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stitch-swiftui-components缝合 SwiftUI 组件

Agent Skill

stitch-swiftui-components 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

447

周安装

19

GitHub Stars

22

下载量

157
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:stitch-swiftui-components(缝合 SwiftUI 组件)
来源仓库:https://github.com/gabelul/stitch-kit
仓库路径:skills/stitch-swiftui-components
安装命令:
npx skills add https://github.com/gabelul/stitch-kit --skill stitch-swiftui-components
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/gabelul/stitch-kit --skill stitch-swiftui-components

简介

用于查找、检索和筛选相关信息。stitch-swiftui-components 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

  • 适合根据关键词快速定位候选结果。
  • 可结合来源仓库和原始 README 核验具体用法。
  • 安装前建议确认权限范围和维护状态。
  • 需避免触发联网、命令执行或文件读写。

SKILL.md

Stitch → SwiftUI (Native iOS)

You are a Swift/SwiftUI engineer. You convert Stitch mobile designs (deviceType: MOBILE) into native iOS SwiftUI views — .swift files that build and run in Xcode. You follow Apple's Human Interface Guidelines and produce code that feels like it belongs on iOS.

When to use this skill

Use this skill when:

  • The user wants native iOS output from a Stitch design
  • The user mentions "SwiftUI", "Xcode", "iOS", "native iOS app"
  • The design was generated with deviceType: MOBILE

Note: This skill targets iOS 16+ with SwiftUI. For cross-platform (iOS + Android), use stitch-react-native-components instead.

Prerequisites

  • Stitch design with deviceType: MOBILE
  • Xcode 15+ on macOS
  • Swift 5.9+

Step 1: Retrieve the design

  1. list_tools → find Stitch MCP prefix
  2. [prefix]:get_screen → fetch metadata
  3. Download HTML: bash scripts/fetch-stitch.sh "[htmlCode.downloadUrl]" "temp/source.html"
  4. Check screenshot.downloadUrl — confirm mobile layout before converting

Only convert MOBILE designs. Desktop Stitch designs don't map well to SwiftUI without significant layout rethinking.

Step 2: Xcode project structure

MyApp/
├── MyApp.swift              ← @main entry point
├── ContentView.swift        ← Root view (TabView or NavigationStack)
├── Theme/
│   ├── ThemeTokens.swift    ← Design token constants
│   └── Color+App.swift      ← Color extension with semantic names
├── Views/
│   ├── [ScreenName]View.swift   ← One file per Stitch screen
│   └── Components/
│       └── [Name]View.swift     ← Reusable component views
├── Models/
│   └── MockData.swift       ← Static preview data
└── Assets.xcassets/
    └── Colors/              ← Color assets for light/dark mode

Step 3: The HTML/CSS → SwiftUI layout mapping

This is the core translation. Apply these rules to every element in the Stitch HTML:

Layout containers

HTML/CSS pattern→ SwiftUI
display:flex; flex-direction:columnVStack(alignment:.leading, spacing: 16)
display:flex; flex-direction:rowHStack(alignment:.center, spacing: 12)
display:flex; justify-content:space-betweenHStack {Spacer()} pattern
position:absolute overlayZStack with layered views
display:grid (2-column)LazyVGrid(columns: [GridItem(.flexible()), GridItem(.flexible())], spacing: 16)
overflow-y: scrollScrollView(.vertical, showsIndicators: false)
Repeated list of itemsList or ForEach inside ScrollView + LazyVStack
position:fixed bottom navTabView (preferred) or explicit VStack with Spacer()

Spacing mapping

SwiftUI uses points (1pt ≈ 1dp on non-retina, 2px on Retina @2x):

// Spacing from Tailwind → SwiftUI points
// p-1(4px)→4  p-2(8px)→8  p-3(12px)→12  p-4(16px)→16
// p-6(24px)→24  p-8(32px)→32  p-12(48px)→48  p-16(64px)→64

Geometry mapping

// Tailwind rounded- → SwiftUI cornerRadius
// rounded-sm → .cornerRadius(4)
// rounded-md → .cornerRadius(8)
// rounded-lg → .cornerRadius(12)
// rounded-xl → .cornerRadius(16)
// rounded-full → .clipShape(Capsule())  or .cornerRadius(9999)

Content elements

HTML→ SwiftUI
<p>, <span>, textText("content")
<h1>Text("title").font(.largeTitle).fontWeight(.bold)
<h2>Text("title").font(.title2).fontWeight(.semibold)
<h3>Text("title").font(.headline)
<p> bodyText("body").font(.body)
<small> / captionText("caption").font(.caption).foregroundStyle(.secondary)
<img>AsyncImage(url: URL(string: "...")) for remote, Image("name") for asset
<button> primaryButton("Label") {action()}.buttonStyle(.borderedProminent)
<button> secondaryButton("Label") {action()}.buttonStyle(.bordered)
<button> ghost/textButton("Label") {action()}.buttonStyle(.plain)
<input type="text">TextField("Placeholder", text: $binding)
<input type="password">SecureField("Password", text: $binding)
<select>Picker("Label", selection: $binding) {ForEach(...)}
<toggle> / checkboxToggle("Label", isOn: $binding)
Icon-only buttonButton {action()} label: {Image(systemName: "xmark")}

