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cocos2d-xcocos2d X 搜索

Agent Skill

cocos2d-x 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

380

周安装

16

GitHub Stars

公开资料未说明

下载量

133
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:cocos2d-x(cocos2d X 搜索)
来源仓库:https://github.com/teachingai/agent-skills
仓库路径:skills/cocos2d-x
安装命令:
npx skills add teachingai/agent-skills --skill "cocos2d-x"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add teachingai/agent-skills --skill "cocos2d-x"

简介

cocos2d-x 用于查找、检索和筛选相关信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词快速定位候选结果。
  • 通过 GitHub 安装,使用 npx skills add teachingai/agent-skills --skill "cocos2d-x" 命令添加。
  • 安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。
  • 可结合来源仓库和原始 README 继续核验具体用法。

SKILL.md

When to use this skill

Use this skill whenever the user wants to:

  • Create Cocos2d-x v4 games or applications
  • Learn Cocos2d-x v4 core concepts (Node, Sprite, Scene, Action)
  • Set up Cocos2d-x v4 development environment
  • Work with sprites, textures, animations, and labels
  • Implement scene management and node lifecycle
  • Handle input events (touch, mouse, keyboard)
  • Use physics engine (Box2D) and collision detection
  • Implement rendering pipeline, shaders, and particle systems
  • Build and deploy games for multiple platforms (Windows, macOS, Linux, Android, iOS)
  • Use CMake build system and command-line tools
  • Migrate from older Cocos2d-x versions
  • Extend engine with custom rendering and script bindings

How to use this skill

To work with Cocos2d-x v4:

  1. Identify the topic from the user's request:

- Engine overview/了解引擎 → examples/getting-started/about-engine.md - Quick start/快速上手 → examples/getting-started/quick-start.md - Installation/安装配置 → examples/getting-started/installation.md - Node and Scene/节点和场景 → examples/core/node-scene.md - Sprite/精灵 → examples/core/sprite.md - Texture/纹理 → examples/core/texture.md - Animation/动画 → examples/core/animation.md - Action/动作 → examples/core/action.md - Label/标签 → examples/core/label.md - Scene management/场景管理 → examples/core/scene.md - Input handling/输入处理 → examples/core/input.md - Event system/事件系统 → examples/core/event.md - Physics/物理引擎 → examples/advanced/physics.md - Rendering/渲染 → examples/advanced/rendering.md - Shaders/着色器 → examples/advanced/shader.md - Particle system/粒子系统 → examples/advanced/particle.md - Build system/构建系统 → examples/tools/build-system.md - Platform deployment/平台部署 → examples/tools/deployment.md

  1. Load the appropriate example file from the examples/ directory:

- examples/getting-started/about-engine.md - Engine overview and features - examples/getting-started/quick-start.md - Create first project - examples/getting-started/installation.md - Environment setup - examples/core/node-scene.md - Node and Scene concepts - examples/core/sprite.md - Sprite creation and manipulation - examples/core/texture.md - Texture loading and management - examples/core/animation.md - Animation system - examples/core/action.md - Action system and sequences - examples/core/label.md - Label and text rendering - examples/core/scene.md - Scene management and transitions - examples/core/input.md - Touch, mouse, and keyboard input - examples/core/event.md - Event system and listeners - examples/advanced/physics.md - Physics engine integration - examples/advanced/rendering.md - Rendering pipeline - examples/advanced/shader.md - Custom shaders - examples/advanced/particle.md - Particle effects - examples/tools/build-system.md - CMake and build configuration - examples/tools/deployment.md - Platform-specific deployment

  1. Follow the specific instructions in that example file for syntax, structure, and best practices Each example file contains:

- Instructions: Overview and usage guidelines - Syntax: API syntax and parameters - Examples: Complete code examples with explanations - Reference: Links to official documentation

  1. Generate C++ code following Cocos2d-x v4 conventions:

- Use USING_NS_CC; for namespace - Use CREATE_FUNC() macro for create functions - Follow Cocos2d-x naming conventions - Include proper error handling - Use smart pointers where appropriate

  1. Reference the official documentation:

- Official manual: https://docs.cocos.com/cocos2d-x/v4/manual/zh/ - API reference: Check api/ directory for detailed API documentation - Examples: Check examples/ directory for code examples

  1. Use templates when creating new projects:

- templates/project-structure.md - Standard project structure - templates/cmake-config.md - CMake configuration examples

Doc mapping (one-to-one with official documentation)

Core Concepts

Node System

  • Node: Base class for all display objects
  • Scene: Root node of the scene graph
  • Sprite: Image display node
  • Label: Text display node
  • Node hierarchy: Parent-child relationships

Coordinate System

  • Origin at bottom-left (OpenGL style)
  • Anchor point for positioning
  • Local and world coordinates

Action System

  • Action: Base class for node transformations
  • Sequence: Chain multiple actions
  • Spawn: Run actions simultaneously
  • Repeat: Repeat actions multiple times
  • Ease: Apply easing functions

Scene Management

  • Scene transitions
  • Scene lifecycle (onEnter, onExit)
  • Director for scene management

Input Handling

  • Touch events (single and multi-touch)
  • Mouse events
  • Keyboard events
  • Event dispatcher system

Platform Support

Cocos2d-x v4 supports:

  • Desktop: Windows, macOS, Linux
  • Mobile: Android, iOS
  • Web: (via Cocos Creator)

Build System

  • CMake: Primary build system
  • Command-line tools: cocos command
  • IDE support: Visual Studio, Xcode, Android Studio

Migration Guide

For migrating from older versions:

  • Check examples/migration/ for migration guides
  • API changes and compatibility notes
  • CMake migration from older build systems

Reference Resources

Keywords

cocos2d-x, cocos2d, game engine, game development, C++ game, 2D game, cross-platform game, sprite, scene, node, action, animation, physics, rendering, shader, particle system, CMake, game framework, 游戏引擎, 游戏开发, 精灵, 场景, 节点, 动作, 动画, 物理引擎, 渲染, 着色器, 粒子系统

Important Notes

  1. Version: This skill covers Cocos2d-x v4 specifically
  2. Language: C++ is the primary development language
  3. Build System: CMake is required for building projects
  4. Platform: Ensure platform-specific dependencies are installed
  5. Examples: All code examples use C++ syntax
  6. Memory Management: Cocos2d-x uses reference counting, be careful with retain/release cycles
  7. Coordinate System: Uses OpenGL-style coordinates (origin at bottom-left)
  8. Thread Safety: Most Cocos2d-x operations must be performed on the main thread

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

26.8%
按下载量换算36

OpenCode

24.41%
按下载量换算32

Antigravity

17.1%
按下载量换算23

Codex

12.79%
按下载量换算17

windsurf

8%
按下载量换算11

Gemini CLI

3.66%
按下载量换算5

安全审计

暂无安全审计结果可展示。

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add teachingai/agent-skills --skill "cocos2d-x" 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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