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storytelling-tools讲故事的工具

Agent Skill

storytelling-tools 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

465

周安装

19

GitHub Stars

37

下载量

149
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:storytelling-tools(讲故事的工具)
来源仓库:https://github.com/simhacker/moollm
仓库路径:skills/storytelling-tools
安装命令:
npx skills add https://github.com/simhacker/moollm --skill storytelling-tools
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/simhacker/moollm --skill storytelling-tools

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态或协作事项进行整理。
  • 通过 npx skills add 命令从指定仓库安装并使用。
  • 建议确认权限范围和维护状态,避免触发不必要的联网或文件操作。
  • storytelling-tools 属于待分类类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Storytelling Tools

Build narrative capture and sharing into the system.


What Are Storytelling Tools?

The Sims didn't just let you play — it let you tell stories.

  • Family Album — Capture screenshots with captions
  • The Sims Exchange — Upload and download stories, families, save files
  • SimShow — Record movies of your Sims
  • Create-a-Sim — Model yourself and your family

The game became a platform for self-expression. Storytelling wasn't an afterthought — it was infrastructure.


MOOLLM Storytelling Tools

ToolPurposeFiles
NotebookCollect cards, letters, photos, memoriesnotebook.yml
LettersTwo-way communication with charactersletter-to-*.yml
Photo PromptsAI-generated scene visualization*-photo-*.yml
READMEGitHub-publishable narrative formatREADME.md
CardsMintable artifacts capturing moments*-card.yml

The Notebook

A portable container for memories, carried in inventory:

notebook:
  name: "Adventure Journal"
  type: container

  pages:
    - type: letter
      from: "Mother"
      about: "Setting out on the quest"

    - type: card
      name: "The Lamp Song"
      created_in: "start/"

    - type: photo_series
      title: "Victory at the Treasury"
      prompts: 8

    - type: recipe
      name: "Klingon Victory Hors D'oeuvres"
      ingredients: ["blue cheese", "grue"]

Letters

Two-way communication between player and world:

letter:
  from: "Captain Ashford"
  to: "Mother"

  content: |
    Dear Mother,

    I found the treasure! Also I killed a grue with cheese.
    You won't believe how it happened...

  attachments:
    - photos/victory-selfie-1.yml
    - recipes/grue-hors-doeuvres.yml
    - inventory: 1 gold coin

  promises_made:
    - "Return home safely"
    - "Not waste food"
    - "Write often"

Promises become goals. Goals drive narrative.


Photo Prompts

AI-generated visualizations capture moments:

photo_prompt:
  title: "Victory Selfie with Chalice"

  scene:
    location: "Treasury"
    lighting: "Golden glow from treasure piles"

  subject:
    character: "Captain Ashford"
    expression: "Triumphant grin"
    pose: "Holding chalice aloft"
    costume: "Battle-worn waistcoat, matching cape"

  style: "Rembrandt lighting, oil painting texture"

  references:
    - chalice.yml  # For consistent details
    - costume.yml  # For matching description

Key insight: Photos reference other objects for coherence. The chalice in the selfie should match the chalice description.


README as Narrative

Every directory can tell its story:

# The Adventure of Captain Ashford

## Chapter 1: A Letter from Mother

I woke up. I remembered who I was...

## Chapter 2: Into the Maze

Armed with lamp and lunch, I ventured forth...

## Artifacts Created

- [lamp-song.yml](./start/lamp-song.yml) — A song about my faithful lamp
- [victory-photos/](./end/victory-photos/) — The moment of triumph

GitHub renders this beautifully. The README IS the narrative.


Sharing and Remixing

Fork the adventure. Change the story.

# Clone someone's adventure
cp -r adventure-2/ adventure-3/

# Reset for new protagonist
# Edit player.yml, clear markers, keep world

Every adventure is forkable. Every story is shareable.


The STORYTELLING-TOOLS Protocol

From PROTOCOLS.yml:

STORYTELLING-TOOLS:
  meaning: "Build narrative capture and sharing into the system."
  origin: "The Sims — Family Album, The Sims Exchange"

  in_moollm:
    notebook: "Cards capture moments and artifacts"
    letters: "Communication between characters and player"
    photo_prompts: "AI-generated scene visualization"
    readme: "GitHub-publishable narrative format"
    sharing: "Fork and remix adventures"

Dovetails With


The Insight

*"The game became a platform for self-expression."* *"Storytelling wasn't an afterthought — it was infrastructure."*

Your adventure is not just played. It's told, captured, shared, remixed.

The README on GitHub is the Family Album. The fork is the Exchange.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

33.4%
按下载量换算50

Claude

28.67%
按下载量换算43

Cursor

19.82%
按下载量换算30

Gemini CLI

10.05%
按下载量换算15

安全审计

Gen Agent Trust Hub

未通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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