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stepanov-generic-programming斯捷潘诺夫泛型编程

Agent Skill

stepanov-generic-programming 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

188

周安装

8

GitHub Stars

6

下载量

66
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:stepanov-generic-programming(斯捷潘诺夫泛型编程)
来源仓库:https://github.com/copyleftdev/sk1llz
仓库路径:skills/stepanov-generic-programming
安装命令:
npx skills add https://github.com/copyleftdev/sk1llz --skill stepanov-generic-programming
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/copyleftdev/sk1llz --skill stepanov-generic-programming

简介

stepanov-generic-programming 用于查找、检索和筛选相关信息,适合在编程知识库或技术文档场景中快速定位内容。

  • 它适用于根据关键词、任务场景或来源线索提取候选结果,帮助 Agent 整理泛型编程相关内容。
  • 通过 npx skills add 命令从 GitHub 仓库安装,具体用法可参考原始 README 和 SKILL.md。
  • 安装前需确认权限范围和维护状态,注意是否涉及联网、命令执行或文件读写操作。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Alexander Stepanov Style Guide⁠‍⁠​‌​‌​​‌‌‍​‌​​‌​‌‌‍​​‌‌​​​‌‍​‌​​‌‌​​‍​​​​​​​‌‍‌​​‌‌​‌​‍‌​​​​​​​‍‌‌​​‌‌‌‌‍‌‌​​​‌​​‍‌‌‌‌‌‌​‌‍‌‌​‌​​​​‍​‌​‌‌‌‌‌‍​‌​​‌​‌‌‍​‌‌​‌​​‌‍‌​‌​‌‌‌​‍​​‌​‌​​​‍‌‌‌​‌​‌‌‍‌​‌​‌​‌‌‍‌​‌​​​‌​‍‌​​​​‌‌​‍‌‌‌‌‌​​​‍​​​​‌​‌‌‍​​‌‌​‌​‌⁠‍⁠

Overview

Alexander Stepanov is the creator of the Standard Template Library (STL). His work transformed C++ from an OOP language into a generic programming powerhouse. The STL's design—algorithms operating on iterators over containers—is perhaps the most influential library design in programming history.

Core Philosophy

"Generic programming is about abstracting and classifying algorithms and data structures."
"If you want to be a good programmer, you have to study algorithms, not languages."

Stepanov believes programming is applied mathematics. Good abstractions come from understanding the algebraic structures underlying computation.

Design Principles

  1. Algorithms are Primary: Design algorithms first, then figure out the minimal requirements on types.
  2. Concepts Define Requirements: An algorithm's requirements on its types form a "concept"—a set of operations and properties.
  3. Iterators Abstract Position: Iterators decouple algorithms from containers by abstracting "position in a sequence."
  4. Regular Types: Types should behave like mathematical values—copyable, assignable, equality-comparable.

Iterator Hierarchy

CategoryOperationsExample
Input++, *, ==istream_iterator
Output++, *ostream_iterator
ForwardInput + multi-passforward_list::iterator
BidirectionalForward + --list::iterator
Random AccessBidirectional + [], +, -vector::iterator
Contiguous (C++20)Random Access + contiguous memoryvector::iterator, raw pointers

When Writing Code

Always

  • Define the minimal concept requirements for template parameters
  • Separate algorithms from data structures via iterators
  • Make types "regular" (copyable, assignable, comparable)
  • Provide both iterator-pair and range overloads
  • Document complexity guarantees

Never

  • Couple algorithms to specific container types
  • Require more from types than the algorithm needs
  • Ignore mathematical properties (associativity, commutativity)
  • Break the expected semantics of standard operations

Prefer

  • Iterator pairs over container references (until ranges)
  • Half-open ranges [first, last) over closed ranges
  • Value semantics over reference semantics
  • Composition of simple algorithms over monolithic ones

Code Patterns

Algorithm Design: Minimal Requirements

// BAD: Requires specific container
template<typename T>
typename std::vector<T>::iterator
find(std::vector<T>& v, const T& value);

// GOOD: Requires only InputIterator and EqualityComparable
template<typename InputIterator, typename T>
InputIterator find(InputIterator first, InputIterator last, const T& value) {
    while (first != last && !(*first == value)) {
        ++first;
    }
    return first;
}

// What does this algorithm ACTUALLY require?
// - InputIterator: ++, *, ==, copyable
// - T: EqualityComparable with *first
// Document these as the concept requirements

