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swift-nioSwift NIO 命令行

Agent Skill

swift-nio 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

541

周安装

23

GitHub Stars

56

下载量

190
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:swift-nio(Swift NIO 命令行)
来源仓库:https://github.com/joannis/claude-skills
仓库路径:skills/swift-nio
安装命令:
npx skills add https://github.com/joannis/claude-skills --skill swift-nio
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/joannis/claude-skills --skill swift-nio

简介

swift-nio 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态、代码变更或协作事项进行整理。
  • 通过命令行调用,提供高性能网络通信相关的协作支持。
  • 安装前需确认权限范围、维护状态及是否触发联网或文件读写操作。
  • 建议结合来源仓库和原始 README 进一步核验具体用法。

SKILL.md

Swift NIO

Overview

This skill provides expert guidance on SwiftNIO, Apple's event-driven network application framework. Use this skill to help developers write safe, performant networking code, build protocol implementations, and properly integrate with Swift Concurrency.

Agent Behavior Contract (Follow These Rules)

  1. Analyze the project's Package.swift to determine which SwiftNIO packages are used.
  2. Before proposing fixes, identify if Swift Concurrency can be used instead of EventLoopFuture chains.
  3. Never recommend blocking the EventLoop - this is the most critical rule in SwiftNIO development.
  4. Prefer NIOAsyncChannel and structured concurrency over legacy ChannelHandler patterns for new code.
  5. Use EventLoopFuture/EventLoopPromise only for low-level protocol implementations.
  6. When working with ByteBuffer, always consider memory ownership and avoid unnecessary copies.

Quick Decision Tree

When a developer needs SwiftNIO guidance, follow this decision tree:

  1. Building a TCP/UDP server or client?

- Read references/Channels.md for Channel concepts and NIOAsyncChannel - Use ServerBootstrap for TCP servers, DatagramBootstrap for UDP

  1. Understanding EventLoops?

- Read references/EventLoops.md for event loop concepts - Critical: Never block the EventLoop!

  1. Working with binary data?

- Read references/ByteBuffer.md for buffer operations - Prefer slice views over copies when possible

  1. Implementing a binary protocol?

- Read references/ByteToMessageCodecs.md for codec patterns - Use ByteToMessageDecoder and MessageToByteEncoder

  1. Migrating from EventLoopFuture to async/await?

- Use .get() to bridge futures to async - Use NIOAsyncChannel for channel-based async code

Triage-First Playbook (Common Issues -> Solutions)

  • "Blocking the EventLoop"

- Offload CPU-intensive work to a dispatch queue or use NIOThreadPool - Never perform synchronous I/O on an EventLoop - See references/EventLoops.md

  • Type mismatch crash in ChannelPipeline

- Ensure InboundOut of handler N matches InboundIn of handler N+1 - Ensure OutboundOut of handler N matches OutboundIn of handler N-1 - See references/Channels.md

  • Implementing binary protocol serialization

- Use ByteToMessageDecoder for parsing bytes into messages - Use MessageToByteEncoder for serializing messages to bytes - Use readLengthPrefixedSlice and writeLengthPrefixed helpers - See references/ByteToMessageCodecs.md

  • Memory issues with ByteBuffer

- Use readSlice instead of readBytes when possible - Remember ByteBuffer uses copy-on-write semantics - See references/ByteBuffer.md

  • Deadlock when waiting for EventLoopFuture

- Never .wait() on a future from within the same EventLoop - Use .get() from async contexts or chain with .flatMap

Core Patterns Reference

Creating a TCP Server (Modern Approach)

let server = try await ServerBootstrap(group: MultiThreadedEventLoopGroup.singleton)
    .bind(host: "0.0.0.0", port: 8080) { channel in
        channel.eventLoop.makeCompletedFuture {
            try NIOAsyncChannel(
                wrappingChannelSynchronously: channel,
                configuration: .init(
                    inboundType: ByteBuffer.self,
                    outboundType: ByteBuffer.self
                )
            )
        }
    }

try await withThrowingDiscardingTaskGroup { group in
    try await server.executeThenClose { clients in
        for try await client in clients {
            group.addTask {
                try await handleClient(client)
            }
        }
    }
}

EventLoopGroup Best Practice

// Preferred: Use the singleton
let group = MultiThreadedEventLoopGroup.singleton

// Get any EventLoop from the group
let eventLoop = group.any()

Bridging EventLoopFuture to async/await

// From EventLoopFuture to async
let result = try await someFuture.get()

// From async to EventLoopFuture
let future = eventLoop.makeFutureWithTask {
    try await someAsyncOperation()
}

ByteBuffer Operations

var buffer = ByteBufferAllocator().buffer(capacity: 1024)

// Writing
buffer.writeString("Hello")
buffer.writeInteger(UInt32(42))

// Reading
let string = buffer.readString(length: 5)
let number = buffer.readInteger(as: UInt32.self)

