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structs-reconnaissance结构侦察

Agent Skill

structs-reconnaissance 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:structs-reconnaissance(结构侦察)
来源仓库:https://github.com/abstrct/structs-reconnaissance
安装命令:
openclaw skills install structs-reconnaissance
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

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openclaw skills install structs-reconnaissance

简介

收集玩家、公会、行星和星系的情报,用于侦察与防御分析。

  • 适用于 OpenClaw 中需要根据关键词快速检索和筛选信息时。
  • 通过 clawhub 安装,建议参考来源仓库和原始文档了解使用细节。
  • 使用前需核实权限、维护状态及是否涉及网络请求或文件操作。
  • 注意评估是否会触发外部 API 调用或执行系统命令。

SKILL.md

name
structs-reconnaissance
description
Gathers intelligence on players, guilds, planets, and the galaxy in Structs. Use when scouting enemy players, checking planet defenses, monitoring fleet movements, assessing guild strength, surveying the galaxy map, gathering intel before combat or raids, or updating competitive intelligence. Persists findings to memory/intel/.

Structs Reconnaissance

Procedure

  1. Query entities — All via structsd query structs [subcommand] [args]:

- Self: address [your-address] — resolves your address to a player ID. A result of 1-0 means no player exists for that address. - Players: player [id], player-all - Planets: planet [id], planet-all, planet-all-by-player [player-id], planet-attribute [planet-id] [type], planet-attribute-all - Structs: struct [id], struct-all, struct-attribute [id] [type], struct-type [id], struct-type-all - Fleets: fleet [id], fleet-all, fleet-by-index [index] - Guilds: guild [id], guild-all, guild-membership-application [id], guild-membership-application-all - Energy: reactor [id], reactor-all, infusion [id], infusion-all, infusion-all-by-destination [dest-id], provider [id], provider-all, agreement [id], agreement-all, agreement-all-by-provider [provider-id] - Power: allocation [id], allocation-all, allocation-all-by-source [source-id], allocation-all-by-destination [dest-id], substation [id], substation-all - Grid: grid [id], grid-all - Block: block-height

  1. Assess targets — For players: structs, power capacity, fleet status (onStation = can build; away = raiding). For planets: ore remaining, defense structs, shield. For guilds: members, Central Bank status.
  2. Identify vulnerabilities — Unrefined ore stockpile, power near capacity, undefended planet, fleet away (raiding).
  3. Persist intelligence — After gathering, update:

- memory/intel/players/{player-id}.md — Player dossier (profile, behavior, vulnerabilities, relationship) - memory/intel/guilds/{guild-id}.md — Guild profile (members, bank status, strengths, weaknesses) - memory/intel/territory.md — Planet ownership, ore, defense levels - memory/intel/threats.md — Threat board ranked by severity

Commands Reference

EntityQuery Command
Address → Playerstructsd query structs address [address] (returns player ID; 1-0 = nonexistent)
Playerstructsd query structs player [id], player-all
Planetstructsd query structs planet [id], planet-all, planet-all-by-player [player-id]
Planet attributestructsd query structs planet-attribute [planet-id] [type], planet-attribute-all
Structstructsd query structs struct [id], struct-all, struct-attribute [id] [type]
Struct typestructsd query structs struct-type [id], struct-type-all
Fleetstructsd query structs fleet [id], fleet-all, fleet-by-index [index]
Guildstructsd query structs guild [id], guild-all
Membership appstructsd query structs guild-membership-application [id], guild-membership-application-all
Reactorstructsd query structs reactor [id], reactor-all
Infusionstructsd query structs infusion [id], infusion-all, infusion-all-by-destination [dest-id]
Providerstructsd query structs provider [id], provider-all
Agreementstructsd query structs agreement [id], agreement-all, agreement-all-by-provider [provider-id]
Allocationstructsd query structs allocation [id], allocation-all, allocation-all-by-source, allocation-all-by-destination
Substationstructsd query structs substation [id], substation-all
Gridstructsd query structs grid [id], grid-all
Block heightstructsd query structs block-height

Verification

  • Re-query entity after action to confirm state change.
  • Cross-reference: player → planet → struct → fleet for full picture.
  • Block height confirms chain sync.

Error Handling

  • Entity not found: ID may be invalid or entity destroyed. Try -all variants to discover current IDs.
  • Stale data: Query block-height; re-run queries if chain has progressed.
  • Missing intel files: Create memory/intel/players/, memory/intel/guilds/ if absent. Follow formats in memory/intel/README.

Intelligence Persistence Loop

  1. Run reconnaissance queries for target(s).
  2. Parse results: owner, structs, power, shield, fleet status, guild.
  3. Write/update memory/intel/players/, memory/intel/guilds/ per README formats.
  4. Update memory/intel/territory.md with planet ownership table.
  5. Update memory/intel/threats.md with ranked threats and response notes.
  6. Include "Last Updated" date in each file.

PostgreSQL Queries (Advanced)

If the Guild Stack is running locally, all reconnaissance queries can be done in < 1 second via PostgreSQL instead of CLI. This is essential for combat automation, real-time threat monitoring, and galaxy-wide scouting.

Example -- find all players with stealable ore, ranked by amount:

SELECT p.id, p.guild_id, COALESCE(g_ore.val, 0) as ore
FROM structs.player p
JOIN structs.grid g_ore ON g_ore.object_id = p.id AND g_ore.attribute_type = 'ore'
WHERE g_ore.val > 0
ORDER BY g_ore.val DESC;

Example -- enemy fleet composition at a planet:

SELECT s.id, st.class_abbreviation, s.operating_ambit, st.unit_defenses
FROM structs.struct s
JOIN structs.struct_type st ON st.id = s.type
JOIN structs.fleet f ON f.id = s.location_id
WHERE f.location_id = '2-105' AND s.is_destroyed = false AND s.location_type = 'fleet';

Important: The structs.grid table is key-value, not columnar. See knowledge/infrastructure/database-schema for the grid pattern and more query examples.

For setup: structs-guild-stack skill

See Also

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

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能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

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