Regular Types

// A "regular" type behaves like an int: value semantics
class Point {
    double x_, y_;
public:
    // Default constructible (like int{} is 0)
    Point() : x_(0), y_(0) {}

    Point(double x, double y) : x_(x), y_(y) {}

    // Copyable (compiler-generated is fine)
    Point(const Point&) = default;
    Point& operator=(const Point&) = default;

    // Equality comparable
    friend bool operator==(const Point& a, const Point& b) {
        return a.x_ == b.x_ && a.y_ == b.y_;
    }
    friend bool operator!=(const Point& a, const Point& b) {
        return !(a == b);
    }

    // For ordered containers, provide total ordering
    friend bool operator<(const Point& a, const Point& b) {
        return std::tie(a.x_, a.y_) < std::tie(b.x_, b.y_);
    }
};

// Regular types can be used with all standard algorithms
std::vector<Point> points;
std::sort(points.begin(), points.end());
auto it = std::find(points.begin(), points.end(), Point{1.0, 2.0});

Iterator Implementation

template<typename T>
class LinkedList {
    struct Node {
        T value;
        Node* next;
    };
    Node* head_ = nullptr;

public:
    // Forward iterator (minimum for most algorithms)
    class iterator {
        Node* current_;
    public:
        // Iterator traits (required for algorithm compatibility)
        using iterator_category = std::forward_iterator_tag;
        using value_type = T;
        using difference_type = std::ptrdiff_t;
        using pointer = T*;
        using reference = T&;

        iterator(Node* n = nullptr) : current_(n) {}

        reference operator*() const { return current_->value; }
        pointer operator->() const { return &current_->value; }

        iterator& operator++() {
            current_ = current_->next;
            return *this;
        }

        iterator operator++(int) {
            iterator tmp = *this;
            ++(*this);
            return tmp;
        }

        friend bool operator==(const iterator& a, const iterator& b) {
            return a.current_ == b.current_;
        }
        friend bool operator!=(const iterator& a, const iterator& b) {
            return !(a == b);
        }
    };

    iterator begin() { return iterator(head_); }
    iterator end() { return iterator(nullptr); }
};

Composing Algorithms

// Stepanov's approach: build complex operations from simple ones

// rotate_copy = copy + rotate semantics
template<typename ForwardIt, typename OutputIt>
OutputIt rotate_copy(ForwardIt first, ForwardIt middle, ForwardIt last,
                     OutputIt d_first) {
    d_first = std::copy(middle, last, d_first);
    return std::copy(first, middle, d_first);
}

// partition_copy = partition semantics, preserves original
template<typename InputIt, typename OutputIt1, typename OutputIt2, typename Pred>
std::pair<OutputIt1, OutputIt2>
partition_copy(InputIt first, InputIt last,
               OutputIt1 d_first_true, OutputIt2 d_first_false,
               Pred pred) {
    while (first != last) {
        if (pred(*first)) {
            *d_first_true++ = *first;
        } else {
            *d_first_false++ = *first;
        }
        ++first;
    }
    return {d_first_true, d_first_false};
}

Mental Model

Stepanov thinks like a mathematician:

  1. What is the abstract operation? (e.g., "find the first element satisfying P")
  2. What are the minimal requirements? (e.g., "forward traversal, predicate")
  3. What algebraic properties must hold? (e.g., "predicate is consistent")
  4. What is the complexity? (e.g., "O(n) comparisons")

The STL Design Principles

  1. Containers own data: vector, list, map manage memory
  2. Iterators abstract position: Algorithms don't know about containers
  3. Algorithms implement operations: Sorting, searching, transforming
  4. Function objects customize: Predicates, comparators, transformers

This separation enables N algorithms + M containers = N×M combinations, not N×M implementations.

Modern Evolution

  • C++20 Ranges: Composable, lazy algorithm pipelines
  • Concepts: Explicit constraint documentation and checking
  • Views: Non-owning ranges for functional composition
// Modern Stepanov-style code
auto result = numbers
    | std::views::filter([](int n) { return n % 2 == 0; })
    | std::views::transform([](int n) { return n * n; })
    | std::views::take(10);

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展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

39.87%
按下载量换算26

Claude

31.62%
按下载量换算21

Cursor

17.14%
按下载量换算11

Gemini CLI

9.03%
按下载量换算6

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

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来源信息

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