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thermite-design铝热剂设计

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

272

周安装

11

GitHub Stars

9

下载量

85
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:thermite-design(铝热剂设计)
来源仓库:https://github.com/delorenj/skills
仓库路径:skills/thermite-design
安装命令:
npx skills add https://github.com/delorenj/skills --skill thermite-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/delorenj/skills --skill thermite-design

简介

thermite-design 用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化,适合整理页面结构和生成 UI 方案。

  • 适用于界面设计和用户体验优化,可检查视觉一致性和组件层级。
  • 通过 npx skills add 命令从 GitHub 仓库安装,支持主流 AI 宿主环境。
  • 使用时需结合现有品牌和设计系统,涉及页面改动时应通过预览检查效果。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Thermite Design Process Skill

Overview

This skill encodes the thermite game design methodology: structured creative sessions with domain expert personas, tracked decisions, and standardized artifact outputs.

Core Documents

Load these at session start:

  • references/system_prompt.md - Design pillars, constraints, scope
  • references/creative_team.md - 8 expert personas with tensions
  • references/artifact_templates.md - All output formats

Design Session Protocol

Session Types

Boardroom Retreat (multi-persona discussion)

  1. State the topic clearly
  2. Identify which personas are relevant (not all 8 every time)
  3. Let each voice react from their expertise
  4. Surface tensions explicitly
  5. Drive toward synthesis
  6. Capture decisions, open questions, action items

Deep Dive (single-domain exploration)

  • Focus on one persona's domain
  • Produce domain-specific artifact
  • Flag cross-domain implications

Decision Review (validation check)

  • Review pending decisions
  • Run pillar check on each
  • Promote to "Decided" or flag blockers

Session Output Requirements

Every session MUST produce:

# Session [N]: [Topic]
**Date:** YYYY-MM-DD
**Type:** Boardroom | Deep Dive | Decision Review
**Participants:** [List relevant personas]

## Decisions Made
[For each decision, append to decision_log.md]

## Open Questions
[Append to open_questions.md with tags]

## Artifacts Updated
[List which reference docs were modified]

## Action Items
- [ ] Owner: Task

## Next Session
[Recommended topic]

Artifact Registry

ArtifactFileOwnerUpdate Trigger
System Promptsystem_prompt.mdModeratorPillar changes
Decision Logdecision_log.mdModeratorEvery session
Open Questionsopen_questions.mdModeratorEvery session
Core Loop Speccore_loop.mdViktor + ShinjiLoop changes
Gear Registrygear_registry.mdMarcusItem additions
Map Templatesmap_templates.mdElenaMap changes
Economy Modeleconomy_model.mdSarahEconomy changes
Visual Languagevisual_language.mdJordanUX changes
Tech Spectech_spec.mdWeiArchitecture changes
MVD Checklistmvd_checklist.mdModeratorMilestone tracking

Decision Log Format

## Decision: [Short Title]
**ID:** DEC-[NNN]
**Date:** YYYY-MM-DD
**Session:** [N]
**Status:** Decided | Tentative | Revisit After Playtest
**Pillar(s):** [Which design pillars this serves]

### Context
Why this came up.

### Decision
What we chose.

### Alternatives Considered
What we didn't choose and why.

### Dissent
Who disagreed, their concern, how addressed.

### Validation Needed
What we need to test to confirm this works.

MVD (Minimum Viable Design) Checklist

Before prototype development begins, these must be answered:

Must Have (Blocks Development)

  • Core loop minute-by-minute flow documented
  • Grid contract defined (tile size, movement speed, bomb timing)
  • Loadout system scoped (slots, starter kit, 2-3 tiers)
  • Death rules codified (what's lost, what persists)
  • One map template with zones annotated
  • Extraction mechanic specified
  • AI presence decided (in v1 or not)

Should Have (Blocks Polish)

  • 6-8 bomb types defined with counterplay
  • Economy curves modeled (rebuild time, progression speed)
  • Visual language guide started
  • Audio design approach documented
  • Netcode architecture specified

Nice to Have (Can Iterate)

  • Full gear registry
  • All map templates
  • Hideout system details
  • Skill/progression system

Persona Quick Reference

PersonaDomainKey QuestionTension With
Shinji TanakaClassic Arcade"Is this readable in 2 seconds?"Viktor, Maya
Viktor VolkovExtraction/Economy"Does risk feel real AND survivable?"Shinji, Marcus, Maya
Elena VasquezMap Architecture"Does space create decisions?"Shinji, Wei
Marcus ChenCombat Balance"What beats this?"Viktor, Wei
Sarah OkonkwoEconomy"Where does currency leave?"Viktor, Wei
Dr. Maya ReyesPlayer Psychology"What does first death teach?"Viktor, Marcus
Wei ZhangTechnical"What happens at 150ms latency?"Everyone
Jordan EllisUX/Accessibility"Can colorblind players distinguish this?"Marcus, Elena

Pillar Check Protocol

Before finalizing any decision, run:

  1. Meaningful Risk - Does this preserve stakes?
  2. Readable Chaos - Is this instantly parseable?
  3. Compressed Tension - Does this respect 5-8 min target?
  4. Earned Mastery - Does skill beat gear?
  5. Sustainable Economy - Is this exploitable? Patchable?

If ANY pillar is violated, flag and discuss.

Red Flags

Stop and reconsider if you hear:

  • "This would be cool but..." → Scope creep
  • "Players won't do that..." → They will
  • "We can balance it later..." → No you can't
  • "Just like [AAA game] but..." → Resource mismatch
  • "It's fine if it's a little unfair..." → Pillar violation

Scripts

  • scripts/new_session.py - Initialize session output template
  • scripts/add_decision.py - Append formatted decision to log
  • scripts/check_mvd.py - Report MVD checklist status
  • scripts/export_artifacts.py - Bundle all artifacts for review

Integration Notes

This skill works with:

  • ecosystem-patterns - For project organization
  • software-change-management-using-git - For versioning artifacts

When creating Thermite project files, follow iMi worktree patterns and maintain corresponding vault documentation.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

30.31%
按下载量换算26

Antigravity

21.61%
按下载量换算18

Gemini CLI

19.26%
按下载量换算16

windsurf

14.09%
按下载量换算12

OpenCode

7.95%
按下载量换算7

Codex

3.72%
按下载量换算3

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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