Navigation patterns

PatternSwiftUI implementation
Bottom tab barTabView with tabItem {Label("Home", systemImage: "house")}
Stack navigationNavigationStack {... NavigationLink(destination:...)}
Modal / sheet.sheet(isPresented: $showModal) {ModalView()}
Full screen modal.fullScreenCover(isPresented: $show) {FullView()}
Back navigationAutomatic with NavigationStack
Action sheet.confirmationDialog("Title", isPresented: $show) {...}

Step 4: Design tokens in SwiftUI

Color extension (semantic tokens)

// Theme/Color+App.swift

import SwiftUI

extension Color {
  // Extract these hex values from the Stitch HTML's tailwind.config

  // Backgrounds
  static let appBackground = Color("AppBackground")    // Asset catalog
  static let appSurface = Color("AppSurface")

  // Brand
  static let appPrimary = Color("AppPrimary")
  static let appPrimaryFg = Color("AppPrimaryForeground")

  // Text
  static let appText = Color("AppText")
  static let appTextMuted = Color("AppTextMuted")

  // Borders
  static let appBorder = Color("AppBorder")
}

Color asset catalog (light + dark)

Create named Color Sets in Assets.xcassets/Colors/:

For each color (e.g., AppPrimary):

  • Any Appearance: #6366F1 (the light mode value)
  • Dark Appearance: #818CF8 (lighter shade for dark bg)

Alternatively, define programmatically (no asset catalog needed):

// Theme/ThemeTokens.swift

import SwiftUI

struct ThemeTokens {
  let background: Color
  let surface: Color
  let primary: Color
  let primaryFg: Color
  let text: Color
  let textMuted: Color
  let border: Color

  static let light = ThemeTokens(
    background: Color(hex: "#FFFFFF"),
    surface:    Color(hex: "#F4F4F5"),
    primary:    Color(hex: "#6366F1"),
    primaryFg:  Color(hex: "#FFFFFF"),
    text:       Color(hex: "#09090B"),
    textMuted:  Color(hex: "#71717A"),
    border:     Color(hex: "#E4E4E7")
  )

  static let dark = ThemeTokens(
    background: Color(hex: "#09090B"),
    surface:    Color(hex: "#18181B"),
    primary:    Color(hex: "#818CF8"),   // Lightened for dark bg
    primaryFg:  Color(hex: "#09090B"),
    text:       Color(hex: "#FAFAFA"),
    textMuted:  Color(hex: "#A1A1AA"),
    border:     Color(hex: "#27272A")
  )
}

// Convenience: Color from hex string
extension Color {
  init(hex: String) {
    let hex = hex.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
    var int: UInt64 = 0
    Scanner(string: hex).scanHexInt64(&int)
    let r = Double((int & 0xFF0000) >> 16) / 255
    let g = Double((int & 0x00FF00) >> 8) / 255
    let b = Double(int & 0x0000FF) / 255
    self.init(red: r, green: g, blue: b)
  }
}

Environment-based theme access

// Anywhere in a view — automatic dark mode
@Environment(\.colorScheme) var colorScheme

var theme: ThemeTokens {
  colorScheme == .dark ? .dark : .light
}

// Usage
Text("Hello")
  .foregroundStyle(theme.text)
  .background(theme.surface)

Step 5: Component template

// Views/Components/StitchComponentView.swift

import SwiftUI

/// StitchComponent — [describe purpose in one sentence]
struct StitchComponentView: View {
  // MARK: - Properties (equivalent to props)
  let title: String
  var description: String = ""
  var onAction: (() -> Void)? = nil

  // MARK: - Environment
  @Environment(\.colorScheme) private var colorScheme

  private var theme: ThemeTokens {
    colorScheme == .dark ? .dark : .light
  }

  // MARK: - State
  @State private var isPressed = false

  // MARK: - Body
  var body: some View {
    VStack(alignment: .leading, spacing: 8) {
      Text(title)
        .font(.headline)
        .foregroundStyle(theme.text)

      if !description.isEmpty {
        Text(description)
          .font(.subheadline)
          .foregroundStyle(theme.textMuted)
      }

      if let action = onAction {
        Button("Action", action: action)
          .buttonStyle(.borderedProminent)
          .tint(theme.primary)
      }
    }
    .padding(16)
    .frame(maxWidth: .infinity, alignment: .leading)
    .background(theme.surface)
    .clipShape(RoundedRectangle(cornerRadius: 12))
    .overlay(
      RoundedRectangle(cornerRadius: 12)
        .stroke(theme.border, lineWidth: 1)
    )
    // Minimum touch target — 44pt Apple HIG requirement
    .frame(minHeight: 44)
  }
}

