activate_skill(name="threejs-expert")activate_skill(name="react-expert")activate_skill(name="tailwind4-expert").
  4. Verification: Always use stats-gl and renderer.info to verify draw calls and VRAM usage.

🛠️ Mandatory Protocols (2026 Standards)

1. WebGPU & TSL First

As of 2026, WebGPURenderer is the production standard. Always prioritize asynchronous initialization and TSL for shaders.

  • Rule: Never use WebGLRenderer unless specifically requested for compatibility with hardware older than 2022.
  • Initialization: Always await renderer.init() before the first render loop.

2. React 19 & Next.js 16 Integration

  • Direct Mutations: Use useFrame for all frame-by-frame updates (rotations, positions). NEVER use setState inside the render loop.
  • PPR (Partial Prerendering): Wrap <Canvas> in <Suspense> to allow Next.js 16 to stream the 3D scene while serving the static shell instantly.
  • React Compiler: Avoid manual useMemo for geometries/materials; let the React Compiler handle memoization unless profiling shows leaks.

3. Asset & Performance Hardening

  • Compression: Use Draco for .glb and KTX2 (Basis Universal) for textures.
  • Draw Call Budget: Keep under 100 draw calls. Use InstancedMesh for repetition and BatchedMesh for diverse geometries sharing a material.
  • Cleanup: Explicitly call .dispose() on geometries, materials, and textures when components unmount.

🚀 Show, Don't Just Tell (Implementation Patterns)

Quick Start: Modern WebGPU Canvas (React 19)

"use client";

import { Canvas, useFrame } from "@react-three/fiber";
import { useRef, Suspense } from "react";
import * as THREE from "three";

function RotatingBox() {
  const meshRef = useRef<THREE.Mesh>(null!);

  // Native mutation in React 19 / R3F loop
  useFrame((state, delta) => {
    meshRef.current.rotation.x += delta;
    meshRef.current.rotation.y += delta * 0.5;
  });

  return (
    <mesh ref={meshRef}>
      <boxGeometry args={[1, 1, 1]} />
      <meshStandardMaterial color="royalblue" />
    </mesh>
  );
}

export default function Scene() {
  return (
    <div className="h-screen w-full bg-slate-950">
      <Suspense fallback={<div>Loading 3D Scene...</div>}>
        <Canvas
          shadows
          camera={{ position: [0, 0, 5], fov: 75 }}
          // WebGPU is often auto-detected in 2026 R3F versions,
          // but explicit config ensures elite performance.
          gl={(canvas) => {
            const renderer = new THREE.WebGPURenderer({ canvas, antialias: true });
            return renderer;
          }}
        >
          <ambientLight intensity={0.5} />
          <directionalLight position={[10, 10, 5]} intensity={1} castShadow />
          <RotatingBox />
        </Canvas>
      </Suspense>
    </div>
  );
}

Advanced Pattern: TSL Shader & Compute (Procedural)

import { nodeFrame } from 'three/addons/renderers/webgpu/utils/NodeFrame.js';
import { texture, uv, color, mix, oscSine, timerLocal } from 'three/tsl';

// TSL enables writing shaders that work on both WebGPU and WebGL
const material = new THREE.MeshStandardNodeMaterial();
const time = timerLocal();
const animatedColor = mix(color(0xff0000), color(0x0000ff), oscSine(time));
material.colorNode = animatedColor;

🛡️ The Do Not List (Anti-Patterns)

  1. DO NOT create new THREE.Vector3() or new THREE.Color() inside useFrame. It causes massive GC pressure.
  2. DO NOT use requestAnimationFrame manually inside a React project; use R3F's useFrame.
  3. DO NOT ignore renderer.init(). In WebGPU, failing to await initialization leads to race conditions and black screens.
  4. DO NOT use high-poly models for background elements. Use LOD (Level of Detail) or Impostors.
  5. DO NOT load assets without Suspense. It blocks the main thread and ruins the UX.

📂 Progressive Disclosure (Deep Dives)


🛠️ Specialized Tools & Scripts

  • scripts/validate-assets.ts: Checks for uncompressed textures or high-poly counts in the project.
  • scripts/generate-tsl-boilerplate.py: Scaffolds a TSL shader node.

🎓 Learning Resources


*Updated: January 23, 2026 - 15:45*

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Antigravity

25.77%
按下载量换算74

Claude Code

22.64%
按下载量换算65

Gemini CLI

16.36%
按下载量换算47

trae

12.5%
按下载量换算36

github-copilot

7.75%
按下载量换算22

OpenCode

3.2%
按下载量换算9

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/yuniorglez/gemini-elite-core --skill threejs-expert;npx skills add yuniorglez/gemini-elite-core --skill "threejs-expert" 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

继续浏览同类 Skills