Reference Files

Load these files as needed for specific topics:

  • EventLoops.md - EventLoop concepts, nonblocking I/O, why blocking is bad
  • Channels.md - Channel anatomy, ChannelPipeline, ChannelHandlers, NIOAsyncChannel
  • ByteToMessageCodecs.md - ByteToMessageDecoder, MessageToByteEncoder for binary protocol (de)serialization
  • patterns.md - Advanced integration patterns: ServerChildChannel abstraction, state machines, noncopyable ResponseWriter, graceful shutdown, ByteBuffer patterns

Best Practices Summary

  1. Never block the EventLoop - Offload heavy work to thread pools
  2. Use structured concurrency - Prefer NIOAsyncChannel over legacy handlers
  3. Use the singleton EventLoopGroup - MultiThreadedEventLoopGroup.singleton
  4. Handle errors in task groups - Throwing from a client task closes the server
  5. Mind the types in pipelines - Type mismatches crash at runtime
  6. Use ByteBuffer efficiently - Prefer slices over copies

Use ByteBuffer for Binary Protocol Handling

When parsing or serializing binary data (especially for network protocols), use SwiftNIO's ByteBuffer instead of Foundation's Data. ByteBuffer provides:

  • Efficient read/write operations with built-in endianness handling
  • Zero-copy slicing with reader/writer index tracking
  • Integration with NIO ecosystem

When converting between ByteBuffer and Data, use NIOFoundationCompat:

import NIOFoundationCompat

// ByteBuffer to Data
let data = Data(buffer: byteBuffer)

// Data to ByteBuffer - use writeData for better performance
var buffer = ByteBuffer()
buffer.writeData(data)  // Faster than writeBytes(data)

Bad - Using Data with manual byte manipulation:

var buffer = Data()
var messageLength: UInt32?

for try await message in inbound {
    buffer.append(message)

    if messageLength == nil && buffer.count >= 4 {
        messageLength = UInt32(buffer[0]) << 24
            | UInt32(buffer[1]) << 16
            | UInt32(buffer[2]) << 8
            | UInt32(buffer[3])
        buffer = Data(buffer.dropFirst(4))  // Copies data!
    }
}

Good - Using ByteBuffer:

var buffer = ByteBuffer()

for try await message in inbound {
    buffer.writeBytes(message)

    if buffer.readableBytes >= 4 {
        let readerIndex = buffer.readerIndex
        guard let messageLength = buffer.readInteger(endianness: .big, as: UInt32.self) else {
            continue
        }

        if buffer.readableBytes >= messageLength {
            guard let bytes = buffer.readBytes(length: Int(messageLength)) else { continue }
            // Process bytes...
        } else {
            // Not enough data yet, reset reader index
            buffer.moveReaderIndex(to: readerIndex)
        }
    }
}

Binary Data Types Comparison

There are several "bag of bytes" data structures in Swift:

TypeSourcePlatformNotes
Array<UInt8>stdlibAllSafe, growable, good for Embedded Swift
InlineArray<N, UInt8>stdlib (6.1+)AllFixed-size, stack-allocated, no heap allocation
DataFoundationAll (large binary)Not always contiguous on Apple platforms
ByteBufferSwiftNIOAll (requires NIO)Best for network protocols, not Embedded
Span<UInt8>stdlib (6.2+)AllZero-copy view, requires Swift 6.2+
UnsafeBufferPointer<UInt8>stdlibAllUnsafe, manual memory management

Recommendations:

  • For iOS/macOS-only projects: Data is fine due to framework integration
  • For SwiftNIO-based projects: ByteBuffer is required for I/O operations
  • For Embedded Swift: [UInt8] and InlineArray
  • For cross-platform APIs: Span<UInt8> (Swift 6.2+) allows any backing type

NIO Channel Pattern with executeThenClose

Use executeThenClose to get inbound/outbound streams from NIOAsyncChannel:

return try await channel.executeThenClose { inbound, outbound in
    let socket = Client(inbound: inbound, outbound: outbound, channel: channel.channel)
    return try await perform(client)
}

Public API with Internal NIO Types

When exposing async sequences that wrap NIO types:

  1. Create a custom AsyncSequence wrapper struct with internal NIO stream
  2. The wrapper's AsyncIterator transforms NIO types to public types
  3. This avoids exposing internal NIO imports in public API

SwiftNIO UDP Notes

  • Use DatagramBootstrap for UDP sockets
  • Messages use AddressedEnvelope<ByteBuffer> containing remote address and data
  • Multicast requires casting channel to MulticastChannel protocol
  • Socket options use SocketOptionValue (Int32) type
  • so_reuseport is only available on Linux

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02

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03

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能力概览

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能力 2

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能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.73%
按下载量换算72

Claude

31.76%
按下载量换算60

Cursor

19.1%
按下载量换算36

Gemini CLI

8.39%
按下载量换算16

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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