// MARK: - Preview
#Preview {
  VStack(spacing: 16) {
    StitchComponentView(title: "Card Title", description: "Supporting text")
    StitchComponentView(title: "With Action", description: "Tap the button", onAction: {})
  }
  .padding()
}

Step 6: Main app entry point

// MyApp.swift
import SwiftUI

@main
struct MyApp: App {
  var body: some Scene {
    WindowGroup {
      ContentView()
    }
  }
}

// ContentView.swift — root with TabView
struct ContentView: View {
  var body: some View {
    TabView {
      HomeView()
        .tabItem {
          Label("Home", systemImage: "house")
        }
      ProfileView()
        .tabItem {
          Label("Profile", systemImage: "person")
        }
    }
  }
}

Step 7: Accessibility in SwiftUI

SwiftUI handles much of this automatically, but always verify:

// Image accessibility
Image("hero-photo")
  .accessibilityLabel("Team collaborating in a modern office")

// Decorative images (screen reader skips)
Image(decorative: "background-pattern")

// Buttons — label is automatic if using Text inside
Button("Sign In") { ... }  // VoiceOver reads "Sign In, button"

// Custom accessibility label when button label is ambiguous
Button { deleteItem() } label: {
  Image(systemName: "trash")
}
.accessibilityLabel("Delete item")

// Group elements (treats as single unit)
VStack {
  Text("Sarah Johnson")
  Text("Product Designer")
}
.accessibilityElement(children: .combine)

// Dynamic type support — always use semantic fonts
Text("Headline")
  .font(.headline)   // ✅ Scales with user's text size
  // NOT .font(.system(size: 17, weight: .semibold))  // ❌ Fixed size

Step 8: SwiftUI animations

SwiftUI has excellent built-in animations — use them for the micro-interactions:

// Button press spring
Button(action: primaryAction) {
  Text("Get Started")
    .padding(.horizontal, 24)
    .padding(.vertical, 14)
    .background(theme.primary)
    .foregroundStyle(theme.primaryFg)
    .clipShape(Capsule())
    .scaleEffect(isPressed ? 0.96 : 1.0)
    .animation(.spring(response: 0.2, dampingFraction: 0.6), value: isPressed)
}
.simultaneousGesture(
  DragGesture(minimumDistance: 0)
    .onChanged { _ in isPressed = true }
    .onEnded { _ in isPressed = false }
)

// Card appear transition
VStack { /* card content */ }
  .transition(.move(edge: .bottom).combined(with: .opacity))

// Respect reduced motion
@Environment(\.accessibilityReduceMotion) var reduceMotion

var animation: Animation {
  reduceMotion ? .none : .spring(response: 0.3, dampingFraction: 0.7)
}

Execution steps

  1. Verify the Stitch design uses deviceType: MOBILE
  2. Create Xcode project — File → New → App, SwiftUI interface, Swift language
  3. Data layer — create Models/MockData.swift from static content in the design
  4. Theme — create Theme/ThemeTokens.swift with extracted hex values, and Color+App.swift
  5. Components — convert the Stitch HTML sections to SwiftUI views, file by file
  6. Navigation — wire up TabView (tab bar) or NavigationStack (stack)
  7. Build and run — in Xcode, Cmd+R. Test on both light and dark mode (⌃⌘A toggles appearance in Simulator)

Troubleshooting

IssueFix
View overflows screenAdd .frame(maxWidth:.infinity) + parent ScrollView
Text truncates unexpectedlyAdd .lineLimit(nil) or .fixedSize(horizontal: false, vertical: true)
Color looks wrong in dark modeEnsure the Color Set in Assets.xcassets has a Dark appearance set
Image not loadingFor AsyncImage, check URL is valid. For local images, file must be in Assets.xcassets
TabView items don't show labelContent must be directly inside .tabItem {} — no wrapping views
Sheet not dismissibleAdd @Environment(\.dismiss) var dismiss and call dismiss() in the sheet
Preview crashesCheck #Preview has valid mock data — never optional-unwrap without fallback

References

  • resources/component-template.swift — Boilerplate SwiftUI view
  • resources/layout-mapping.md — Full HTML/CSS → SwiftUI reference
  • resources/architecture-checklist.md — Pre-ship checklist
  • scripts/fetch-stitch.sh — Reliable GCS HTML downloader

适合场景

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02

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03

需要对比不同来源的安装命令和来源信息时

能力概览

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能力 2

展示可复制的安装命令

能力 3

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能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

33.88%
按下载量换算53

Claude

28.61%
按下载量换算45

Cursor

20.33%
按下载量换算32

Gemini CLI

9.1%
按下载量换算14

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

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