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team-release团队发布

Agent Skill

team-release 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,018

周安装

42

GitHub Stars

16,594

下载量

333
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:team-release(团队发布)
来源仓库:https://github.com/donchitos/claude-code-game-studios
仓库路径:skills/team-release
安装命令:
npx skills add https://github.com/donchitos/claude-code-game-studios --skill team-release
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/donchitos/claude-code-game-studios --skill team-release

简介

team-release 用于查找、检索和筛选相关信息。

  • 适用于 Codex、Claude、Cursor、Gemini CLI 中基于关键词或上下文定位内容的场景。
  • 使用 npx skills add 命令安装,具体能力由原始 README 定义。
  • 部署前应检查项目维护状态、权限要求及潜在的网络访问行为。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Argument check: If no version number is provided:

  1. Read production/session-state/active.md and the most recent file in production/milestones/ (if they exist) to infer the target version.
  2. If a version is found: report "No version argument provided — inferred [version] from milestone data. Proceeding." Then confirm with AskUserQuestion: "Releasing [version]. Is this correct?"
  3. If no version is discoverable: use AskUserQuestion to ask "What version number should be released? (e.g., v1.0.0)" and wait for user input before proceeding. Do NOT default to a hardcoded version string.

When this skill is invoked, orchestrate the release team through a structured pipeline.

Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Team Composition

  • release-manager — Release branch, versioning, changelog, deployment
  • qa-lead — Test sign-off, regression suite, release quality gate
  • devops-engineer — Build pipeline, artifacts, deployment automation
  • security-engineer — Pre-release security audit (invoke if game has online/multiplayer features or player data)
  • analytics-engineer — Verify telemetry events fire correctly and dashboards are live
  • community-manager — Patch notes, launch announcement, player-facing messaging
  • producer — Go/no-go decision, stakeholder communication, scheduling

How to Delegate

Use the Task tool to spawn each team member as a subagent:

  • subagent_type: release-manager — Release branch, versioning, changelog, deployment
  • subagent_type: qa-lead — Test sign-off, regression suite, release quality gate
  • subagent_type: devops-engineer — Build pipeline, artifacts, deployment automation
  • subagent_type: security-engineer — Security audit for online/multiplayer/data features
  • subagent_type: analytics-engineer — Telemetry event verification and dashboard readiness
  • subagent_type: community-manager — Patch notes and launch communication
  • subagent_type: producer — Go/no-go decision, stakeholder communication
  • subagent_type: network-programmer — Netcode stability sign-off (invoke if game has multiplayer)

Always provide full context in each agent's prompt (version number, milestone status, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).

Pipeline

Phase 1: Release Planning

Delegate to producer:

  • Confirm all milestone acceptance criteria are met
  • Identify any scope items deferred from this release
  • Set the target release date and communicate to team
  • Output: release authorization with scope confirmation

Phase 2: Release Candidate

Delegate to release-manager:

  • Cut release branch from the agreed commit
  • Bump version numbers in all relevant files
  • Generate the release checklist using /release-checklist
  • Freeze the branch — no feature changes, bug fixes only
  • Output: release branch name and checklist

Phase 3: Quality Gate (parallel)

Delegate in parallel:

  • qa-lead: Execute full regression test suite. Test all critical paths. Verify no S1/S2 bugs. Sign off on quality.
  • devops-engineer: Build release artifacts for all target platforms. Verify builds are clean and reproducible. Run automated tests in CI.
  • security-engineer *(if game has online features, multiplayer, or player data)*: Conduct pre-release security audit. Review authentication, anti-cheat, data privacy compliance. Sign off on security posture.
  • network-programmer *(if game has multiplayer)*: Sign off on netcode stability. Verify lag compensation, reconnect handling, and bandwidth usage under load.

Phase 4: Localization, Performance, and Analytics

Delegate (can run in parallel with Phase 3 if resources available):

  • Verify all strings are translated (delegate to localization-lead if available)
  • Run performance benchmarks against targets (delegate to performance-analyst if available)
  • analytics-engineer: Verify all telemetry events fire correctly on release build. Confirm dashboards are receiving data. Check that critical funnels (onboarding, progression, monetization if applicable) are instrumented.
  • Output: localization, performance, and analytics sign-off

Phase 5: Go/No-Go

Delegate to producer:

  • Collect sign-off from: qa-lead, release-manager, devops-engineer, security-engineer (if spawned in Phase 3), network-programmer (if spawned in Phase 3), and technical-director
  • Evaluate any open issues — are they blocking or can they ship?
  • Make the go/no-go call
  • Output: release decision with rationale

If producer declares NO-GO:

  • Surface the decision immediately: "PRODUCER: NO-GO — [rationale, e.g., S1 bug found in Phase 3]."
  • Use AskUserQuestion with options:

- Fix the blocker and re-run the affected phase - Defer the release to a later date - Override NO-GO with documented rationale (user must provide written justification)

  • Skip Phase 6 entirely — do not tag, deploy to staging, deploy to production, or spawn community-manager.
  • Produce a partial report summarizing Phases 1–5 and what was skipped (Phase 6) and why.
  • Verdict: BLOCKED — release not deployed.

Phase 6: Deployment (if GO)

Delegate to release-manager + devops-engineer:

  • Tag the release in version control
  • Generate changelog using /changelog
  • Deploy to staging for final smoke test
  • Deploy to production
  • Monitor for 48 hours post-release

Delegate to community-manager (in parallel with deployment):

  • Finalize patch notes using /patch-notes [version]
  • Prepare launch announcement (store page updates, social media, community post)
  • Draft known issues post if any S3+ issues shipped
  • Output: all player-facing release communication, ready to publish on deploy confirmation

Phase 7: Post-Release

  • release-manager: Generate release report (what shipped, what was deferred, metrics)
  • producer: Update milestone tracking, communicate to stakeholders
  • qa-lead: Monitor incoming bug reports for regressions
  • community-manager: Publish all player-facing communication, monitor community sentiment
  • analytics-engineer: Confirm live dashboards are healthy; alert if any critical events are missing
  • Schedule post-release retrospective if issues occurred

Error Recovery Protocol

If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:

  1. Surface immediately: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases
  2. Assess dependencies: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input.
  3. Offer options via AskUserQuestion with choices:

- Skip this agent and note the gap in the final report - Retry with narrower scope - Stop here and resolve the blocker first

  1. Always produce a partial report — output whatever was completed. Never discard work because one agent blocked.

Common blockers:

  • Input file missing (story not found, GDD absent) → redirect to the skill that creates it
  • ADR status is Proposed → do not implement; run /architecture-decision first
  • Scope too large → split into two stories via /create-stories
  • Conflicting instructions between ADR and story → surface the conflict, do not guess

File Write Protocol

All file writes (release checklists, changelogs, patch notes, deployment scripts) are delegated to sub-agents and sub-skills. Each enforces the "May I write to [path]?" protocol. This orchestrator does not write files directly.

Output

A summary report covering: release version, scope, quality gate results, go/no-go decision, deployment status, and monitoring plan.

Verdict: COMPLETE — release executed and deployed. Verdict: BLOCKED — release halted; go/no-go was NO or a hard blocker is unresolved.

Next Steps

  • Monitor post-release dashboards for 48 hours.
  • Run /retrospective if significant issues occurred during the release.
  • Update production/stage.txt to Live after successful deployment.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.52%
按下载量换算122

Claude

31.72%
按下载量换算106

Cursor

18.17%
按下载量换算61

Gemini CLI

9.35%
按下载量换算31

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/donchitos/claude-code-game-studios --skill team-release 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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