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theatre-js剧院 js

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

899

周安装

36

GitHub Stars

1

下载量

291
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:theatre-js(剧院 js)
来源仓库:https://github.com/noklip-io/agent-skills
仓库路径:skills/theatre-js
安装命令:
npx skills add https://github.com/noklip-io/agent-skills --skill theatre-js
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/noklip-io/agent-skills --skill theatre-js

简介

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。

  • 适合生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码。
  • 可整理组件结构或定位布局和性能问题,需结合项目现有设计系统使用。
  • 涉及页面改动时应配合本地预览和构建检查确认视觉效果。
  • 避免只生成孤立片段,应与路由和构建方式保持一致。

SKILL.md

Theatre.js Best Practices

Motion design editor and animation library for the web. Provides a visual timeline editor (Studio) with programmatic control.

Installation

# Core + Studio (development)
npm install @theatre/core@0.7 @theatre/studio@0.7

# React Three Fiber integration
npm install @theatre/r3f@0.7

# React utilities
npm install @theatre/react

# Theatric (simplified controls)
npm install theatric

Quick Start

import * as core from '@theatre/core'
import studio from '@theatre/studio'

// Initialize Studio (dev only)
if (import.meta.env.DEV) {
  studio.initialize()
}

// Create project → sheet → object
const project = core.getProject('My Project')
const sheet = project.sheet('Main')
const obj = sheet.object('Box', {
  position: { x: 0, y: 0 },
  opacity: 1
})

// Read values
console.log(obj.value.position.x)

// Listen to changes
obj.onValuesChange((values) => {
  element.style.opacity = values.opacity
  element.style.transform = `translate(${values.position.x}px, ${values.position.y}px)`
})

// Play animation
sheet.sequence.play({ iterationCount: Infinity })

Core Concepts

ConceptDescription
ProjectContainer for all animation data; maps to exported JSON state
SheetA scene or component; contains objects and one sequence
ObjectAnimatable entity with typed props
SequenceTimeline with keyframes; controls playback
PropsTyped values (number, compound, rgba, etc.)

Reference Index

ReferenceUse When
references/01-core.mdProject setup, sheets, objects, sequences, playback control
references/02-prop-types.mdDefining props, custom types, compound props, constraints
references/03-studio.mdStudio UI, keyboard shortcuts, extensions, panels
references/04-react-integration.mduseVal, usePrism, @theatre/react hooks
references/05-r3f-integration.mdReact Three Fiber, editable components, SheetProvider
references/06-production.mdExport state, assets, deployment, tree-shaking

Common Patterns

Animate DOM Element

const obj = sheet.object('Card', {
  x: 0,
  y: 0,
  rotation: 0,
  scale: 1,
  opacity: 1
})

obj.onValuesChange(({ x, y, rotation, scale, opacity }) => {
  element.style.transform = `translate(${x}px, ${y}px) rotate(${rotation}deg) scale(${scale})`
  element.style.opacity = opacity
})

Sequence Playback Control

const seq = sheet.sequence

// Play once
seq.play()

// Play with options
seq.play({
  iterationCount: Infinity,  // loop forever
  range: [0, 2],             // play seconds 0-2
  rate: 1.5,                 // 1.5x speed
  direction: 'alternate'     // ping-pong
})

// Pause and seek
seq.pause()
seq.position = 1.5  // jump to 1.5s

// Await completion
await seq.play({ iterationCount: 1 })
console.log('Animation complete')

React Three Fiber Scene

import { Canvas } from '@react-three/fiber'
import { editable as e, SheetProvider } from '@theatre/r3f'
import { getProject } from '@theatre/core'
import studio from '@theatre/studio'
import extension from '@theatre/r3f/dist/extension'

// Dev setup
if (import.meta.env.DEV) {
  studio.initialize()
  studio.extend(extension)
}

const sheet = getProject('R3F Demo').sheet('Scene')

function App() {
  return (
    <Canvas>
      <SheetProvider sheet={sheet}>
        <e.mesh theatreKey="Cube">
          <boxGeometry />
          <meshStandardMaterial color="orange" />
        </e.mesh>
        <e.pointLight theatreKey="Light" position={[10, 10, 10]} />
      </SheetProvider>
    </Canvas>
  )
}

Theatric Controls (Simple)

import { useControls, types } from 'theatric'

function Component() {
  const { color, intensity, position } = useControls({
    color: '#ff0000',
    intensity: types.number(1, { range: [0, 2] }),
    position: { x: 0, y: 0, z: 0 }
  })

  return <mesh position={[position.x, position.y, position.z]} />
}

Critical Mistakes to Avoid

1. Studio in Production

// ❌ Includes studio in bundle
import studio from '@theatre/studio'
studio.initialize()

// ✅ Dev-only initialization
if (import.meta.env.DEV) {
  studio.initialize()
}

2. Missing State in Production

// ❌ No animations without state
const project = core.getProject('My Project')

// ✅ Load exported state
import state from './state.json'
const project = core.getProject('My Project', { state })

3. Object Key Collisions

// ❌ Same key = same object (shared state)
sheet.object('Box', { x: 0 })
sheet.object('Box', { y: 0 })  // Overwrites!

// ✅ Unique keys per object
sheet.object('Box1', { x: 0 })
sheet.object('Box2', { y: 0 })

4. Missing R3F Extension

// ❌ No 3D controls in Studio
studio.initialize()

// ✅ Extend with R3F extension
import extension from '@theatre/r3f/dist/extension'
studio.initialize()
studio.extend(extension)

5. Forgetting theatreKey

// ❌ Not editable
<e.mesh>

// ✅ Requires theatreKey
<e.mesh theatreKey="MyCube">

Quick Reference

TaskSolution
Create projectgetProject('Name', {state?})
Create sheetproject.sheet('Name')
Create objectsheet.object('Key', {props})
Listen to valuesobj.onValuesChange(cb)
Read valueobj.value.propName
Play animationsheet.sequence.play(opts?)
Pause animationsheet.sequence.pause()
Seek positionsheet.sequence.position = 1.5
R3F editable<e.mesh theatreKey="Key">
React value hookuseVal(obj.props.x)
Export stateStudio → Project → Export (JSON)

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能力 5

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

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